205 Commits

Author SHA1 Message Date
Chinmay Garde
613abf2d8a
Terminate the engine immediately if there are isolate launch errors. (#5244) 2018-05-11 18:32:35 -07:00
Jason Simmons
4a4cff96d4
Remove Blink code (#5218)
Fixes https://github.com/flutter/flutter/issues/12212
2018-05-10 15:57:29 -07:00
Todd Volkert
fade83ce3e
Bypass the raster cache when screenshotting (#5227)
Fixes https://github.com/flutter/flutter/issues/17448
2018-05-10 12:32:17 -07:00
Chinmay Garde
61b5028195
Read/apply settings that apply process wide before creating any shell components. (#5203) 2018-05-08 11:56:31 -07:00
Chinmay Garde
d97b6d859a
Allow explicit specification of the isolate snapshot. (#5193)
The mobile shells all use the same isolate snapshot. This is also the snapshot used by the service isolate. This works towards a world where the isolate snapshot is no longer a member variable of the DartVM instance. Instead, all snapshots must be specified in the run configuration. For now, the new `Shell::Create` overload will only be used by Fuchsia till I refactor `dart_vm.cc`.

There are no API updates to the mobile shells.
2018-05-07 17:28:31 -07:00
Jason Simmons
02bc5788f2
Use the rasterizer's compositor context and texture registry to capture screenshots (#5180)
Fixes https://github.com/flutter/flutter/issues/16412
2018-05-04 16:07:10 -07:00
Ryan Macnak
78f8a0f45a
[fuchsia] Changes for running Dart 2 on flutter_runner. (#5080)
- Remove assumption that we're in Dart 2 mode only if there's a platform kernel.
 - Load core snapshots from the package instead of linking them in.
2018-04-25 13:31:13 -07:00
Chinmay Garde
79b9ffb14b
Fixup Fuchsia content handler post shell refactor. (#5072) 2018-04-23 20:16:01 -07:00
Jason Simmons
637e921d6f Use the raster cache when rendering screenshots as bitmaps (#5050)
This matches the behavior from before the shell refactoring.

Fixes https://github.com/flutter/flutter/issues/16754
2018-04-19 13:32:00 -07:00
Chinmay Garde
3cc8d82895
Fix more Linux unittest targets. (#5045) 2018-04-18 18:15:50 -07:00
Chinmay Garde
a0804f3738
Simplify weak pointer factories and allow vending weak pointers on multiple threads. (#5029) 2018-04-18 11:07:16 -07:00
Chinmay Garde
5822b6e578
Clear the canvas when attempting to render to the surface. (#5036) 2018-04-17 19:04:52 -07:00
Chinmay Garde
d8eb659b15 Make the rasterizer own the compositor context. (#5034)
This allows the texture registry to be accessed before render surface acquisition.
2018-04-17 18:45:58 -07:00
Chinmay Garde
00911b2a85
Don't send platform messages to isolates that are not running. (#5031)
Isolates may be launched and awaiting snapshot association. We don't
want to send such isolates any messages before their "main" method is
called. In such cases, the engine may intercept and store certain
launch specific information.
2018-04-17 17:10:17 -07:00
Chinmay Garde
5c857ee5bd
Set the start timestamp in the contructor of the first shell. (#5030) 2018-04-17 16:02:06 -07:00
Chinmay Garde
4b45a53ed5
Only make ERROR and FATAL log levels visible by default. (#5022)
Adds the --verbose-logging flag to enable logging at all other severities.
2018-04-16 21:34:11 -07:00
Chinmay Garde
91dee5981f
If the rasterizer has a valid surface context, use that to create a snapshotting render target. (#4979) 2018-04-13 16:58:27 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jason Simmons
e61bb9ac3a
Enable libtxt as the default text renderer (#4779) 2018-03-13 11:35:40 -07:00
Chinmay Garde
ba67d0fe71
Don’t specify a stencil buffer attachment for the onscreen FBO. (#4778) 2018-03-12 17:37:11 -07:00
Jason Simmons
f0c0da5ca5
Revert "Enable libtxt as the default text renderer" (#4774)
This reverts commit d9fcdfb676fcec50b0bdf6e57731b511fa922b46.
2018-03-12 11:40:19 -07:00
Jason Simmons
d9fcdfb676
Enable libtxt as the default text renderer (#4773) 2018-03-12 11:15:21 -07:00
Adam Barth
14c940e277
Switch from fxl::Mutex to std::mutex (#4764)
We're going to remove fxl::Mutex soon.
2018-03-09 11:19:23 -08:00
Jason Simmons
1d0da77995
Revert "Enable libtxt as the default text renderer (#4751)" (#4758)
This reverts commit 1b7325ca6825a1305d5521a5c0abe6fb32688dea.
2018-03-08 16:17:02 -08:00
Jason Simmons
1b7325ca68
Enable libtxt as the default text renderer (#4751) 2018-03-06 13:12:39 -08:00
Jason Simmons
24cf8ebd86
Support hot and cold reload when using the APK asset provider on Android (#4746)
* deprecate snapshot_override, which is an obsolete predecessor of hot reload
* give the APKAssetProvider to the engine in the initial call to RunBundle
* later calls to Engine::RunBundleAndSource or Engine::SetAssetBundlePath
  will replace the APK asset provider with a DirectoryAssetBundle that uses
  the newly pushed assets
2018-03-06 10:40:19 -08:00
Sarah Zakarias
a00f8e8bc0
Read assets out of APK on Android (#4742) 2018-03-05 14:09:45 +01:00
Jason Simmons
e133da723c
Revert "Enable libtxt as the default text renderer (#4697)" (#4717)
This reverts commit 33b88173f3820690169348859bbdc29133179e0b.

