This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.
Fixesflutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931
Tonic used to be used by multiple consumers outside of Flutter Engine. Due to
this, it has an unnecessary abstraction layer as well as utilities duplicated in
FML and other engine subsystems. The sole user of Tonic is now the Flutter
Engine. It is intended that the Flutter Engine team now owns this subsystem,
remove unnecessary utilities and document the headers. This is the first step in
the transition. No history is being imported as the initial history was already
lost in the transition of this component to fuchsia.googlesource. As this
component was unmaintained there, I could see no additional value in importing
the history of the patches there.
No functional change. Just moved the repo from //third_party to
//flutter/third_party and updates GN refs.
When running on Fuchsia, respect the argument values that Skia passes
into the Flutter implementation of the |SkEventTracer| interface.
Bug: https://github.com/flutter/flutter/issues/48864
This reverts commit 6ea69a0d4339dd153899bb6c299689f1dd43329d.
On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024
This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
This is a non-breaking addition to the stable Flutter Embedder API and exposes a
subset of the functionality provided by Dart_PostCObject API in a stable and
tested manner to custom embedder implementations.
Send port acquisition can currently be done as described in the unit-test but
there may be opportunities to extend this API in the future to access ports more
easily or create ports from the native side.
The following capabilities of the the Dart_PostCObject API are explicitly NOT
exposed:
* Object arrays: This allows callers to create complex object graphs but only
using the primitives specified in the native API. I could find no current use
case for this and would have made the implementation a lot more complex. This
is something we can add in the future if necessary however.
* Capabilities and ports: Again no use cases and I honestly I didn’t understand
how to use capabilities. If needed, these can be added at a later point by
appending to the union.
Fixes https://github.com/flutter/flutter/issues/46624
Fixes b/145982720
This makes it so that the platform views can be passed
an arbitraty CreateVsyncWaiter callback that lets us inject
a vsync waiter other than just the simulated monotonic vsync waiter
that currently exists.
* Revert "Add flow test fixtures and tests (#13986)"
This reverts commit 620f5281b819f304e8e9e945222e26b17b087cc3.
* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"
This reverts commit a86ef946563b020108320bbfb974bf7343284fd3.
The converters are still in a separate target that must be included manually. This allows targets that depend on FML but not Dart runtime not have to depend on the runtime.
Adds a test that includes this target and tests image decompression from assets. There is also a test for the standalone DartConvertor in shell_unittests but not in fml_unittests be cause FML uni-tests cannot yet launch a VM. I will work on adding fixtures for those.
If the image is a cross-context image that might be read from the GPU thread
during onscreen rendering, then it is not safe to read it concurrently from
the IO thread as part of Image.toByteData.
If the GPU thread does not have a graphics context, then fall back to
converting the image on the IO thread.
Fixes https://github.com/flutter/flutter/issues/30697
This ensures we rasterize into the canvas passed in as subclasses may reimplement AcquireFrame in different ways that don't utilize the canvas object passed in (such as Fuchsia's flutter_runner::CompositorContext).
This reverts commit f456423cfb820d07bb36e9a8979e3d75cc9d8d76.
This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
This is a duplicate of flutter/engine#13360 with the test switched to use the software backend instead of the GL backend.
After some debugging and testing on another GL embedder I think the issue with the test is some bug having to do with the GL implementation in the test harness specifically.
Fixesflutter/flutter#38903