Fixes https://github.com/flutter/flutter/issues/129862
This reverts commit cd52c0ce82b37bc9d16bea26fbd1753174c49e42.
These changes were exposing an underlying bug in the DisplayListMatrixClipTracker that has now been fixed independently (https://github.com/flutter/engine/pull/43664). There are no changes to the commit being relanded here, it has been tested on the Wondrous app which demonstrated the regression before the NOP culling feature was reverted and it now works fine due to the fix of the underlying cause.
Addresses most of https://github.com/flutter/flutter/issues/128060
Most of the uses of SkPicture and Recorder are removed from the engine sources. The few that remain are:
- DisplayList <-> Skia consistency testing code
- Legacy code only used from Fuchsia
- Dart CanvasKit uses which aren't actually using the local Skia sources or libraries
These are all comment and include file changes and so the testing is in the building.
Reverts flutter/engine#42584. (Thanks to @jonahwilliams for bisecting)
With this change, layers are getting clipped incorrectly when rendering
platform views in Wondrous.
The original PR caused some golden test failures down the line, likely due to bad analysis of when the combined BlendMode and color would result in a NOP situation.
This PR adds tests that go through every BlandMode and pair it with a variety of colors and Color/ImageFilters to verify that the operations are only omitted when they actually produce no change in the output. It also checks the validity of the "modifies_transparent_black" property of DisplayLists which can be used in place of the current CanvasSpy/DlOpSpy classes.
The description from the [previous PR](https://github.com/flutter/engine/pull/41463) updated with the new name of the DL property:
---------------------------------
This optimization avoids recording unnecessary render operations that will not affect the output and also eliminates the need for "draw detection" mechanisms like `DlOpSpy` and `CanvasSpy` by remembering if any non-transparent operations were included. The `DlOpSpy` unit tests were updated to check if the results from that object match the new `DisplayList::modifies_transparent_black()` method.
Fixes https://github.com/flutter/flutter/issues/125338
In addition, this change will unblock some other Issues:
- https://github.com/flutter/flutter/issues/125318
- https://github.com/flutter/flutter/issues/125403
This optimization avoids recording unnecessary render operations that will not affect the output and also eliminates the need for "draw detection" mechanisms like `DlOpSpy` and `CanvasSpy` by remembering if any non-transparent operations were included. The `DlOpSpy` unit tests were updated to check if the results from that object match the new `DisplayList::affects_transparent_surface()` method.
Fixes https://github.com/flutter/flutter/issues/125338
In addition, this change will unblock some other Issues:
- https://github.com/flutter/flutter/issues/125318
- https://github.com/flutter/flutter/issues/125403
These keep turning up, so I did a little bash-fu to find them all.
```bash
grep -lL "#pragma once" $(grep -lL "#ifndef .*_H_" $(find . | grep "\.h$")) | cut -c 3-
```
With this PR we no longer need to hold DisplayLists in GPUObject wrappers and they can be disposed instantly instead of queueing on the Unref thread.
This will definitely be a win for Impeller as none of the objects used in a frame now require queueing, but the performance impact on apps running on top of skia is less clear if they depend on a lot of images inside their DisplayLists that still need to be queued to be freed. After getting further in the work, it looks like only decoded images need to use the protected DlImage wrappers and most of those should survive many frames before they are disposed. That should hopefully leave very few unrefs happening per frame.
~There are 3 unit tests in `shell_unittests.cc` and `embedder_metal_unittests.mm` that are now GSKIP'd as they now invoke code that needs a fully initialized UIDartState in order to protect their images. I will look into fixing the tests and/or making the code they invoke provide protection without relying on UIDartState.~ (This looks to be fixed in the latest commit by simply not creating DlImageGPUs all over the source base and simply catching only those that end up in UI data structures. There is actually existing code in one of the modules that feeds ui.Image with an answer to wrap the image in a DlImageGPU if it has a skia image anyway, so most of these additional uses of DlImageGPU that were having trouble getting the Skia unref queue just didn't need it anyway.)
* Take SUPPORT_FRACTIONAL_TRANSLATION into account when diffing layers
* Store cull_rect in device coordinates
This removes the need to update cull rect coordinates when overriding transform
and is also consistent with how Layer::needs_painting() works.
* Use original transform for culling, but overriden transform to get paint coordinates.
This is to replicate the paint process during diffing, where layers are culled first and only then after paint the matrix is overriden.
* Rewrite AddLayerBounds based on @flar's suggestions