59 Commits

Author SHA1 Message Date
Jonah Williams
5bf14b1e4d Custom accessibility (local context) action support for iOS and Android. (flutter/engine#5597) 2018-07-11 10:27:50 -07:00
Jason Simmons
78dfc68e0a Make Engine::GetFontCollection public (flutter/engine#5578)
Required by the Fuchsia embedder
2018-06-20 10:54:58 -07:00
Jason Simmons
3877686f88 Maintain a FontCollection for each engine instance instead of a process-wide singleton (flutter/engine#5521) 2018-06-13 14:28:21 -07:00
Ben Konyi
a3b839a0bf IsolateNameServer reland (flutter/engine#5519)
* Reland "Added IsolateNameServer functionality (#5410)"

This reverts commit 1598c7ad7b830b298647c17a0c85f3648f6b737d.

* Fixed issue with isolate_name_server_test which caused test to timeout

* Disabled thread_annotations on Android as they aren't supported in the
NDK headers for std::mutex. Readded thread annotations to
IsolateNameServer.
2018-06-13 11:57:10 -07:00
Ben Konyi
1598c7ad7b Revert "Added IsolateNameServer functionality (#5410)" (flutter/engine#5516)
This reverts commit 851868ef29597ca8711f2de2e759069e26930c7d.
2018-06-12 17:03:13 -07:00
Ben Konyi
851868ef29 Added IsolateNameServer functionality (flutter/engine#5410)
* Added IsolateNameServer functionality, which allows for the association
of string names with isolate SendPort ids that can be used to establish
inter-isolate communications.
2018-06-12 15:50:48 -07:00
Ryan Macnak
e94cb4f2f9 [fuchsia] Plumbing for sharing between AOT snapshots. (flutter/engine#5351) 2018-05-24 13:24:14 -07:00
Chinmay Garde
1718f9b935 Break the FXL from flutter/assets. (flutter/engine#5316) 2018-05-18 17:04:36 -07:00
Jason Simmons
67381c0c35 Remove Blink code (flutter/engine#5218)
Fixes https://github.com/flutter/flutter/issues/12212
2018-05-10 15:57:29 -07:00
Chinmay Garde
1add7581f0 Allow explicit specification of the isolate snapshot. (flutter/engine#5193)
The mobile shells all use the same isolate snapshot. This is also the snapshot used by the service isolate. This works towards a world where the isolate snapshot is no longer a member variable of the DartVM instance. Instead, all snapshots must be specified in the run configuration. For now, the new `Shell::Create` overload will only be used by Fuchsia till I refactor `dart_vm.cc`.

There are no API updates to the mobile shells.
2018-05-07 17:28:31 -07:00
Chinmay Garde
3028fb7777 Simplify weak pointer factories and allow vending weak pointers on multiple threads. (flutter/engine#5029) 2018-04-18 11:07:16 -07:00
Chinmay Garde
82c5c8feda Re-land "Support multiple shells in a single process. (#4932)" (flutter/engine#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit a9dd1abd80f9c5148c74d606302171fa260365ca.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
a9dd1abd80 Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (flutter/engine#4981)
This reverts commit e27940623b550f50fece0740ea3d6e9cb259fdae.
2018-04-12 18:28:55 +02:00
Chinmay Garde
e27940623b Re-land "Support multiple shells in a single process. (#4932)" (flutter/engine#4977)
This reverts commit a1befb4f3090141d738fc2b801e5454d96047121.
2018-04-11 15:41:23 -07:00
Chinmay Garde
a1befb4f30 Revert "Support multiple shells in a single process. (#4932)" (flutter/engine#4964)
This reverts commit 077d29581c35a08a076c5aeb5186855975756b55.
2018-04-10 15:28:43 -07:00
Chinmay Garde
077d29581c Support multiple shells in a single process. (flutter/engine#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jason Simmons
64c99140bb Support hot and cold reload when using the APK asset provider on Android (flutter/engine#4746)
* deprecate snapshot_override, which is an obsolete predecessor of hot reload
* give the APKAssetProvider to the engine in the initial call to RunBundle
* later calls to Engine::RunBundleAndSource or Engine::SetAssetBundlePath
  will replace the APK asset provider with a DirectoryAssetBundle that uses
  the newly pushed assets
2018-03-06 10:40:19 -08:00
Sarah Zakarias
9f5ad5fd1e Read assets out of APK on Android (flutter/engine#4742) 2018-03-05 14:09:45 +01:00
Yegor
7df584d855 iOS a11y text entry (~70% of it) (flutter/engine#4575)
* implement iOS text field editing in a11y mode

