* Add Windows unit tests to plugin template
Adds an example native unit test to the plugin template for Windows,
matching the format we use for our 1P plugin example app unit tests.
Once these have been added for all platforms+languages, they will be
documented on a new plugin development page to explain their use.
Since we don't appear to be running our current plugin e2e tests for
Windows, this adds a new configuration to run them. I haven't
`led`-tested this, so it may not work, but this will give a starting
point for getting them running.
Part of https://github.com/flutter/flutter/issues/82458
* Minor fix
* Add test owner
* Fix typo
* Fix test feature flag
* Testing whether emulator is possible.
* Adding changes to see if emulator can be used from recipe.
* adding emulator support.
* Add the emulator flag for testing.
* Using string for boolean since it cannot be parsed in properties
* Checking to see if these changes are being used.
* Updated bool back to string
* Remove trailing whitespace from file.
* Fix
* Format
* DO NOT MERGE! Test in presubmit
* Revert "DO NOT MERGE! Test in presubmit"
This reverts commit 41c7186c723d844c288cb4e5fab3284a803f82ae.
* Roll Flutter Engine from 67254d6e4b03 to 8d83b98c55b3
* Roll Dart SDK from 35a9facce191 to e517487c5679 (Dart 3.0) (#38105)
* Bump SDK versions.
* Bump Dart SDK version constraints
* Update shrine package to 2.0.1 (null safe version)
* Fix more tests.
* Include patches from Jason for min android sdk version
* Fix analyzer warning
* wip
* add track entire web build output dir size
* add more fields
* migrate metrics to use bytes rather than kb
* update keys
* use -9 on tar cz
* delete tempDir and tar first before measuring size
* Add Windows startup test
* Add new tests for Windows desktop
* Bring up complex layout tests for Win Desktop
* Bring up flutter_view startup test for Windows
* Add Platform View startup test for Windows
* Fix typo in .ci.yaml
* Make basename variable final
* Link to bug in .ci.yaml
* Add Windows compilation test (hello_world_windows__compile)
* Add devicelab target to .ci.yaml
* Bringup on new target
* Add license to generated files
* Indicate test ownership
* Delete asset from repo
* Add Windows compilation test (hello_world_windows__compile)
* Add devicelab target to .ci.yaml
* Bringup on new target
* Add license to generated files
* Indicate test ownership
* Delete icon
* Use path.basename
Re triggering tests
* Update test owner to desktop team