8 Commits

Author SHA1 Message Date
Chinmay Garde
9f4fdcb866 iOS Simulator: Attempt 'sideloading' the updated Flutter application if the application runner is already up
* This makes the turnaround times < 2 seconds on the iOS simulator.
* Also bumps the engine to use the new engine required to support the flags.
2016-03-02 11:40:10 -08:00
yjbanov
ca8c3cf0ab [engine] update to 3a48f9c90b6406b10d5a8a1897c147c71ccc59ba 2016-03-02 09:44:00 -08:00
Adam Barth
758de5ed10 Update engine 2016-02-29 13:10:47 -08:00
Adam Barth
9a3baa444f Update engine 2016-02-26 11:05:26 -08:00
Chinmay Garde
abf4a9ede2 Update engine revision to pick up the fixes for instability on iOS 2016-02-25 16:47:42 -08:00
Chinmay Garde
0e9428618a Update engine revision
Pulls in the following changed required for iOS:
* Application identifiers are legal UTIs.
* Dart precompiled dylib is not a candidate for dead code stripping.
* Account for relative paths on readlink in SnapshotterInvoke
2016-02-25 13:42:57 -08:00
Adam Barth
d1154c2573 Rev engine 2016-02-24 16:16:38 -08:00
Adam Barth
4aae718f85 Download sky_engine and sky_services from cloud storage
Downloading these packages from cloud storage simplifies our deployment
story because we can upload to cloud storage automatically from the
buildbot.

This patch also switches the responsibility for downloading the engine
artifacts to update_engine.sh. Centralizing this responsibility ensures
that the packages and the binaries are always in sync.
2016-02-20 13:25:01 -08:00