238 Commits

Author SHA1 Message Date
chunhtai
daf1eb9a6a
add windows embedding test (#12423) 2019-10-03 12:42:44 -07:00
Chris Yang
e45f690910
Remove unused imports in the scenario app (#12728) 2019-10-02 04:19:19 +08:00
Chris Yang
bf620dc568
Reland "Add iOS platform view mutation XCUITests to the scenario app(#11652)" (#12707) 2019-10-02 01:51:31 +08:00
gaaclarke
f407e06970
Resize channel buffers (#12402)
Made it so you can resize channel buffers by sending messages to them.
2019-10-01 10:31:25 -07:00
Chris Yang
138c3ff4bb
Adding 'pub get' to the 'compile_xxxx.sh' in the Scenario app (#12699) 2019-10-01 04:10:11 +08:00
gaaclarke
3c271bb942
Started asserting the FlutterEngine is running before communicating over channels. (#12469)
Started asserting the FlutterEngine is running before communicating
over channels.  This changes a null pointer exception to an
NSException that will provide some meaningful data to clients
incorrectly using the engine in an add-to-app situations.
2019-09-27 15:18:45 -07:00
Jonah Williams
6f5eb1332f
Add support for JIT release mode (#12446) 2019-09-27 11:20:54 -07:00
Gary Qian
0018135a1c
Make kDoNotResizeDimension public so framework can use it directly (#12448) 2019-09-26 17:07:16 -04:00
gaaclarke
933f83e303
Added unit tests for method channels. (#12373)
Added unit tests for method channels.
2019-09-20 14:25:56 -07:00
Dan Field
dd081bea03
skip flaky test (#12355) 2019-09-18 21:43:11 -07:00
Chinmay Garde
1c7300ed1e
Account for root surface transformation on the surfaces managed by the external view embedder. (#11384)
The earlier design speculated that embedders could affect the same
transformations on the layers post engine compositor presentation but before
final composition.

However, the linked issue points out that this design is not suitable for use
with hardware overlay planes. When rendering to the same, to affect the
transformation before composition, embedders would have to render to an
off-screen render target and then apply the transformation before presentation.
This patch negates the need for that off-screen render pass.

To be clear, the previous architecture is still fully viable. Embedders still
have full control over layer transformations before composition. This is an
optimization for the hardware overlay planes use-case.

Fixes b/139758641
2019-09-17 15:16:59 -07:00
Chinmay Garde
b4d8158316
Shuffle test order and repeat test runs once. (#12275)
The tests we write must be resilient to the order in which they are run in the
harness. That is, they must not rely on global state set by other tests that
have already run in the process. Also, these tests must themselves be
repeatable. That is, they must correctly clean up after themselves and be able
to run successfully again in the same process.

This patch adds some safeguards against (but does NOT guarantee) the addition of
tests that violate the dictum.

Additionally, test failures must be easily reproducible for folks investigating
the test failure. Also, tests that assert correctness of unrelated code must not
stop progress on the authors patch.

This changes does not hinder reproducibility of test failures because the random
seed is printed in the logs before running each test. Developers attempting to
reproduce the failure locally can do the same via the following invocation
`--gtest_shuffle --gtest_repeat=<the count> --gtest_random_seed=<seed from failing run>`.

This change does introduce potential burden on patch authors that may see
failures in unrelated code as a newly failing shuffle seed is used on their
runs. To ameliorate this, we will formulate guidance for them to aggressively
mark such tests as disabled and file bugs to enable the same.

