With this gone, cursors will no longer change
on hover when running Sky on a desktop.
Then again the iGeneration doesn't
probably even know what a mouse is, let alone
have a burning desire to set a CSS3 custom-cursor.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1076623002
1) Factors InkWell out of Material so that components can use an ink well
without needing the shadow/level machinery.
2) Makes the ink effect move at a different velocity once the tap has actually
occurred, converging with the spec. We don't have the right speeds yet, but
at least we're approaching the right shape.
3) To support (2), added a primaryPointer attribute to GestureEvents to let
authors coorelate gesturetapdown events with later gesturetap events.
4) To support (2), modernized SplashAnimation to used AnimatedValue and friends.
5) Added more constants to view-configuration.dart that match Android.
I've also removed the cancelling of the ink effect on scroll. The proper way to
do that is to notice that someone in the event chain is listening for
scrollstart and delay the beginning of the ink effect for some period of time.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1019023003
This CL causes sky/shell to create a blink::WebView to show that sky/shell
links with sky/engine. In the process, I've made it easier to be a trivial
embedder of sky/engine by removing the requirement to implement
blink::ServiceProvider.
This CL also causes sky/shell to link with mojo/edk/system to resolve link
errors with Mojo fabric (e.g., MojoClose, MojoWriteMessage, etc). To make this
work properly, we'll need to initialize the EDK in a future CL.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/873923003
Normal trace events already go directly to base. This CL removes the remaining
trace events that were still indirected through blink::Platform. These were
just the half-finished inspector timeline trace events, which currently aren't
actually hooked up to anything.
This CL also removes the redunant "convertable to trace format" wrappers and
moves their one remaining use over to just using the version in base directly.
R=eseidel@google.com, ojan@chromium.org
Review URL: https://codereview.chromium.org/889823002
This CL uses the aura fling curve to ease flings. Also, I've made Event#timeStamp
use consistent units and timebase with the requestAnimationFrame timestamp. Now
both are doubles of milliseconds since the epoch.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/880473003
This interface was used to integrate with cc. Now that we no longer integrate
with cc, we don't need it.
In this CL, I've left WebLayer and its related classes even though there is no
longer a way to instantiate them. I'll remove them in a future CL.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/874633003
This CL moves KeyboardEvents from the old event model to NewEventHandler. This
CL keeps the basic structure of keydown, keypress, keyup events even though
that's a bit wacky. As with pointer and gesture events, this CL removes
PlatformKeyboardEvent in favor of just using WebKeyboardEvent. I've also made
WebKeyboardEvent align more closely with Mojo's keyboard event.
The CL does change one important aspect of key event handling: on the web the
"keyCode" property of KeyboardEvent changes its meaning depending on whether
the event is a keydown or a keypress event. For the former events, keyCode is
the "virtual" (i.e., windows) key code where for the latter events, keyCode is
the character code. To be more precise, I've renamed keyCode to virtualKeyCode
and I've given it a zero (unknown key code) value during keypress events.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/872233002
This CL switches Sky to a pointer events model that unifies mouse and touch
with a common event model. This implementation is just enough to make the
example widgets work. The rest of the design is in the specs, which we hope to
converge with over time.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/866213004
This CL removes a bunch of unused code from WebViewImpl. The bulk of the code
is to let C++ drive scroll flights, but we're going to implement that using
gesture events and having the scroll driven in script.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/871683002
blink::EventHandler is really hairy and deals with a lot of complex cases that
don't matter for Sky. This CL starts a NewEventHandler and adds support for
PointerEvents there. The NewEventHandler will eventually replace EventHandler
once we've actually migrated over from Mouse+Touch events to PointerEvents.
R=esprehn@chromium.org, ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/823873004
Moving WebInputEvent into public/platform lets us refer to it directly in core, which will let us remove the PlatformFooEvent classes.
The final pipeline will be:
1) mojo::InputEvent (IPC type, device pixels)
2) blink::WebInputEvent (platform abstraction, logical pixels)
3) blink::Event (DOM type, logical pixels)
If mojo::InputEvent used logical pixels, it would probably be easier to just
use mojo::InputEvent as the platform abstraction, but instead we use the
mojo-to-blink conversion to translate between device and logical pixels, like
we do everywhere else in Sky.
R=eseidel@google.com, eseidel@chromium.org
Review URL: https://codereview.chromium.org/860593003
It was attempting to load InjectedScript, etc.
with the wrong path and hitting a CHECK().
I moved InjectedScript and DebugScript into
the v8_inspector directory and fixed their loading.
I also broke the dependency from v8_inspector
onto engine/platform by moving the horrible
Platform::loadResource hack out of PlatformImpl
into a new file just for v8_inspector.
In this process I also found some (broken!)
code for showing the broken image icon which
if we ever hit would just have crashed, so
I removed that code as well.
BUG=435243
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/776743002
This caused us to lose our gn check certification. :(
Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much. I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again. On the bright side (almost) all of
our headers are absolute now. Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.
R=abarth@chromium.org
BUG=435361
Review URL: https://codereview.chromium.org/746023002
The debugger can now correctly break on exceptions
and show the corresponding line in the inspector.
It correctly understands which scripts are internal
to sky and does not pause during them.
There is still a ton to make work here
(including stacktraces which I have not tested),
but basic functionality seems to work.
The current implementation is not smart enough to
unpause the inspector when the frontend disconnects.
BUG=434510,434513
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/727593004
Original CL:
https://codereview.chromium.org/714393002
Reverted in:
https://codereview.chromium.org/719063002
One fix was to use static_assert instead
of _Static_assert in COMPILE_ASSERT.
_Static_assert is C11, static_assert is C++11
and Android's stdlib doesn't have C11 support,
but we don't care since we never use COMPILE_ASSERT
in plain C code.
The second fix was also for the android STL
and was adding back the nullptr_t type
definition in NullPtr.h for old versions of STL.
I compile this locally for android to verify
that it works
mojo/tools/mojob.py build --android
TBR=jamesr@chromium.org,qsr@chromium.org
Review URL: https://codereview.chromium.org/722723003