Relands https://github.com/flutter/engine/pull/45131
Fixes https://github.com/flutter/flutter/issues/132416
Differences from last time:
- Some minor merge conflict fixes
- Use the RTree to get the bounds instead of recalculating the bounds
- Make the iOS platform view controller implementation use the impeller-aware slices instead of the display list ones. This has been fixed for Android and the desktop embedding, but I missed iOS. The unit tests weren't actually running before I branched for my PR, @zanderso fixed them up separately and this resulted in catching the failures on post submit last time.
Reverts flutter/engine#45131
This is failing the Impeller variants of the unobstructed platform views tests:
https://ci.chromium.org/ui/p/flutter/builders/prod/Mac%20Production%20Engine%20Drone/132249/overview
```
Failing tests:
-[UnobstructedPlatformViewTests testPlatformViewsMaxOverlays]
-[UnobstructedPlatformViewTests testOneOverlay]
-[UnobstructedPlatformViewTests testOneOverlayPartialIntersection]
-[UnobstructedPlatformViewTests testTwoIntersectingOverlays]
-[UnobstructedPlatformViewTests testOneOverlayAndTwoIntersectingOverlays]
** TEST FAILED **
```
We've retried it a few times so I suspect this isn't a flake.
This is a reland of https://github.com/flutter/engine/pull/44248
Fixes https://github.com/flutter/flutter/issues/132416
Changes from last time:
- The `drawPoints` benchmark was failing to render anything meaningful because of an error in `AiksLayer` that resulted in an infinitely sized bounding rectangle poisoning the bounds with `NaN` (this happens, for example, with a `drawPaint` call, which that benchmark happens to use). Added a test covering this and filed https://github.com/flutter/flutter/issues/132770 to explore ways to avoid this in the future.
- There was a bug in `DlAiksCanvas::SaveLayer` where a `nullptr` `paint` but non-`nullptr` `backdrop` was failing to actually save the layer. This resulted in incorrect rendering.
- There was a bug in `impeller::Canvas::DrawPicture` that resulted in incorrect stencil depth counting. That was fixed separately by @bdero, but was the cause of incorrect rendering in some Wonderous screens.
- I've added a simple implementation for `AiksLayer::IsReplacing`. It does not currently compare as deeply as the `DisplayListLayer` version potentially does, but it is good enough to avoid the regression noted in https://github.com/flutter/flutter/issues/132071. That regression was on a benchmark that greatly benefits from partial repaint. With the new implementation, it still gains partial repaint where it previously did not. There is more work that can be done here, filed https://github.com/flutter/flutter/issues/133361 to track that work.
I merged but did not fully integrate the `DisplayListBuilder`/`CanvasToReceiver` work that @flar has done. I have a local experiment with that, but would prefer to see this land and run through the device lab so we get some better comparison numbers for which one performs better.
DisplayListBuilder grew over time from a class that implemented a developer-unfriendly stateful API into one that implemented both the developer-friendly DlCanvas API as well as its original stateful API. Over time, the stateful API was buried under a "testing only" facade.
In the meantime, the optimization features that it applies to the DlCanvas calls before it records the operations in a DlOp store are useful without the recording process and so I've been wanting to break those into 2 parts for a while with the goal of removing all stateful APIs from DisplayListBuilder (see https://github.com/flutter/flutter/issues/108303).
This PR takes a major step along that direction by splitting DisplayListBuilder into essentially a convenience class that marries 2 new classes together to achieve its old functionality:
- `DlCanvasToReceiver` - a class that implements DlCanvas, optimizes common situations, and then sends commands to any object that implements `DlOpReceiver`
- `DlOpRecorder` - an implementation of DlOpReceiver that records the operations in a buffer from which to create a `DisplayList` object
- `DisplayListBuilder` now inherits from DlCanvasToReceiver to get the optimizations and provides it with an instance of `DlOpRecorder` as the receiver that it will send its results to
- Similarly, a `DlCanvasToReceiver` instance could be directed to an `impeller:DlDispatcher` to achieve a more straight-through path from the DlCanvas interface to impeller Pictures.
Fixes https://github.com/flutter/flutter/issues/130141
The primary goal of this patch is to move dispatching of `dart:ui` `Canvas` commands to the UI thread.
Before this patch, the architecture is something like:
## UI Thread
- `dart:ui` talks to `DisplayListBuilder`, a `DlCanvas` implementation.
- `DisplayListBuilder` does some clip/bounds tracking and creates a `DisplayList` object that is held by `dart:ui`'s `Picture` objects.
- `DisplayList`s are added to `DisplayListLayer`s in `flow`.
## Raster Thread
- `flow` flattens the various operations into a single `DisplayList` via another `DisplayListBuilder`.
- A `DlOpReceiver`implementation converts that `DisplayList` into an `Aiks` `Canvas`/`Picture`.
After this patch, the architecture instead looks like:
## UI Thread
- No change for Skia.
- If Impeller, use a new `DlCanvasImplementation` that talks to `Aiks`'s `Canvas`.
- If Impeller, `dart:ui` Picture's now hold an `Aiks` `Picture`, which get shared into `AiksLayer`s in `flow`.
## Raster thread
- No change for Skia, but some light refactoring for places that assumed a `DisplayListBuilder` where they really just needed a `DlCanvas`.
- The `Aiks` `Picture`s are combined using new API on `DlCanvas` and still backed by `Aiks`.
These changes show significant improvement on raster times on Android and only very small regressions on UI times in local testing, see https://gist.github.com/dnfield/26528090194c9f5abdbac13cdcbf4f79 for old gallery transition perf numbers.
Many of the other changes in this patch are related to the following:
- Making `DlRTree` usable for Impeller.
- It would be nice to have a version of DlRTree that speaks `impeller::Rect`.
- Creating the requisite classes to support `EmbeddedViews` so that Desktop works.
This patch does not remove the `impeller::DlDispatcher`, which now would only be used in tests.
These sources have long been obsolete for most of the engine, except for the Fuchsia sources. They do not need to be built for any other platform so this PR moves them into a Fuchsia platform-specific build directory so that they are only present in the Fuchsia binaries.
Addresses most of https://github.com/flutter/flutter/issues/128060
Most of the uses of SkPicture and Recorder are removed from the engine sources. The few that remain are:
- DisplayList <-> Skia consistency testing code
- Legacy code only used from Fuchsia
- Dart CanvasKit uses which aren't actually using the local Skia sources or libraries
These are all comment and include file changes and so the testing is in the building.
* Revert "Revert "Reland layer state stack" (#37178)"
This reverts commit 21cc000359d8a4da097e8849e83dcbe8ac941e01.
* fix double-transform rendering issues in #114359
* adjust recently added unit test to state_stack APIs
* introduce LSS delegates to simplify some code and reduce overhead
* Fix ShellTest.OnServiceProtocolEstimateRasterCacheMemoryWorks
* add unit test for tracker.setTransform(4x4) and fix bug
* fix culling issue in LayerTree::Flatten
* Revert "Fix a clang-tidy warning in display_list_canvas_unittests.cc (#37062)"
This reverts commit 709c6735fc7ed34df36cee23805bdaa7f6969774.
* Revert "Create a mechanism to manage layer state (#36458)"
This reverts commit 501916deb19a8303ca2a3a9bb37692a873d4679e.
Used the the `misspell` tool available at
https://github.com/client9/misspell, then applied hand-corrections. It's
possible we could adopt this as a presubmit, but there are still enough
false positives that it may not be worth the effort.