12 Commits

Author SHA1 Message Date
James Clarke
3295bebabd
Windows: Add UWP target stub [Flutter#14697] (#21754) 2020-12-06 11:03:02 -08:00
stuartmorgan
9f207a3fc6
Add initial settings message to Windows embedding (#22323)
Sends the flutter/settings update message to the engine after starting
it. For now values other than 24-hour time preference are hard-coded,
but dark mode support can be added later.

Fixes https://github.com/flutter/flutter/issues/65590
2020-11-23 15:58:45 -08:00
stuartmorgan
91eab23eb3
Switch Windows embedding to proc table embedder API (#22211)
Switches the Windows embedding from the standard C API to the new proctable version, to allow for unit testing of the embedding layer separately from the embedder APIs implementation. This includes moving some engine messaging that was still in flutter_windows to the C++ engine class to better encapsulate the proc table.
2020-11-03 14:36:18 -08:00
stuartmorgan
b55829887e
Rename Registrar to PluginRegistrar in Win/GLFW C API (#21058) 2020-09-09 17:15:03 -07:00
stuartmorgan
498dbc6dc1
[windows] Mostly eliminate the state structs (#20662)
The Windows embedding was based on the GLFW embedding, which grew
organically from a singe-file implementation that used structs to manage
all of the important state. It is in the process of being converted to a
cleaner object-based architecture, but currently it is a hybrid of
objects and structs that have redundant data, making it very prone to
errors of forgetting to update pointers in multiple locations.

This reduces the remaining structs to only a single pointer to the
larger object that manages the responsibilities that handle is
associated with, so that there is no need to wire things together in
multiple places.

For now they continue to exist as projections of the larger objects, but
that will be eliminated over time by having an object structure that
better reflects the API structure.

Fixes https://github.com/flutter/flutter/issues/64250
2020-08-20 16:50:06 -07:00
stuartmorgan
dcbe3d3d3d
[windows] Allow delegation of top-level WindowProc (#20613)
Adds APIs for runners to delegate WindowProc handlers into the Flutter
engine, and for plugins to register as possible delegates.

This allows for plugins to alter top-level window behavior in ways that
can only be done from the WindowProc, such as resize control. This
functionality remains entirely on the native side, so is synchronous.

Part of https://github.com/flutter/flutter/issues/53168
2020-08-19 06:49:39 -07:00
stuartmorgan
9060913dc9
Send locale information in the Windows embedding (#20455)
Queries the system list of user-preferred languages, and sends it to the
engine just after starting it up.

Windows portion of https://github.com/flutter/flutter/issues/45152
2020-08-17 05:46:39 -07:00
stuartmorgan
32b1b70e27
[windows] Expose the binary messenger from FlutterEngine (#20551)
Relands https://github.com/flutter/engine/pull/20399

Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.

Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructing.

Fixes https://github.com/flutter/flutter/issues/62871
2020-08-17 05:44:48 -07:00
stuartmorgan
3ebcde6a17
Revert "[windows] Expose the binary messenger from FlutterEngine (#20399)" (#20550)
This reverts commit 7fa21a45a64b1a4a642c57bb81d7f3bd67cd5f5e.
2020-08-16 14:49:19 -07:00
stuartmorgan
7fa21a45a6
[windows] Expose the binary messenger from FlutterEngine (#20399)
Makes BinaryMessenger available from FlutterEngine, rather than just the plugin registrar. This allows for method channels directly in applications without building them as plugins, and matches the other platforms.

Requires some restructuring of code and GN targets in the client wrappers to make the internals in the shared section usable by the implementations of platform-specific parts of the wrappers. Also fixes a latent issue with EnableInputBlocking symbols being declared but not defined for Windows that came up during testing of the restructuring.

Fixes https://github.com/flutter/flutter/issues/62871
2020-08-16 14:28:57 -07:00
stuartmorgan
cd4192d4ee
[windows] Rework controller/engine interaction in the API (#20266)
Changes the interaction between the view controller and engine in both the C API and
the engine API, so that there's always an engine (as on other platforms) rather than
the engine APIs being specific to headless mode.

While adjusting the C API, this does a large cleanup:
- Renames all methods to follow a `FlutterDesktop` (prefix) + "class" name + method-style name.
  E.g., `FlutterDestkopViewControllerCreate` rather than `FlutterDesktopCreateViewController`.
  This makes it easier to see what functions operate on which conceptual "object" in the API.
- Reorders and groups them by the object they operate on.

Fixes https://github.com/flutter/flutter/issues/61966
2020-08-10 09:41:18 -07:00
stuartmorgan
9178074e9a
[windows] Separate the engine from the view (#19896)
Refactors the Windows embedding internals to make an engine object that
owns things associated with the engine rather than the view, and updates
the API surface to allow using the engine directly.

This is an incremental step toward both a cleaner, non-struct-based
internal structure and a finalized API surface.
2020-08-05 08:09:13 -07:00