This does not actually import the runners into the engine. It only sets up the targets so they need no modifications are necessary when the migration is done. The engine has been verified to build in both buildroots.
If the mapping callback is not set or it the callback returns invalid data, ICU initialization will be embedder responsibility.
This affects all embedders and the following have been audited:
* Android: Via a symbol mapping.
* iOS: Via a file mapping.
* Embedder: Via a file mapping.
* Fuchsia: Via a VMO mapping
* Test shells and Flutter tester: Via file mapping with ICU data needing to be next to the executable.
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
Allow Flutter to automatically dump the skp that triggers new shader compilations. This is useful for writing custom ShaderWarmUp to reduce jank. By default, it's not enabled to reduce the overhead. This is only available in profile or debug build.
Later, we can add service protocol support to pull the skp from the client to the host. Currently, it works fine for Android-based devices (including our urgent internal clients) where we can `adb shell` into the cache directory.
Link dart:* sources into engine for debugger source support
Currently, dart:* libraries appear to have no source in
debuggers like Observatory. With this change, these sources will be
available in debug mode applications. Sources for dart:* libraries are
lazily loaded on a script-by-script basis.
Refer to https://dart-review.googlesource.com/c/sdk/+/93375 for the Dart
SDK change.
Prior to this the Android embedder code would extract the icudtl.dat asset out
of the APK and write it to local disk during the first startup of the app.
This change will make that work unnecessary and eliminate the risk of ICU
failures due to errors in the extraction process.
This reverts commit 25559ed0779604d56c47c5d2341ffd16b137cd10.
Reason for revert: broken in AOT mode.
@pragma('vm:entry-point') placed on a function only instructs
the compiler to retain the function itself, but does not tell
compiler to generate and retain tear-off for this function.
In this PR _runMainZoned was marked as an entry-point but C++
code was trying to tear it off and use a closure, instead of
invoking it directly, which is not supported.
In Dart 2, runtime checked mode has been eliminated. Many of these type
checks have been moved to static compile-time checks, the remainder are
enforced at runtime, and are no longer optional.
- Switch core snapshot to Dart 2 and remove support for loading platform.dill.
- Remove support for loading script snapshots.
- Remove support for loading source.
- Remove settings and fix names to reflect the above.
- Remove support for loading the service isolate from source.
Eliminates support for running directly from sources or script snapshots. In
debug mode, we run from a kernel snapshot; in profile and release modes, we
link in AOT-compiled code.
Renames --dart-non-checked-mode to --disable-dart-asserts since checked mode
does not make sense in Dart 2.
Adds --dynamic and --interpreter flags to
tools/gn. These flags result in engines with
properties as follows:
--dynamic:
- JIT targeting native code on Android and
DBC on iOS
--interpreter
- Target DBC even if running on Android.
For example:
gn --android --dynamic --interpreter --runtime-mode release
Will generate an engine:
- Without Dart asserts
- Without Observatory
- With JIT compililation to DBC
into out/android_dynamic_release_dbc