102 Commits

Author SHA1 Message Date
Dan Field
564f53f0a6
Revert "Improve caching limits for Skia (#9503)" (#9740)
This reverts commit 63c2c3316d667e7677782d10be57982dd4a7595c.
2019-07-10 12:09:42 -07:00
Dan Field
63c2c3316d
Improve caching limits for Skia (#9503) 2019-06-26 16:21:46 -07:00
Chinmay Garde
ece4f59377
Update Metal backend to account for Skia updates. (#9383)
Also makes it so that folks don't have to patch the buildroot manually when
building for Metal.
2019-06-19 15:24:26 -07:00
Zachary Anderson
0a2e28d797
Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571479053b134e60bca77603269b2ce2a.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 78265484623037c6544dfd5380367bca29fa27b0.
2019-06-12 10:25:49 -07:00
Dan Field
7826548462
Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
Matthew Dempsky
3cdfa807fa Replace ararysize macro with fml::size function (#8975)
This is forward compatible with std::size and similar to how Chromium
removed use of the arraysize macro.
2019-05-15 12:43:47 -07:00
Chinmay Garde
5526884e78
Wire up the Skia Metal backend on iOS. (#8936) 2019-05-11 15:21:26 -07:00
liyuqian
8ff631f3df
Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Chinmay Garde
e356dbca2c
Merge flutter/synchronization contents into fml. (#8525)
When flutter/synchronization was first authored, we did not own fml (it was called fxl then). Now we do, so use a single spot for such utilities. The pipeline was meant to be a general purpose utility that was only ever used by the animator (it even has animator specific tracing), so move that to shell instead (where the animator resides).
2019-04-09 19:18:51 -07:00
Chinmay Garde
56052c70af
Rename the shell namespace to flutter. (#8520) 2019-04-09 17:10:46 -07:00
Chris Bracken
6e6020d299
Eliminate .member = foo struct initialization (#7899)
This breaks MSVC:
```
[3049/3506] CXX obj/flutter/shell/gpu/gpu_surface_gl.gpu_surface_gl_delegate.obj
FAILED: obj/flutter/shell/gpu/gpu_surface_gl.gpu_surface_gl_delegate.obj
ninja -t msvc -e environment.x64 -- E:\b\c\goma_cache\client/gomacc.exe "E:\b\depot_tools\win_toolchain\vs_files\3bc0ec615cf20ee342f3bc29bc991b5ad66d8d2c\VC\Tools\MSVC\14.14.26428\bin\HostX64\x64/cl.exe" /nologo /showIncludes /FC @obj/flutter/shell/gpu/gpu_surface_gl.gpu_surface_gl_delegate.obj.rsp /c ../../flutter/shell/gpu/gpu_surface_gl_delegate.cc /Foobj/flutter/shell/gpu/gpu_surface_gl.gpu_surface_gl_delegate.obj /Fdobj/flutter/shell/gpu/gpu_surface_gl_cc.pdb
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(70): error C2059: syntax error: '.'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(71): error C2143: syntax error: missing ';' before '}'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(76): error C2061: syntax error: identifier 'ProcResolverContext'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(78): error C3536: 'proc_resolver_context': cannot be used before it is initialized
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(78): error C2227: left of '->resolver' must point to class/struct/union/generic type
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(78): note: type is 'int'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(82): error C2059: syntax error: 'if'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(82): error C2143: syntax error: missing ';' before '{'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(82): error C2447: '{': missing function header (old-style formal list?)
