We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
This change makes it so that we track all the motion events encountered by `FlutterView` and all of its subviews in the `MotionEventTracker` class, indexed by a unique `MotionEventId`. This identifier is then passed to the Flutter framework as seen in https://github.com/flutter/flutter/pull/60930. Once the gestures take part in gesture disambiguation and are sent back to the engine, we look-up the original motion event using the `MotionEventId` and dispatch it to the platform.
Bug: https://github.com/flutter/flutter/issues/58837
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
Adds support for pointer signals, in a way that will support both discrete events (e.g., scroll wheels, flutter/flutter#22762) and continuous gestures (e.g., trackpad scroll, flutter/flutter#21953).
Also exposes these new event options to the embedder. Does not include code to send the
new events from the platform shells.
Rather than using mojom to encode pointer data, we now encode and decode it
manually. A future patch will remove the mojom codepath once the framework is
updated.