The test seed is intentionally kept low because it’s purpose is to test that
individual tests are repeatable. It must not be used as a replacement for
fuzzing.
2019-09-17 14:50:51 -07:00
gaaclarke
0a455a8207
Channel buffers (#12167)
Added channel buffers to 'ui' so that messages have a place to
go until message handling is setup.
2019-09-17 12:22:00 -07:00
xster
4159c2bfed
Make iOS FlutterViewController stop sending inactive/pause on app lifecycle events when not visible (#12128) 2019-09-17 12:00:46 -07:00
Kaushik Iska
289d1eaaa9
Revert "Add iOS platform view mutation XCUITests to the scenario app (#11652)" (#12292)
This reverts commit b73cfdad4f88ddfad6114c77633a0947f0c5fff5.
2019-09-15 17:57:54 -07:00
Chris Yang
b73cfdad4f
Add iOS platform view mutation XCUITests to the scenario app (#11652) 2019-09-16 07:56:24 +08:00
xster
e12decfdd2
Clean up after AppLifecycleTests (#12273) 2019-09-13 13:28:54 -07:00
xster
7d8c6d9c1a
Reland add some AppLifecycleTests 2019-09-13 10:34:36 -07:00
Alexander Aprelev
850d80c352
Revert "Add some AppLifecycleTests (#11890)" (#12264)
This reverts commit 46ff05346b1ecb7bbe0094f441ad8a256eda0a58 as it breaks mac tests https://ci.chromium.org/p/flutter/builders/prod/Mac%20Host%20Engine/2156.
2019-09-13 09:16:03 -07:00
xster
46ff05346b
Add some AppLifecycleTests (#11890) 2019-09-12 16:36:30 -07:00
Jenn Magder
a4de006f21
Remove ENABLE_BITCODE from Scenarios test app (#11839) 2019-09-09 12:10:31 -07:00
Kaushik Iska
35875e0f00
Revert "Manage resource and onscreen contexts using separate IOSGLContext objects (#11798)" (#12055)
This reverts commit a353f93d370dded7bc7756082fbab8b519679d4d.
2019-09-06 18:12:16 -07:00
George Wright
a353f93d37
Manage resource and onscreen contexts using separate IOSGLContext objects (#11798)
Manage resource and onscreen contexts using separate IOSGLContext objects
2019-09-06 16:44:49 -07:00
xster
dd71e7be8e
remove extra redundant channels setup in iOS embedding engine (#11886) 2019-09-05 11:13:04 -07:00
liyuqian
4243324a03
Revert "Add a BroadcastStream to FrameTiming (#11041)" (#11841)
This reverts commit e97ed36e580c9b4c4a3d768cfe1a520f7bf8161d.

Reason for revert: Stream is considered a bad API: https://github.com/flutter/engine/pull/11041#issuecomment-526892247
2019-09-05 10:41:55 -07:00
Matt Carroll
3aafd0f971
Updated API usage in scenario app by deleting unnecessary method. (#11844) 2019-09-03 19:25:54 -07:00
xster
6a0ca8dc78
Let java unit tests build with autoninja (#11799) 2019-08-30 20:10:29 -07:00
Michael Klimushyn
0287144fa3
Assert that the JUnit tests are running on Java 8 (#11466) 2019-08-27 10:38:52 -07:00
Chris Bracken
92c63e848a
Ensure trailing newline before EOF in C++ sources (#11489)
In generated text fixture location lookup code:
When the second argument to write_file() is a list, it is written one
item per line to the path specified by the first argument. This ensures
that we emit a trailing newline at EOF to comply with -Wnewline-eof.

Elsewhere:
Lack of a newline at EOF was undefined behaviour prior to C++11. The
Fuchsia tree sets -Wnewline-eof in its buildroot, so we plan to do the
same. This cleans up remaining first-party C++ sources that don't
include a trailing newline.
2019-08-27 00:13:00 -07:00
Amir Hardon
a34f9a811c
Skip empty platform view overlays. (#11427)
This change sets up a "spying canvas" to try and detect empty canvases.
When using platform views with a custom embedder, if a platform view
overlay canvas is known to be empty we skip creating a compositor layer
for that overlay.
2019-08-26 11:40:49 -07:00
liyuqian
4d83ef8c7f
Support non-60 refresh rate on PerformanceOverlay (#11419)
So we can get the correct graph on 90fps/120fps devices :)

