24 Commits

Author SHA1 Message Date
Adam Barth
d8d7db82a0 Really remove config.h
This CL generated by |sed -i '/sky\/engine\/config.h/d'| and a manual sweep to
catch some oddballs.

TBR=eseidel@chromium.org

Review URL: https://codereview.chromium.org/1206763002.
2015-06-23 23:15:28 -07:00
Ojan Vafai
6ee8440f27 Walk render tree instead of render layers for paint.
This is the first step of getting rid of RenderLayer.
Instead of walking the RenderLayer tree, wall the RenderObject
tree and add any layers encountered to a vector to paint later.

This patch just consolidates and move the code from RenderLayer
to RenderBox and then changes the children painting to
iterate over the vector. Therefore we walk the RenderObject tree.
We still call out to RenderLayer in a bunch of places.
A followup patch will get rid of those.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/899753003
2015-02-06 11:38:25 +11:00
Ojan Vafai
bd590c7b05 Remove mask painting.
Now that we don't have -webkit-mask-*, this is dead code.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886263003
2015-02-01 20:37:32 -08:00
Ojan Vafai
030073714c Removed a bunch of unneeded paint phase checks.
We only have two paint phases now, so we don't
need to do as many checks. Also, remove some
early returns that are not possible to hit since
the earlier code checks that phase already.

R=abarth@chromium.org, esprehn@chromium.org

Review URL: https://codereview.chromium.org/891573002
2015-01-29 18:57:06 -08:00
Ojan Vafai
1332495e6d Remove PaintPhaseSelection.
This is just a mechanical removal. No logic changes
beyond removing the PaintPhaseSelection checks.
Most of these are just early returns to avoid doing
unnecessary work if we're only painting selections.
But now that we paint selections during the foreground
paint phase, we no longer need the early returns since
we're going to paint everything anyways.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/886933002
2015-01-29 17:18:25 -08:00
Ojan Vafai
f8411b4218 Simplify paint phase boolean logic.
Now that we only have three paint phases left,
we can simplify some of it to make it more
explicit that the special cases are all just for
PaintPhaseMask.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/886483006
2015-01-28 22:17:18 -08:00
Ojan Vafai
bdc24bf049 Remove painting roots.
These appear to have been for ensuring that you
only paint elements in a given subtree. It's not clear
to me exactly how you get to painting an element that
is not rooted at the RenderLayer you started with.
I think it's just not possible in Sky anymore.
This code was added in 2004 for drag images, which
we no longer support.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/882223005
2015-01-28 19:53:44 -08:00
Ojan Vafai
b4c4004f56 Merge outline paint phases into the foreground phase.
Mostly just mechanical changes. The one surprising bit
is that RenderLayer no longer needs to explictly paint
outlines. I tested manually that before this patch,
the paintOutline call in RenderLayer was needed for
outlines on positioned elements and that after this
patch it's not.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/878023002
2015-01-27 17:45:04 -08:00
Ojan Vafai
2d8bc531eb Remove GraphicsContext annotations.
It's all dead code. This is a first step
towards getting rid of paint phases.
Also delete some related dead classes.

TBR=esprehn@chromium.org

Review URL: https://codereview.chromium.org/870393002
2015-01-25 19:52:29 -08:00
Ojan Vafai
4256d4a224 Remove background obscuration checks.
This is an optimization to avoid painting backgrounds
that are obscured. It's a lot of complexity that it's
not clear we'll need given that we're using a GL backend.
Also, we can add it back in more easily/efficiently in the future
once we have a display list architecture.

This also means we can remove the needsPaintInvalidation
dirty bit and some opacity information on filters.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/856563006
2015-01-15 17:11:44 -08:00
Ojan Vafai
5f718d3e63 Delete selection paint invalidation code.
There is a slight change in behavior in FrameSelection::revealSelection.
If you have a non-collapsed selection, then we'll center the start
of the selection instead of the whole selection in some cases. There's
a ton of callers of this code, so it's hard to be sure if any of this
actually changes behavior for sky. In manual testing, I couldn't find
any scenarios where there was a difference. Almost universally,
when we call revealSelection, we have a CaretSelection. The only
case I could think of where we have a RangeSelection is when
modifying an off-screen selection (e.g. shift+right), but in that case
we pass the RevealExtent option, so this patch doesn't change behavior
there.

