There's no reason to make clients supply a PointerRounter and a
GestureArena when constructing gesture recognizers. These objects are
statics and the gesture recognizers can just grab them directly.
Also, remove the callback constructor arguments. Almost no code used
them. Instead, people seem to prefer using the `..` operator to set
callbacks on the recognizers. Removing the arguments removes a bunch of
boilerplate.
We were using an Offset, which represented pixels/second, but it wasn't
clear to clients whether that was pixels/ms. Now we use a Velocity class
that is explict about the units.
Fixes#1510Fixes#785
Remove the SizeObserver you need to use snap alignment in lists by
having the lists provide the size themselves in the callback.
Also, remove snapAlignmentOffset since we couldn't figure out how to
explain it and it's not really needed.
This lets it cooperate with other gestures like tap.
The way I implemented this was to refactor the entire Draggable gesture
logic to use a new kind of gesture detector called
MultiDragGestureRecognizer. It works a bit like
MultiTapGestureRecognizer but for drags.
Also some tweaks to the velocity estimator.
Each layer is supposed to reexport the parts of the previous layer
that are part of its API.
- In painting.dart, export from dart:ui all the Canvas-related APIs
that make sense to be used at higher levels, e.g. PaintingStyle.
- Delete painting/shadows.dart. It was dead code.
- In rendering/object.dart, export all of painting.dart.
- In widgets/basic.dart, export all of painting.dart and
animation.dart. Some classes in animation/ are renamed to make this
less disruptive and confusing to the namespace.
- Split out Stocks back into an import model rather than a part model,
so that it's easier to manage its dependencies on a per-file basis.
- Move Ticker to scheduler library.
- Remove as many redundant imports as possible now.
- Some minor nit picking cleanup in various files.
The "leaf merge" feature was getting confused when we reset the
SemanticsNode. We now separately track whether the node itself is marked
as being merged vs whether we inherited that state, and we don't reset
the inherited state until you're reattached or reserialised. In the
latter case, we do a "just in time" clearing of the flag just like we
previously did a "just in time" setting of the flag, except now the flag
we're setting or clearing is the inherited flag not the actual flag.
* Use actual exceptions rather than assertions containing code
containing strings when trying to give messages to authors.
* Introduce RenderingError which is an AssertionError that takes a
string argument, to support the above.
* Provide a BoxDimensions.hasBoundedWidth/hasBoundedHeight API.
* Document BoxDimensions.isNormalized.
* Provide more useful information when we assert isNormalized and find
that it is false.
* When finding the size is infinite, crawl the tree to figure out which
render box is likely responsible for the infinite constraints.
* Provide more information when size doesn't match the constraints.
* Provide more information when intrinsic dimension methods violate the
constraints.
* Only spam a huge amount of information for the first exception from
the rendering library. I've noticed a lot of people looking at the
last exception printed rather than the first and that's very
misleading -- after the rendering library hits an exception, all bets
are off regarding what'll happen in the future. All kinds of asserts
might fire.
* Improve docs around the debug methods and flags for the above.
* Make Block default to have no children. Previously, giving no children
crashed with a confusing message about a null deref in an assert.
This patch changes the framework to walk the child list forwards so that build
functions with global side effects do sensible things. Specifically, if you
have a number of autofocusable children, the first one the list will acquire
the focus because it gets built first now.
Fixes#182
When introducing Focus widgets for the Drawer (and ModalRoutes), we weren't
actually giving them the focus. Now we move the focus scope when pushing modal
routes.
Fixes#184
RawEditableLine is now responsible for the scrolling behavior, which
removes the need for callbacks between RawEditableLine and Input. It
also fixes a bug whereby the whole Input widget (including its icon)
would scroll when the text got long.
This patch restructures how we size the editing region of the Input widget. Now
RenderEditableLine understands that it's a single-line editing widget and sizes
itself correctly.