See https://github.com/flutter/flutter/issues/37888
2019-08-24 15:22:52 -07:00
Chinmay Garde
b7d03138ed
Remove deprecated ThreadTest::GetThreadTaskRunner and use the newer CreateNewThread API. (#11395)
We will end up creating fewer threads in tests.
2019-08-23 12:21:46 -07:00
Dan Field
cffa8b0c94
Update scenarios readme (#11374)
This is out of date.
2019-08-22 11:12:04 -07:00
Dan Field
1efb5b770c
update sim script (#11355) 2019-08-21 13:10:34 -07:00
Dan Field
4b5ffb0a90
Firebase test for Platform Views on iOS (#11350) 2019-08-21 12:48:39 -07:00
Chinmay Garde
ba51408257
Reference the Flutter framework instead of the dylib in iOS tests. (#11337) 2019-08-21 00:04:01 -07:00
Dan Field
c8f02c95ea
Add tests for platform views (#11319) 2019-08-20 20:48:40 -07:00
liyuqian
e97ed36e58
Add a BroadcastStream to FrameTiming (#11041)
Without this, developers have to override `onReportTimings` to listen for `FrameTiming`.
That can potentially break previous `onReportTimings` listeners if they forget to call
the old listener in their new callback.

This PR replaces the similar RP in the framework: https://github.com/flutter/flutter/pull/38574

Once this PR landed, we'll have to create another framework PR to use the stream to replace
`onReportTimings` usages.

Once that's done, we can then propose the breaking change of removing the deprecated
`onReportTimings`.
2019-08-19 10:52:16 -07:00
Michael Klimushyn
1e1eb4d34a
Minor update to the Robolectric test harness (#11067)
Make sure that any `android.util.Log`s during the tests are reported to
stdout.
2019-08-16 16:25:59 -07:00
Shi-Hao Hong
014ab76ad0
Pass Android Q insets.systemGestureInsets to Window (#10413)
* Pass Android Q system gesture inset information from insets.systemGestureInsets to Window.systemGestureInsets
2019-08-16 13:42:56 -04:00
liyuqian
a7c965caec
Hide verbose dart snapshot during run_test.py (#11040)
Without this change, a single dart test will print out 306 lines.
With this change, a single dart test will only print out 33 lines.
This helps a lot in local tests.

In order to return to the old logging, set `--verbose-dart-snapshot` flag.
2019-08-15 16:40:30 -07:00
Matt Carroll
5bb144ca8b
Re-lands platform brightness support on iOS, plus platform contrast (#10791) 2019-08-15 14:51:07 -07:00
Dan Field
938b4d94c5
remove OS version (#11033) 2019-08-15 13:42:19 -07:00
Dan Field
4f00cb745c
Add script for running ios Tests on simulator (#10999) 2019-08-14 12:43:33 -07:00
Dan Field
90656d8824
Add isDisplayingFlutterUI to FlutterViewController (#10816) 2019-08-14 09:10:22 -07:00
Chinmay Garde
e8f954409d
Allow embedder controlled composition of Flutter layers. (#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Dan Field
e22893966a
Expose isolateId for engine (#10823) 2019-08-12 21:20:59 -07:00
Michael Klimushyn
c92a0d992a
Report JUnit test failures (#10941)
Previously this script was not reporting any JUNit failures and somehow
ended up included a non-existent jar for Java tests to test against.

It looks like one of the JUnit tests is now failing. Disabling it for
now to turn on CI again as soon as possible, will fix and enable it in a
follow up.
2019-08-12 12:17:15 -07:00
Dan Field
79c50123a8
iOS JIT support and enhancements for scenarios app (#10820)
* Make the scripts runnable from any directory

* Add JIT script for iOS
2019-08-12 09:10:12 -07:00
Dan Field
ff49ca1c6e
Make firebase test more LUCI friendly (#10783) 2019-08-08 21:47:24 -07:00