gaaclarke
4f5dfc63c5
[Impeller] Collapse DrawRects into clear colors optimization ( flutter/engine#43168 )
...
design doc: https://docs.google.com/document/d/1Lqf1BRn4uCcUfv9dZlDyAgdSMeQ3FTnPgPjKF9yQ3MI/edit
fixes: https://github.com/flutter/flutter/issues/129292
[C++, Objective-C, Java style guides]: https://github.com/flutter/engine/blob/main/CONTRIBUTING.md#style
2023-06-29 00:37:02 +00:00
Jonah Williams
be33a58e18
[Impeller] Encode render passes concurrently on iOS. ( flutter/engine#42028 )
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Allows pushing encoding of command buffers to a worker thread, relying on the fact that these buffers are always scheduled in the order that they are enqueued. This follows the guidelines from https://developer.apple.com/documentation/metal/mtlcommandbuffer?language=objc
2023-05-23 19:40:05 +00:00
Jason Simmons
6f5ee7f984
[Impeller] Add a CommandBuffer::WaitUntilScheduled API ( flutter/engine#41303 )
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This can be used by IO thread operations such as image decoding to ensure that the results of GPU commands become visible to the raster thread.
2023-04-21 19:08:04 +00:00
gaaclarke
e41c775200
Removed instances of unnecessary values ( flutter/engine#36221 )
2022-09-26 21:28:04 +00:00
Kaushik Iska
1884fa3695
[impeller] Wire renderpass for vulkan ( flutter/engine#36356 )
2022-09-22 20:13:47 +00:00
Dan Field
dc1b2c14d1
[Impeller] Compute shader support ( flutter/engine#35750 )
2022-08-31 19:07:49 +00:00
Chinmay Garde
a48523baec
[Impeller] Passes and command buffers hold weak handles to the context. ( flutter/engine#35352 )
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This makes the submission simpler as the allocators can be acquired from the
pass itself.
Also makes command buffer submission go through a common method that performs
error checking before dispatch to the backend.
2022-08-11 14:50:10 -07:00
Brandon DeRosier
92a7cfe151
[Impeller] Add blit pass ( flutter/engine#34901 )
2022-07-27 22:50:04 +00:00
Chinmay Garde
ae111d1cf3
[impeller] OpenGL ES 2.0: Implement texturing and debug object labeling. ( flutter/engine#33156 )
2022-05-06 16:14:05 -07:00
Chinmay Garde
eaccba761d
[impeller] Implement an OpenGL ES 2.0 backend. ( flutter/engine#33084 )
2022-05-04 15:54:06 -07:00
Chinmay Garde
ddb2c14ec1
Minor: Account for macro namespacing.
2022-04-27 15:57:33 -07:00
Chinmay Garde
8ac160af41
Fix alpha writes while rendering to texture.
2022-04-27 15:57:33 -07:00
Chinmay Garde
26e45c2c48
Work towards making canvas subpasses configure postprocessing effects.
2022-04-27 15:57:33 -07:00
Chinmay Garde
c694675197
Canvas subpasses rendering into their own command buffers.
2022-04-27 15:57:33 -07:00
Chinmay Garde
b943a06616
Renderer components no longer need a surface reference to function.
2022-04-27 15:57:33 -07:00
Chinmay Garde
3b5d0de968
Shorten names of the render target attachment descriptors.
2022-04-27 15:57:33 -07:00
Chinmay Garde
24f28685fe
Make the renderer APIs more verbose.
2022-04-27 15:57:33 -07:00
Chinmay Garde
1c983cee42
Add docs for command buffer.
2022-04-27 15:57:33 -07:00
Chinmay Garde
07229ea4d7
Minor doc updates.
2022-04-27 15:57:33 -07:00
Chinmay Garde
e129fbaba1
Start getting rid of ObjC TU's from core library.
2022-04-27 15:57:33 -07:00
Chinmay Garde
d4308e38ee
Rename the compositor to the entity framework.
2022-04-27 15:57:33 -07:00