The libtxt font collection cache is consuming too much memory at startup.
2018-02-27 10:25:27 -08:00
Jason Simmons
33b88173f3
Enable libtxt as the default text renderer (#4697) 2018-02-21 13:34:31 -08:00
Todd Volkert
ead227f118
Respect Switch::SkiaDeterministicRendering in all runtime modes (#4695)
https://github.com/flutter/flutter/issues/14519
2018-02-20 19:36:34 -08:00
Todd Volkert
4cafde3c80
Add flag to skip call to SkGraphics::Init() (#4694)
https://github.com/flutter/flutter/issues/14519
2018-02-20 17:42:11 -08:00
Siva
19e8d9b2bf
Fix strong flag setting (#4683)
* Turn on strong mode by default when a platform file is present in the
bundle instead of using a flag passed into the engine which might not be
true when we invoke an installed app.

* - Roll dart to version fe96de2858f078e4ad04f8f30640184bf3d8102d

* Update license file.
2018-02-15 11:02:31 -08:00
Brian Salomon
58e6c23ece Modernize GrContext creation (#4640) 2018-02-06 13:45:31 -08:00
Yegor
6dd49f0695
iOS a11y text entry (~70% of it) (#4575)
* implement iOS text field editing in a11y mode

* address Chinmay's comments

* replace node in child list when changing type
2018-02-05 15:14:13 -08:00
Alexander Aprelev
f6ea8f32aa
Fix windows build by using lambda capture workaround (#4514)
* Fix windows build by using lambda capture workaround

* clang format, add todo

* clang-format again
2018-01-04 10:41:54 -08:00
Alexander Aprelev
6bacf4522e
This adds RPC call to set asset path. (#4323)
* This adds rpc call to simply set asset path.

This is needed when doing hot reload to pick up updated assets.

* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.

* Add SetAssetBundlePath methods implementations for mac and ios

* Fix mac mm

* Fix formatting

* Merge and use nullptr
2018-01-04 09:48:01 -08:00
Siva
0f0b144b03
Add support for --strong option in the engine, create a strong mode version of the platform file (#4504)
* Add a --strong option to the front end server so we can use strong mode with preview-dart-2.

* Plumb the --strong option through the dart controller into the VM.

* - Build a strong version of platform.dill for use with the engine.
- Fix a strong mode static error in the assert statement

* Enable asserts when running debug version even in strong mode.

* Use the correct platform dill file for linking when doing the aot builds.

* Fix formatting issue.
2018-01-03 16:52:24 -08:00
Zachary Anderson
ea2ce27baa Revert "Ensure language and country codes are not empty" (#4494) 2017-12-22 15:00:42 -08:00
Zachary Anderson
c0d60f17f7
Ensure language and country codes are not empty (#4492) 2017-12-22 10:09:02 -08:00
Brian Osman
6bb7764ab8
Roll Skia and remove PngPixelSerializer (#4472)
* Roll Skia and remove PngPixelSerializer

* Update licenses
2017-12-18 15:44:54 -05:00
Sarah Zakarias
1c46319677
Read platform kernel blob from asset directory instead of FLX (#4471) 2017-12-18 13:15:01 +01:00
Sarah Zakarias
0545882650
Select fonts from asset directory instead of FLX (#4464) 2017-12-18 09:01:56 +01:00
Ryan Macnak
fe07caf8c7
Fix spawnFunction on iOS in debug mode. (#4467)
Issue flutter/flutter#12939
2017-12-15 16:11:09 -08:00
Sarah Zakarias
4cbe26dd37
Handle Flutter assets outside FLX (#4343) 2017-12-13 10:55:24 +01:00
Michael Goderbauer
e07eafae1d
Roll forward: Parameters for SemanticActions; a11y text selection (#4452)
Reverts the revert in #4448 with fixes to pass on the bot.

This change will require framework changes in flutter/flutter#13490.
2017-12-12 14:25:45 -08:00
Michael Goderbauer
056fd4597f
Revert " Add parameters to SemanticActions; implement extend selection for a11y (#4444)" (#4448)
This reverts commit 59c3a37e6436d60381d9708113228c83ccc6b7f9.
2017-12-12 10:53:15 -08:00