This CL factors the network interactions out of DartLoader into a
DartLibraryProvider interface, paving the way for other library providers
(e.g., offline).
As part of this CL, I've renamed DartLoader to DartLibraryLoader and moved the
class into tonic, where it can't have any direct network dependencies.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1202283004.
This CL adds the ability to load Dart snapshot files created by sky_packager in
Sky. Using a snapshot lets us transmit all the code for an app in a single blob
and should improve startup time. Later CLs will make this codepath easier to
use and evaluate performance.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1197133004.
We already know how to talk to the network_service from Dart
via fetch.dart. Might as well use that for Image loading
as well insetad of having ImageLoader do it.
As part of this I've renamed *ImageLoader to *ImageDecoder
and moved all the image loading logic into Dart. This required
me to teach the idl system about mojo handles so that I could
pass the resulting MojoHandle from fetch.dart up through to
ImageDecoder.
R=abarth@chromium.org, jackson@google.com, hansmuller@google.com
Review URL: https://codereview.chromium.org/1173703002.
Rather than appending the custom Foo.dart code to the end of the generated
interface, we now copy it to a CustomFoo.dart file in the output directory.
This allows us to declare it as a proper dependency.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1171743002
I had to complicate the IDL bindings generation to allow passing an array of
colors. Without these changes, we'd try to convert the dart object to
Vector<SkColor>, which C++ thinks is Vector<unsigned>, and we'd use the wrong
converter. So I added some template grease to force it to use a
Vector<CanvasColor> converter.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1152963009
I had to add back document.createText() since new Text()
does not work in the new world yet.
LayoutRoot is a new Dart-exposed class which holds the Frame and
all associated machinery, sufficient to trigger a restyle
and layout of the subtree.
This is all kinda hacky and I'm sure likely to cause many
crashes if folks call random methods on these disconnected
trees.
But this makes it at least possible to paint text for now
and we can improve this in the coming days.
This really should have Adam's review. It's hugely hacky
but I'd like to negotiate out with him the timeline on
which we should fix some of these hacks.
R=ianh@google.comTBR=abarth@chromium.org
Review URL: https://codereview.chromium.org/1148253003
Rect is now a dart-only type, defined in its own .dart file. I use
DartConverter when passing a Rect into C++. I also special-cased Rect in the
IDL compiler so that it's passed by value, instead of allocating a new
Rect object on the heap.
This also adds a mechanism to add custom .dart files to dart_sky.dart - used by
Rect.dart.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1151673002
This adds a new abstract 'Canvas' which is similar to SkCanvas.
PaintContext implements Canvas while still having its
own commit() method to cause the paint actions to apply to
the Element for the next frame.
This adds a new PictureRecorder which also implements Canvas
and has an endRecording() method which returns a Picture
(another new interface) which can be held from Dart.
There is also now a rootPicture setter on Document which takes
a Picture and will then make the Document draw that Picture
until changed.
This piggybacks on the existing custom painting system
which adds the painting at background-and-borders paint
time so technically if you both set rootPicture as well as
construct a DOM you will draw the DOM on top of your picture. :)
R=mpcomplete@chromium.org
Review URL: https://codereview.chromium.org/1122423009
- Bump Dart and Observatory DEPS to 45576 and 45565 respectively.
- Include 'dart:io' in snapshot
- Add 'dart:io' native bindings to sky bindings.
- Initialize 'dart:io' in sky dart_controller.
- Include Observatory and service isolate resources in build.
- Bring up service isolate.
- Start handle watcher isolate from service isolate (hides handle watcher isolate from debugger and Observatory).
- Hook up debugger.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1107803002
With this gone, cursors will no longer change
on hover when running Sky on a desktop.
Then again the iGeneration doesn't
probably even know what a mouse is, let alone
have a burning desire to set a CSS3 custom-cursor.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1076623002
We only ever create RenderParagraphs now. The only non-trivial change here
is making RenderView a RenderFlexibleBox. This required changing custom.sky.
That test was written in a fragile way that behaved differently if we
did multiple layouts. Instead, having it be less racy and only change
values during the test itself.
This also throws a wrench in moving all the layout code to dart
because we can't set the layout manager on the RenderView. Maybe
we need to explicitly let you do so.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1068683002
This allows setting x/y/width/height directly on an element
during a synchronous layout callback. At the moment, you can do
dangerous things (e.g. change tree structure). In a followup patch
we'll make that impossible via an IDL guard.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1023753007
Instead of running paint requests during microtasks, we run them after updating
layout for the current frame. After draining all the paint requests, we then
drain whatever commits are available.
It's still possible that requestPaint callbacks can dirty style and layout
information, so we need to clean that information after servicing the requests.
Ideally we'd block these callbacks from dirtying style or layout information.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1027563002
This CL adds just enough custom painting to Sky to make
sky/examples/painting/circle.sky draw a circle. Over time, we should be able to
elaborate this system into something interesting and to make it actually work
in a reasonable way.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1017593005
This CL is a first step towards custom paint. It introduces a class that can
draw a circle into an SkPicture. Future CLs will wire the SkPicture into the
render tree and expose this object to script.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/1017373003
-Remove RenderLayerFilterInfo. It was just a static map for
FilterEffectRenderers. Instead, put the FilterEffectRenderer
directly on RenderLayer.
-Make FilterEffectRenderer not be RefCounted. This involved
deleting a ton of dead code around ReferenceFilters since they
were the other subclass of Filter. As best I can tell,
reference filters are already don't parse in Sky, so this should
just be removing dead code.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/962543003
Merge most of it into RenderBox. Only RenderBoxes can have
layers now. This also meant a bit of code could be cleaned up
since some virtuals (e.g. updateFromStyle) are no longer needed
since they're only called on RenderBoxes.
collectSelfPaintingLayers is the only bit that's moved into
RenderBoxModelObject instead of RenderBox. That's because we
need to be able to recurse down into RenderInlines since they
may contain RenderBoxes that have selfPaintingLayers.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/953673002
This CL implements custom elements. The design is as follows:
1) Authors subclass Element and call registerElement.
2) When we create C++ elements for custom elements, we call the author's
constructor synchronously.
3) The attach/detach/attributeChanged callbacks are called either:
a) when exiting the current custom element callback scoped (e.g., before
returning from appendChild), or
b) when draining the microtask queue.
The implementation in this CL is a bit fragile because we don't detect name
registration conflicts and we let you create custom elements with the same name
as built-in elements. Also, not every part of the engine is prepared to execute
script synchronously below createElement. We'll need to iron out these issues
over time, but this CL is a start.
R=ojan@chromium.org
Review URL: https://codereview.chromium.org/943013002
The only bit that was still used was the
containingBlockLogicalWidthChanged check in
RenderBlock::widthAvailableToChildrenHasChanged.
a4f1e657ff
is the patch that added that code. I added a
test to confirm we still pass the test case
that code was added for.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/945003002