We're currently in a transition between using main.sky and main.dart
files as our main() entry point for Sky applications.
This CL makes this runtime controlable by path name. If it finds
a .dart in the path name it will use SkyView, otherwise it will
fall back to the existing WebView codepath.
SkyView does not expose a window object and much of the existing
Sky Engine is not initialized when main() is run. Clients should
be transitioning away from main.sky towards main.dart in the near
future, however main.dart is probably not ready for general
consumption at this point.
R=ianh@google.com
Review URL: https://codereview.chromium.org/1152313002
It's useful to be able to call org.domokit.sky.shell.SkyMain.ensureInitialized() when implementing custom Android Activities. This commit makes ensureInitialized() public for this purpose.
Unrelated changes:
Added curly braces to pass PRESUBMIT check.
Add Lex Berezhny <lex@damoti.com> to AUTHORS file in order to be able to commit fixes (and pass PRESUBMIT check).
Patch by Lex Berezhny <lex@damoti.com>.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1135953004
This rolls in //base, //build and //sandbox/linux and updates other
things to match, in particular:
*) Update build_v8.patch
*) Add junit, mockito and roboelectric to DEPS for android test rules
*) Update DEPS for grit
*) Fix up various GN files for os->target_os rename
*) Fix up a few places that were using //base/float_util to use std::isnan
*) Fix up a few places using ApiCompatibilityUtil to use Android SDK directly
as well as a few miscellaneous fixes.
Many portions based on ncbray's work in
https://codereview.chromium.org/1108173002/R=ncbray@chromium.orgTBR=ncbray@chromium.org
Review URL: https://codereview.chromium.org/1124763003
1) Factors InkWell out of Material so that components can use an ink well
without needing the shadow/level machinery.
2) Makes the ink effect move at a different velocity once the tap has actually
occurred, converging with the spec. We don't have the right speeds yet, but
at least we're approaching the right shape.
3) To support (2), added a primaryPointer attribute to GestureEvents to let
authors coorelate gesturetapdown events with later gesturetap events.
4) To support (2), modernized SplashAnimation to used AnimatedValue and friends.
5) Added more constants to view-configuration.dart that match Android.
I've also removed the cancelling of the ink effect on scroll. The proper way to
do that is to notice that someone in the event chain is listening for
scrollstart and delay the beginning of the ink effect for some period of time.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1019023003
Previously, we weren't scheduling a visual update when our surface was created,
so we'd just continue to show black until the author requested a new animation
frame. After this CL, we schedule a visual update as soon as our surface is
created.
As part of this change, I've removed knowledge of the GPU delegate from
PlatformView. Now, all the calls from PlatformView to the GPU system bounce
through the UI delegate, which serializes the commands with other commands from
the UI engine to the GPU rasterizer.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/974483004
This is not complete gesture support by far, but it's a start.
MojoShell and Chrome use a C++ GestureDetector, this code attempts
to use the Android (Java) GestureDetector instead.
We probably should not be sending gesturetap until we've decided
it's not a scroll, etc, but this implementation does not go that far.
I had to fix a bug whereby we were assuming the InputEvent.time_stamp
was in TimeDelta's internal format, which was wrong. When we get
time_stamp from Android its in ms since boot.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/969493002
However WebView::close() no longer crashes. close() is never called
in MojoShell since mojo can't shutdown yet.
I tried closing the existing WebView and replacing it
but somehow that caused it to only draw red. After a while
of looking at this with abarth we decided to just load into
the same WebView for now.
Eventually we should do something smarter where we start the
provisional load and only replace the webview once the new one is
ready, but that's a later CL.
R=abarth@chromium.org
BUG=
Review URL: https://codereview.chromium.org/952273003
This CL is the beginnings of an implementation of url_loader.mojom using the
OkHttp library. OkHttp is a relatively simple HTTP client library for Android
that implements HTTP/1.1 and HTTP/2.0. We might want to use OkHttp to bootstrap
into a more full-featured network_service implementation based on //net.
R=jamesr@chromium.org
Review URL: https://codereview.chromium.org/930673002
This CL plumbs resize notifications from SkyView to Engine. I've taken the
opportunity to reorganize how notifications generated by SkyView are plumbed to
the GPU and UI threads. This approach should reduce the amount of plumbing
needed for new notifications.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/880443003
This CL causes sky/shell to create a blink::WebView to show that sky/shell
links with sky/engine. In the process, I've made it easier to be a trivial
embedder of sky/engine by removing the requirement to implement
blink::ServiceProvider.
This CL also causes sky/shell to link with mojo/edk/system to resolve link
errors with Mojo fabric (e.g., MojoClose, MojoWriteMessage, etc). To make this
work properly, we'll need to initialize the EDK in a future CL.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/873923003
This CL adds a SkyShell.apk, which will become a direct embedding of Sky on
Android that will let us run performance tests on the Sky engine in a
self-contained environment on a real device.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/893643002