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(87): error C2059: syntax error: 'if'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(87): error C2143: syntax error: missing ';' before '{'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(87): error C2447: '{': missing function header (old-style formal list?)
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(91): error C2059: syntax error: '('
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(91): error C2059: syntax error: ')'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(92): error C2059: syntax error: 'return'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(95): error C2653: 'GPUSurfaceGLDelegate': is not a class or namespace name
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(95): error C2270: 'GetGLInterface': modifiers not allowed on nonmember functions
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(96): error C3861: 'GetGLProcResolver': identifier not found
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(96): error C3861: 'CreateGLInterface': identifier not found
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(100): error C2653: 'GPUSurfaceGLDelegate': is not a class or namespace name
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(101): error C3861: 'CreateGLInterface': identifier not found
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(104): error C2059: syntax error: '}'
e:\b\rr\tmpahx5uo\w\src\flutter\shell\gpu\gpu_surface_gl_delegate.cc(104): error C2143: syntax error: missing ';' before '}'
```
2019-02-20 23:37:26 -08:00
Chinmay Garde
684c9394c0
Respect the custom GL proc table when creating the resource context on the IO thread. (#7893)
Fixes https://github.com/flutter/flutter/issues/28229
2019-02-20 17:23:14 -08:00
Chinmay Garde
4d3a112279
Document GPUSurfaceGLDelegate methods and move it to its own file. (#7755) 2019-02-08 14:21:47 -08:00
Brian Osman
50ddc3712f
Remove SkColorSpaceXformCanvas, use color-managed SkSurfaces instead (#7548)
Behavior (visual) changes should be very minor. Things that are to be expected:
* A few things were not color managed correctly by the transform canvas (color emoji, some color filters). Those will be handled correctly with the tagged surfaces (although we're always transforming to sRGB, so nothing should change until we target a wider gamut).
* Image filtering will happen in the source color space, rather than the destination. Very minor.
* The transform canvas did caching of images in the destination color space. Now, the conversion happens at draw time. If there are performance issues, images can be pre-converted to the destination with makeColorSpace().
2019-01-22 15:34:51 -05:00
Michael Goderbauer
2f706bea07
Fix EXIF orentation problem (#6974) 2018-11-27 14:12:13 -08:00
Michael Goderbauer
09ef73ff6e
Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Jason Simmons
4dbdf94aaf
Ensure that the EGL rendering context is bound to the GPU thread in Rasterizer::MakeRasterSnapshot (#6816)
Fixes https://github.com/flutter/flutter/issues/24083
2018-11-09 17:05:05 -08:00
Amir Hardon
099b4eeada
Support platform view overlays with GL rendering (#6769)
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.

