The only scheduleAnimation() methods left are going through the layers of
client interfaces. I'll rename and remove those next. This is working
towards making requestAnimationFrame() not cause a full repaint and also
making it more clear to callers that scheduling a frame causes a raster.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/875283003
We not longer have compositing, so these states are gone.
This was causing asserts to hit because we'd go from
PaintInvalidationClean to InPaintInvalidation, which is
now a valid transition if a new frame is pumped without
style or layout being dirtied.
Unfortunately, we can't test this until we fix test_sky
to actually pump fake frames.
R=esprehn@chromium.org
Review URL: https://codereview.chromium.org/755843003
Particularly, this deletes RenderLayerCompositor. After this,
there's just CompositingState left to remove.
This is all dead code, so there should be no change in behavior.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/758843004
This caused us to lose our gn check certification. :(
Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much. I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again. On the bright side (almost) all of
our headers are absolute now. Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.
R=abarth@chromium.org
BUG=435361
Review URL: https://codereview.chromium.org/746023002