* address Chinmay's comments

* replace node in child list when changing type
2018-02-05 15:14:13 -08:00
Alexander Aprelev
a4ae031706 This adds RPC call to set asset path. (flutter/engine#4323)
* This adds rpc call to simply set asset path.

This is needed when doing hot reload to pick up updated assets.

* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.

* Add SetAssetBundlePath methods implementations for mac and ios

* Fix mac mm

* Fix formatting

* Merge and use nullptr
2018-01-04 09:48:01 -08:00
Sarah Zakarias
d8a79eacf9 Select fonts from asset directory instead of FLX (flutter/engine#4464) 2017-12-18 09:01:56 +01:00
Sarah Zakarias
5b8c89eaf0 Handle Flutter assets outside FLX (flutter/engine#4343) 2017-12-13 10:55:24 +01:00
Michael Goderbauer
9e95f34064 Roll forward: Parameters for SemanticActions; a11y text selection (flutter/engine#4452)
Reverts the revert in #4448 with fixes to pass on the bot.

This change will require framework changes in flutter/flutter#13490.
2017-12-12 14:25:45 -08:00
Michael Goderbauer
4cc04bfe16 Revert " Add parameters to SemanticActions; implement extend selection for a11y (#4444)" (flutter/engine#4448)
This reverts commit 4fc00d4735d43ef0ab9504111541928a3c2167ea.
2017-12-12 10:53:15 -08:00
Michael Goderbauer
4fc00d4735 Add parameters to SemanticActions; implement extend selection for a11y (flutter/engine#4444) 2017-12-12 10:06:04 -08:00
Chinmay Garde
d0ec6228a5 Add texture support (eg video, camera) (flutter/engine#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
0ac48e7bd8 Add fml::WeakPtr and update users in Shell. (flutter/engine#4296) 2017-10-31 16:55:36 -07:00
Alexander Aprelev
2fa0c790d1 Initialize service isolate from kernel file, rather than from embedded sources. (flutter/engine#4263)
* Read core platform kernel file during Dart initialization.

Currently service isolate is initialized from the source code parsed by VM.
This CL changes it so service isolate created during Dart initialization
is created from the kernel platform.dill file if it is present in the application
bundle. Then this platform kernel file is kept in dart_init module and reused
for application sciprt isolates.

* Reformat and merge

* Use accessor method

* Avoid passing running_from_kernel param. Add TODO for cleanup. Rename param.
2017-10-24 19:37:24 -07:00
Zachary Anderson
c281542231 Pass option to reuse an existing runtime controller (flutter/engine#4253) 2017-10-20 10:17:21 -07:00
Yegor
db7ec2ce7e Add alwaysUse24HourFormat and textScaleFactor (flutter/engine#4202)
* systems/settings channel split

