107 Commits

Author SHA1 Message Date
Greg Spencer
6bc70e4a11
Reland: Migration to PlatformDispatcher and multi-window (#21932)
This re-lands #20496 and #21780 after fixing the semantics-enabling code that was causing the post-submit web_smoke_test to fail.

Below is the description from the original PR:

This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.

The design doc for this change is here.

The major changes in this PR:

Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:

Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.

The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
2020-10-22 14:54:25 -07:00
Yuqian Li
c2938d06b1
Revert "Migration to PlatformDispatcher and multi-window #20496" (#21792)
* Revert "Fix documentation build for window changes. (#21780)"

This reverts commit 931a04683d6eb49fc92059b2384ac5b1618d5422.

* Revert "Migration to PlatformDispatcher and multi-window (#20496)"

This reverts commit 85b0031f73544e448354047dc6a236c0b0808252.
2020-10-12 19:26:41 -07:00
Greg Spencer
85b0031f73
Migration to PlatformDispatcher and multi-window (#20496)
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.

The design doc for this change is here.

The major changes in this PR:

Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:

Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.

The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
2020-10-09 16:29:16 -07:00
Chris Bracken
08dabe9601
Clean up C++ includes (#21127)
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.

Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.

Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676

This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
2020-09-11 21:18:35 -07:00
Chris Bracken
16b900b63e
Prefer C++ standard headers to their C counterpart (#21091)
We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
2020-09-11 17:10:00 -07:00
Dan Field
4a88d5e109
Revert hint_freed (#20746)
This caused over-aggressive GCs, which vastly increased CPU usage benchmarks.

* Revert "fix build (#20644)"

This reverts commit b59793ee20be29463fac7a79635bf20253f04107.

* Revert "Hint freed (#19842)"

This reverts commit 3930ac1b25820baee3c67d921a0b009606cb3dae.
2020-08-25 11:55:40 -07:00
Dan Field
3930ac1b25
Hint freed (#19842)
* Hint the VM when a layer or picture goes out of scope
2020-08-19 14:04:31 -07:00
David Worsham
5a2bf6aa4c
Reland: "fuchsia: Remove dead code / break dependencies" (#20532)
Reland #19396 with a fix for improper scale that was affecting internal tests

Tested: Ran all unittests, ran internal tests, and ran workstation on Fuchsia
BUG: 53062, 53063
2020-08-14 20:41:18 -07:00
Zachary Anderson
47c1c61a92
Revert "fuchsia: Remove dead code / break dependencies (#19396)" (#20302)
This reverts commit 12a37478de2cc9aff7f8fc72bc3a47f5f02e083c.
2020-08-06 12:06:06 -07:00
David Worsham
12a37478de
fuchsia: Remove dead code / break dependencies (#19396)
The fuchsia code around metrics and sizing was just sending this
information through a side-channel, when the engine already had the
information available. So, delete all of it to make future CLs simpler.

Additionally, the SceneUpdateContext has many unneccesary dependencies
re: metrics and PaintTasks. Break those to make future CLs simpler.

Tested: Ran all unittests and ran workstation on Fuchsia
BUG: 53062, 53063
2020-08-03 22:09:26 -07:00
Greg Spencer
98cfd1db78
Move platform specific information to PlatformConfiguration class (#19652) 2020-07-31 17:21:02 -07:00
Guruji Panda
01345f5372
Fix paths in source and yaml files to minimize changes in google3 (#19414) 2020-07-01 16:13:03 -07:00
David Worsham
220a831028
Move fuchsia/scenic integration behind #define (#19003)
Additionally create "_next" permutations for all of the test binaries
on Fuchsia, in order to test both code-paths.

Using the #define follow-up CLs can also create a flutter_runner_next
binary that does not contain any legacy integration code.

BUG: 53847
2020-06-26 14:03:18 -07:00
zljj0818
f9eeee310c
Poor video scaling quality #53080 (#18814)
Use bilinear instead of nearest filter to draw surface texture

Related Issues:
https://github.com/flutter/flutter/issues/53080

Tests:
- TextureLayerTest
2020-06-17 11:14:05 -07:00
Brian Osman
925943b74d
SkMatrix::MakeFoo is deprecated, use SkMatrix::Foo instead (#18934) 2020-06-09 16:55:13 -04:00
Alexander Aprelev
1c8ee9856b
Introduce runtime check that it is root isolate that makes UI native calls. (#18050)
* Revert "Do not register UI-related native functions in secondary isolates (#6401)"

This reverts commit 69ae5694de54d2a163743dcec727fcea1c7bc8e1 as it doesn't work when root and secondary isolates run in the same isolate group.

* Confirm it is root isolate that makes UI native calls.

* Fix format, UIDartState reference from Fuchsia source

* No UI isolate check for fuchsia calls

* Fix typo. Remove redundant runtime calls
2020-05-01 09:05:41 -07:00
liyuqian
f003d9b41a
GPU to raster rename, patch 2 (#17428) 2020-03-31 15:16:11 -07:00
liyuqian
807ca8543c
More rename from GPU thread to raster thread (#17408)
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329

Due to file name changes, this PR is expected to change the license files.

We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
2020-03-31 14:05:28 -07:00
liyuqian
b3075b3091
Rename GPU thread to raster thread in code comments (#17329)
1. Simple "GPU thread" to "raster thread" replacement.