use recording canvases for overlays

Support platform view overlays with gl rendering.

This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
2018-11-08 19:52:43 -08:00
Mehmet Fidanboylu
94dd7165ef
Skia Cleanup (#6786) 2018-11-07 15:29:52 -08:00
Michael Goderbauer
70a1106b50
Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Amir Hardon
124f20f404
Clear the on-screen surface every frame. (#6753)
We are currently clearing the offscreen surface before rasterizing, but
as we draw the image snapshot of the offscreen surface into the onscreen
surface transparent pixels are blended with the current contents of the onscreen surface instead of replacing them. This is
particularly noticeable when embedding platform views.
2018-11-05 15:08:07 -08:00
Chinmay Garde
ba8f6aa71c
Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Amir Hardon
df85722fa0
Plumb the iOS PlatformViewsController into flow. (#6603)
For flow to manipulate the embedded UIViews during the paint traversal
it needs some hook in PaintContext.
This PR introduces a ViewEmbeder interface that is implemented by the
iOS PlatformViewsController and plumbs it into PaintContext.

The ViewEmbedder interface is mainly a place holder at this point, as
this PR is focused on just the plumbing.
2018-10-26 14:26:59 -07:00
Chinmay Garde
10f9cab4c5
Ensure that the platform view is created and destroyed when running the shell unittests. (#6560) 2018-10-16 14:30:19 -07:00
Jason Simmons
7767c785b4
Provide a default GL function resolver in the embedder (#6523)
Also check whether the implementation behind the resolver is OpenGL or
OpenGL ES
2018-10-12 15:07:46 -07:00
Chinmay Garde
f2a3df97e2
Wire up the Skia persistent GPU related artifacts cache. (#6278)
Also teaches FML to create files and directories.
2018-09-26 14:54:09 -07:00
Chinmay Garde
b9523318ca
Allow embedders to specify a custom GL proc address resolver. (#6204)
This updates the embedder API but introduces no breaking ABI/API
changes.
2018-09-07 18:25:38 -07:00
Chinmay Garde
47a1ce0e62
Allow embedders to set the root surface transformation. (#6085) 2018-08-28 14:13:49 -07:00
Chinmay Garde
3087090149
Allow embedders to invalidate FBO bindings after present. (#6084) 2018-08-24 16:53:13 -07:00
Chinmay Garde
9f8285ac6c
Remove all dependencies on Garnet. (#5869) 2018-07-26 12:49:34 -07:00
Chinmay Garde
336c23f846
Remove //flutter/glue and use FML directly. (#5862) 2018-07-25 13:20:48 -07:00
Chinmay Garde
edf704d0f4
Get rid of an include of an internal Skia header in GPU Surface GL. (#5568) 2018-06-19 13:12:46 -07:00
liyuqian
83a94d525d
Fix a typo in the comment (#5401) 2018-05-28 18:51:00 -07:00
Chinmay Garde
b537231b7a
Fix build issues for the embedder on Windows. (#5386) 2018-05-25 15:20:36 -07:00
Chinmay Garde
8caa7612f8
Create a shell with no GPU configurations unless explicitly specified by the platform. (#5383) 2018-05-25 14:31:01 -07:00
Chinmay Garde
41620c9c03
Use common GrGLDefines instead of guessing platform specific headers. (#5381) 2018-05-25 12:59:49 -07:00
Brian Osman
5ab81fdab3
Set fPreferExternalImagesOverES3 option in Skia (#5331)
This causes Skia to fall back to the ES2 shading language when the GL
driver doesn't clearly communicate that it supports the ES3 external
image extension. Doing so ensures that video playback (which relies on
external images) works on many more devices.
2018-05-21 14:41:56 -04:00
Chinmay Garde
d8eb659b15 Make the rasterizer own the compositor context. (#5034)
This allows the texture registry to be accessed before render surface acquisition.
2018-04-17 18:45:58 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Brian Salomon
3e877d371a Remove declaration for undefined GPUSurfaceGL::SelectPixelConfig (#4857) 2018-03-23 12:38:58 -04:00
Jason Simmons
01be4c6017
Fix GPUSurfaceGL includes on Linux (#4849) 2018-03-22 11:40:29 -07:00
Chris Bracken
2ec5a67d53
Fix supported color type check on iOS simulators (#4846)
Since OS_MACOSX and OS_IOS are both enabled for simulator builds, ensure
we're using constants conistent with our #includes.
2018-03-21 19:31:24 -07:00
Chris Bracken
9b837652b1
Fix GPUSurfaceGL includes on macOS (#4844)
macOS doesn't include GLES support.
2018-03-21 16:45:41 -07:00
Chris Bracken
604f51e675
Handle Apple-specific GLES headers (#4843)
In 60befc2cdec54818ce738fd07236624dc1b287a2, includes were added for
GLES. On macOS/iOS, these headers are named slightly differently.
2018-03-21 16:16:04 -07:00
Brian Salomon
60befc2cde VulkanSurface and GPUSurfaceGL no longer use GrPixelConfig (#4814)
* VulkanSurface and GPUSurfaceGL no longer use GrPixelConfig

* fix 565

* fix gpu_surface_gl changes
2018-03-21 14:13:05 -07:00
Brian Osman
f8778fce17
On iOS, render to an offscreen surface to avoid renderbuffer slowdown (#4680)
* On iOS, render to an offscreen surface to avoid renderbuffer slowdown

Fixes https://github.com/flutter/flutter/issues/14565

* null out old offscreen surface
2018-02-14 16:17:35 -05:00