Removing that caller makes all the rest of this rect computing
code into dead code.

R=abarth@chromium.org

Review URL: https://codereview.chromium.org/847303003
2015-01-14 13:25:16 -08:00
Ojan Vafai
a044a6d074 Get rid of the *AndFullPaintInvalidation methods.
They now do the same thing as the non-AdnFullPaintInvalidation
versions.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/840483004
2015-01-12 17:51:19 -08:00
Ojan Vafai
cfbabf0397 Delete a bunch of paint invalidation rect computing code.
R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/845873004
2015-01-09 19:05:59 -08:00
Ojan Vafai
6a4ca1bc83 Remove PaintPhaseClippingMask.
I believe it was only used for regions/multi-column.
It's never set now.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/786003002
2014-12-08 10:18:34 -08:00
Rafael Weinstein
d6605f71f9 Remove a bunch of dead code from RenderLayer
R=ojan@chromium.org

Review URL: https://codereview.chromium.org/735033003
2014-11-28 19:59:55 -08:00
Eric Seidel
e0fd75b5ab Make absolute and sort all Sky headers
This caused us to lose our gn check certification. :(

Turns out gn check was just ignoring all the header
paths it didn't understand and so gn check passing
for sky wasn't meaning much.  I tried to straighten
out some of the mess in this CL, but its going to take
several more rounds of massaging before gn check
passes again.  On the bright side (almost) all of
our headers are absolute now.  Turns out my script
(attached to the bug) didn't notice ../ includes
but I'll fix that in the next patch.

R=abarth@chromium.org
BUG=435361

Review URL: https://codereview.chromium.org/746023002
2014-11-20 17:42:05 -08:00
Eric Seidel
55b5bc485d Sort headers
Fix (most) generated includes to have gen/ in their path.

This makes it easier to tell where files exist on disk.

Unfortunately I had to leave the old include path
in engine/BUILD.gn to support all the v8 includes
which were too many to deal with in this patch.

It's a little nasty to have the raw build directory
in our include path, but it produces nicer paths.

R=abarth@chromium.org
2014-11-19 12:33:42 -08:00
Ojan Vafai
637d077ba2 Remove some straggling zoom-related code.
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/714783003
2014-11-10 19:17:32 -08:00
Ojan Vafai
275c5e291c Remove zoom() and effectiveZoom().
No change in behavior since we already removed the zoom setters.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/711203002
2014-11-10 17:32:52 -08:00
Ojan Vafai
e00f34ccf6 Initial step of removing CSS zoom related properties.
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/710113003
2014-11-10 13:07:29 -08:00
Rafael Weinstein
fa52a2cb76 Remove RenderObject::isVideo
BUG=
R=abarth@chromium.org

Review URL: https://codereview.chromium.org/709503003
2014-11-06 17:59:08 -08:00
Ojan Vafai
3b628f7d39 Delete a ton more dead vertical writing mode code.
No change in behavior.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/684383002
2014-10-29 19:08:09 -07:00
Ojan Vafai
afa0148e0b First pass at removing dead vertical writing mode code.
This just removes a random subset of vertical writing mode bits
that I grepped for. There's a ton more to do, but it seems best to
do it in chunks.

The key things for understanding this patch, isWritingModeRoot is
always false and isHorizontalWritingMode is always true. Also,
we're never flipped* modes of any kind, so we can undo any flipping.

R=esprehn@chromium.org

Review URL: https://codereview.chromium.org/688213002
2014-10-29 19:06:59 -07:00
Adam Barth
ae72930937 Open the Sky 2014-10-23 11:17:19 -07:00