2. Regex replace "GPU([\n\r\s]+//+ thread)" with "raster$1".

3. Regex replace "// gpu$" with "// raster".

4. Simple test change.

5. Run ci/format.sh
2020-03-25 22:49:59 -07:00
Chris Bracken
78a1c7ebf9
Revert "Drop last usages of Dart_New from engine (#16838)" (#16915)
We believe this may be implicated in a Windows-specific crash during the
Flutter Gallery integration test.

See:
https://github.com/flutter/flutter/issues/51896

This reverts commit f9b78c5db2bc3087e1793947b11ca643c2d747cf.
2020-03-03 14:52:56 -08:00
Dan Field
f9b78c5db2
Drop last usages of Dart_New from engine (#16838)
Image
Codec
FrameInfo
Scene/Picture toImage
2020-03-02 21:30:28 -08:00
Dan Field
e18aba3321
Refactor of ClaimDartHandle -> AssociateWithDartWrapper (#16720) 2020-02-20 17:31:03 -08:00
Dan Field
60b27fd545
Reland "Remove usage of Dart_AllocateWithNativeFields" (#16713) 2020-02-20 16:06:02 -08:00
Kaushik Iska
74930e4212
[fuchsia] Fix the import for dart_api.h (#16269) 2020-01-30 14:55:15 -08:00
Kaushik Iska
9361ee5e6b
[fuchsia] SceneHostBindings are no longer thread locals (#16262)
Prior to this change SceneHostBindinds was a ThreadLocal but the
intention was for it to be IsolateLocal. Given that dart
could collect this map on a non-UI thread this caused
use-after-free issues.

This change fixes it by making it keyed on isolate and koid
this is not the ideal solution, this would exist on
dart isolate group data struct. Given that Fuchsia is moving
to use the embedder API, the decision to use this temporary
work around was made.

fixes https://github.com/flutter/flutter/issues/49738
2020-01-30 14:36:36 -08:00
Jim Graham
929b1edff5
Engine support for ImageFiltered widget (#14491)
web_ui support coming in https://github.com/flutter/flutter/issues/47163
2019-12-19 16:47:08 -08:00
Kaushik Iska
f2dbeb8aa7
Reland Wire up Opacity on Fuchsia (#14559)
This reverts commit 6ea69a0d4339dd153899bb6c299689f1dd43329d.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
2019-12-18 16:05:38 -08:00
Kaushik Iska
6ea69a0d43
Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (#14543)
This reverts commit d117ac979c28363a0a6b02d4a54945212a88b6f9.
2019-12-18 10:29:47 -08:00
David Worsham
d117ac979c
Wire up Opacity on Fuchsia, round 2 (#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
liyuqian
7c3dcee2e9
Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab32301396986dd5103d6d444bff35fe0f63.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham
fcc4ab3230
[fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
Dan Field
56885f79b8
Let pushColorFilter accept all types of ColorFilters (#9641) 2019-07-10 12:06:58 -07:00
David Worsham
0df44e9e07
[scene_host] Expose Opacity and remove ExportNode (#9297)
SCN-947 #comment
SCN-1291 #comment
2019-06-13 10:16:21 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
liyuqian
b622d43c39
Make flow layers' attributes immutable (#9176)
For https://github.com/flutter/flutter/issues/33807

We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
2019-06-10 13:09:37 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
David Worsham
b304dabc30
[scene_host] Cleanup scene_host closures (#9061)
Fix null closure warnings, and a possible race condition where the
handle for the view_holder_token is destroyed on the gpu thread.  The
handle's destructor enters the isolate, so it must be destroyed on the
UI thread.

FL-257 #done
FL-269 #done
2019-06-04 12:56:03 -07:00
Matthew Dempsky
66087301cd Roll tonic and update #includes (#8950) 2019-05-14 11:57:09 -07:00
Chinmay Garde
f6e6d39860
Wire up Fuchsia SDK related updated for shell dependencies. #8869
This does not actually import the runners into the engine. It only sets up the targets so they need no modifications are necessary when the migration is done. The engine has been verified to build in both buildroots.
2019-05-06 18:01:59 -07:00
Matthew Dempsky
b0cbce4175 Replace ThreadLocal with ThreadLocalUniquePtr<T> (#8659)
Fixes https://github.com/flutter/flutter/issues/31292.
2019-04-19 17:33:46 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Michael Klimushyn
0e27e0fc38
Pipe Z bounds from ViewportMetrics to Flow (#8583)
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.

This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.
2019-04-17 09:56:46 -07:00
Zachary Anderson
a344015e9a
[fuchsia] Add flutter:: to scene_host.cc (#8549) 2019-04-11 13:36:49 -07:00
Chinmay Garde
39e1d00f39
Remove redundant specification of the |flutter| namespace in the engine. (#8523) 2019-04-09 17:50:06 -07:00
Chinmay Garde
eec74e5c92
Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
David Worsham
ff1bcdc009
Add Views V2 support for Fuchsia (#8115) 2019-04-07 01:18:59 -07:00
Jason Simmons
82097a4268
Move Picture.toImage rasterization to the GPU thread (#7442)
Reuses the implementation that was previously done for Scene.toImage
(see 20c805c973)

This introduces a breaking API change:
Picture.toImage is now asynchronous and returns a Future<Image>

Fixes https://github.com/flutter/flutter/issues/23621
2019-01-14 09:39:03 -08:00
liyuqian
289de46d3e
Return EngineLayer for all SceneBuilder pushXXX (#6814)
Most changes are trivial except pushTransform. In pushTransform, matrix4 is an Dart object and it has to be released before we can return a new Dart object (EngineLayer).
2018-11-14 10:37:17 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00