6 Commits

Author SHA1 Message Date
Adam Barth
6e603372ba Composite child views in proper paint order (flutter/engine#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Adam Barth
16584a5a4e Update paths to account for buildroot 2016-08-09 13:52:15 -07:00
Adam Barth
9586997a02 Port //flow to //lib/ftl (flutter/engine#2847)
This patch removes almost all //base dependency of //flow. The only dependency
left is on tracing.
2016-08-01 15:11:56 -07:00
mmclenna
2ecb969075 Additional instrumentation for tracing engine performance (flutter/engine#2682)
* Added instrumentation for timings.

* A few more traces for better granularity.
2016-05-12 13:34:57 -07:00
Adam Barth
75b5912bd2 Break dependency from Layer to PaintContext (flutter/engine#2609)
Instead, make Layer::Paint take a new PaintContext that has just exactly
the state that it needs, mirroring PrerollContext. Also, rename
PaintContext to CompositorContext because it holds the context for the
whole compositor.
2016-04-21 23:05:41 -07:00
Adam Barth
e9171f9608 Move Flow layers to //flow/layers 2016-01-30 23:35:22 -08:00