5 Commits

Author SHA1 Message Date
George Wright
36b960e224
Add D3D9 fallback path for ANGLE and ensure fallbacks are actually attempted (#22412) 2020-11-12 10:54:02 -08:00
James Clarke
89f506ed62
Fix flutter#40068 Redraw issues on resize/minimize/maximize on Windows and startup in release (#20357)
* Fix redraw issues

* Address CR feedback.

* Fix build

* CR feedback
2020-08-19 16:19:09 -07:00
James Clarke
d0d6a4c236
Refactor Win32FlutterWindow in preparation for UWP windowing implementation (#18878)
* Add flutter_windows_view and window_binding_handler

Switch input handling infra to FlutterWindowsView

win32_flutter_window implement WindowBindingHandler

Strip unneeded functionality from win32flutterwindow

Fulfill WindowBindingHandler interface in Win32FlutterWindow

Add implementations for missing input handling in Win32FlutterWindow

Cleanup dead code

Correctly hook up rendering again

Fix resizing

clang-format

Fix clipboard

Cleanup

Rename

Add comments

cleanup

* clang-format

* CR Feedback

* clang-format; gn format

* Fix licensing

* CR feedback

* CR feedback

* CR feedback

* Git rid of unnecessar :: prefixes

* Extract WindowBindingHandlerDelegate as an interface

* Missing file

* Extract physical window bounds as a struct

* CR Feedback

* CR feedback

* clang-format

Co-authored-by: Stuart Morgan <stuartmorgan@google.com>
2020-07-07 06:49:51 -07:00
James Clarke
7bf31e9bac [Windows] Address #36422 by adding a context for async resource uploading (#11828)
Add a context for async resource uploading.

Fixes flutter/flutter#36422
2019-09-04 15:52:12 -07:00
James Clarke
ff484d4f69 [Windows] Alternative Windows shell platform implementation (#9835)
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
2019-08-14 15:52:52 -07:00