This is an optimization to avoid painting backgrounds
that are obscured. It's a lot of complexity that it's
not clear we'll need given that we're using a GL backend.
Also, we can add it back in more easily/efficiently in the future
once we have a display list architecture.
This also means we can remove the needsPaintInvalidation
dirty bit and some opacity information on filters.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/856563006
The only thing they're used for now is to clear the
background obscuration state on RenderBox. They're
also used in RenderLayerModelObject::styleWillChange,
but that usage seems like a huge premature optimization.
Unfortunately, the RenderBox one walks up the ancestor
chain, so it's likely a necessary performance optimization.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/851033002
Style sharing didn't play nicely with elements getting
their display adjusted based off the parent's display.
We style share without doing adjusting, so we need to
avoid style sharing if adjusting would result in
a different style. Particularly, we need to make sure
that the display coercion would happen in the same way.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/839153002
This patch is largely just a rename since updateLayoutIgnorePendingStylesheets()
didn't really do anything except call updateLayout() now as nothing was reading
the ignorePendingStyleSheets state, and no callers used the synchronous post
layout task option which was meant for plugins (which Sky doesn't have).
Placeholder styles were related and just add confusion since things pretend to
be display: none while <import>'s are loading. We should expose a real API for
avoiding FOUC instead of pumping frames with display: none elements when
imports are loading.
I had to skip the layout/continuations.sky test since it always crashes now
with an ASSERT failure about a bad cast (filed as bug 446739). The bug already
existed, this patch just makes that one test hit it.
BUG=446739
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/834693007
This caused us to lose our gn check certification. :(
Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much. I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again. On the bright side (almost) all of
our headers are absolute now. Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.
R=abarth@chromium.org
BUG=435361
Review URL: https://codereview.chromium.org/746023002
Fix (most) generated includes to have gen/ in their path.
This makes it easier to tell where files exist on disk.
Unfortunately I had to leave the old include path
in engine/BUILD.gn to support all the v8 includes
which were too many to deal with in this patch.
It's a little nasty to have the raw build directory
in our include path, but it produces nicer paths.
R=abarth@chromium.org
The two are unrelated, but it was easier to just grep for grid
and remove them all. Aside from the media query change, there
isn't any change in behavior since grid was behind a flag.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/689853003