We only ever create RenderParagraphs now. The only non-trivial change here
is making RenderView a RenderFlexibleBox. This required changing custom.sky.
That test was written in a fragile way that behaved differently if we
did multiple layouts. Instead, having it be less racy and only change
values during the test itself.
This also throws a wrench in moving all the layout code to dart
because we can't set the layout manager on the RenderView. Maybe
we need to explicitly let you do so.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1068683002
However WebView::close() no longer crashes. close() is never called
in MojoShell since mojo can't shutdown yet.
I tried closing the existing WebView and replacing it
but somehow that caused it to only draw red. After a while
of looking at this with abarth we decided to just load into
the same WebView for now.
Eventually we should do something smarter where we start the
provisional load and only replace the webview once the new one is
ready, but that's a later CL.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/952273003
This CL is progress towards deleting the concept of an HTMLElement entirely. We
won't actually get all the way there in this CL series, but we're getting
closer. This CL also will let us make custom elements just be Elements instead
of HTMLElements.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/942933003
This CL moves KeyboardEvents from the old event model to NewEventHandler. This
CL keeps the basic structure of keydown, keypress, keyup events even though
that's a bit wacky. As with pointer and gesture events, this CL removes
PlatformKeyboardEvent in favor of just using WebKeyboardEvent. I've also made
WebKeyboardEvent align more closely with Mojo's keyboard event.
The CL does change one important aspect of key event handling: on the web the
"keyCode" property of KeyboardEvent changes its meaning depending on whether
the event is a keydown or a keypress event. For the former events, keyCode is
the "virtual" (i.e., windows) key code where for the latter events, keyCode is
the character code. To be more precise, I've renamed keyCode to virtualKeyCode
and I've given it a zero (unknown key code) value during keypress events.
R=ojan@chromium.org, eseidel@chromium.org
Review URL: https://codereview.chromium.org/872233002
There is a slight change in behavior in FrameSelection::revealSelection.
If you have a non-collapsed selection, then we'll center the start
of the selection instead of the whole selection in some cases. There's
a ton of callers of this code, so it's hard to be sure if any of this
actually changes behavior for sky. In manual testing, I couldn't find
any scenarios where there was a difference. Almost universally,
when we call revealSelection, we have a CaretSelection. The only
case I could think of where we have a RangeSelection is when
modifying an off-screen selection (e.g. shift+right), but in that case
we pass the RevealExtent option, so this patch doesn't change behavior
there.
Removing that caller makes all the rest of this rect computing
code into dead code.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/847303003
This is all wasted effort in sky since we invalidate
the whole viewport on every frame. We'll probably eventually
add back in some invalidation, but it likely won't
be rect-based.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/840403003
This patch is largely just a rename since updateLayoutIgnorePendingStylesheets()
didn't really do anything except call updateLayout() now as nothing was reading
the ignorePendingStyleSheets state, and no callers used the synchronous post
layout task option which was meant for plugins (which Sky doesn't have).
Placeholder styles were related and just add confusion since things pretend to
be display: none while <import>'s are loading. We should expose a real API for
avoiding FOUC instead of pumping frames with display: none elements when
imports are loading.
I had to skip the layout/continuations.sky test since it always crashes now
with an ASSERT failure about a bad cast (filed as bug 446739). The bug already
existed, this patch just makes that one test hit it.
BUG=446739
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/834693007
This caused us to lose our gn check certification. :(
Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much. I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again. On the bright side (almost) all of
our headers are absolute now. Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.
R=abarth@chromium.org
BUG=435361
Review URL: https://codereview.chromium.org/746023002
Fix (most) generated includes to have gen/ in their path.
This makes it easier to tell where files exist on disk.
Unfortunately I had to leave the old include path
in engine/BUILD.gn to support all the v8 includes
which were too many to deal with in this patch.
It's a little nasty to have the raw build directory
in our include path, but it produces nicer paths.
R=abarth@chromium.org
These are values for text-align that align blocks in addition to
inline content. You can get the same centering affect with margin:auto.
If we want this functionality, we should implement it with the
same alignment APIs that we use for flexbox.
Delete unused methods/arguments from RenderBlockFlow.
No change in behavior. Just deleting dead code.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/708843002