* merge textScaleFactor and alwaysUse24HourFormat into flutter/settings channel

* add debugOverrideAlwaysUse24HourFormat

* implement textScaleFactor on iOS

* address comments

* remove debugOverrideAlwaysUse24HourFormat

* clang-format
2017-10-18 16:13:43 -07:00
Zachary Anderson
268fa25fff Allow a non-main entrypoint (flutter/engine#4238) 2017-10-18 14:19:28 -07:00
Sarah Zakarias
f7660f8d9c Read snapshot directly from data dir instead of FLX (flutter/engine#4214) 2017-10-17 15:06:03 +02:00
Zachary Anderson
9b1c0f80f4 [Android] Lazily create the rasterizer and platform surface (flutter/engine#4207) 2017-10-12 15:38:28 -07:00
gspencergoog
b29baaed16 Add support for system text scale factor. (flutter/engine#4124)
Adds support for system text scale factor, including hooks for Android system settings changes.  iOS hooks will be added in another PR.
2017-09-29 13:19:06 -07:00
Michael Goderbauer
ac24af87f0 Format all c-like sources with clang-format (flutter/engine#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00
George Kulakowski
fa539e618e Rename ftl to fxl in Fuchsia specific code (flutter/engine#4090) 2017-09-11 15:58:48 -07:00
Ryan Macnak
d6e340346d Initial implementation of idle notification. (flutter/engine#4012)
- Assumes only the Dart VM is interested in idle notification.
 - Gives the VM the time remaining in each frame.
 - Gives the VM 100ms if there is no pending frame.

Issue flutter/flutter#9594
2017-09-01 11:11:25 -07:00
Alexander Aprelev
5bc3ac48a3 Update Flutter engine kernel-loading logic. (flutter/engine#3886)
* Fix Flutter loading from dill files.

* Remove disable of causal async stacks.

* Include mirrors patch files as they are needed for release/profile gen_snapshot

* Free the bytes

* Add FTL_DCHECK
2017-07-24 09:47:23 -07:00
Carlo Bernaschina
dc20dc0cec Avoid to freeze the system if hot reloading during debug (flutter/engine#3833) 2017-07-12 10:25:42 -07:00
Sarah Zakarias
0dd69f7b07 Add setInitialRoute on FlutterView. (flutter/engine#3727) 2017-06-06 10:59:41 +02:00
Jason Simmons
cf7899dde4 Return an exit code from sky_shell representing what kind of error occurred (flutter/engine#3368)
This is intended to match the exit codes returned by the Dart command line tool
2017-01-27 09:59:08 -08:00
Jason Simmons
4c32d9a960 Exit the non-interactive sky_shell on Linux when the Dart script has completed (flutter/engine#3358)
The script will be finished when the microtask queue has been drained and
Dart_HasLivePorts is returning false for the main isolate
2017-01-24 15:39:30 -08:00
Chinmay Garde
6f3487f5f6 Add option to desktop test shells to use an embedded font for consistent unit tests. (flutter/engine#3301)
* This allows the tests to add their own FLX files but still use consistent fonts.
* The test fonts are only embedded on the desktop test shells. The option is not available on mobile platforms.
* Right now, all fonts will resolve to the test font. If we want tests to be able to use the fonts they embed in FLX files but use the test font for platform fallbacks, we will need to add font selector fallbacks. I can do this in an another patch. So far, there are no users of this functionality.
2016-12-09 14:47:49 -08:00
Adam Barth
414e5bcd60 Remove last mojom interface (flutter/engine#3184)
We no longer use mojom to transport messages. We still use the Mojo EDK
to spin the event loop, however.
2016-10-28 11:46:57 -07:00
Adam Barth
7e0fbaec13 Unify the various run methods on engine (flutter/engine#3183)
Now they all flow through some common routines.
2016-10-27 17:03:32 -07:00
Adam Barth
b5219d5dcf Migrate ViewportMetrics away from Mojo (flutter/engine#3180)
Now we just pass the data directly.
2016-10-27 13:12:55 -07:00
Adam Barth
44ec9e55c9 Move lifecycle, navigation, and localization to platform messages (flutter/engine#3172)
Previously, these signals were sent over Mojo. Now we send them through
platform messages.
2016-10-25 15:51:27 -07:00
Adam Barth
54ee61e60a Migrate vsync away from Mojo services (flutter/engine#3169)
Instead, just use JNI and Objective-C directly.
2016-10-24 16:14:37 -07:00
Adam Barth
1073376143 Add assets plugin (flutter/engine#3151)
This plugin is implemented internally by the engine to integrate with the asset
system.
2016-10-19 16:57:32 -07:00
Adam Barth
2e7a8d13bb Response messages (flutter/engine#3134)
Add plunbing for Host-to-Dart platform messages

We'll use the plumbing in this direction for things like key events.
2016-10-14 15:51:25 -07:00