Adds a support for compiling flutter engine when
gdk does not have X11 backend. In such a configuration
the generated gdkconfig.h header file looks like the following:
/* gdkconfig.h
*
* This is a generated file. Please modify `configure.ac'
*/
#ifndef __GDKCONFIG_H__
#define __GDKCONFIG_H__
#if !defined (__GDK_H_INSIDE__) && !defined (GDK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#include <glib.h>
G_BEGIN_DECLS
#define GDK_WINDOWING_WAYLAND
G_END_DECLS
#endif /* __GDKCONFIG_H__ */
Additionally headers like <gdk/gdkx.h> are not available at all.
Above configuration can be found on the most of the embedded systems.
This patch enables compilation of X11 specific code only when gdk
defines GDK_WINDOWING_X11.
Signed-off-by: Damian Wrobel <dwrobel@ertelnet.rybnik.pl>
* Revert "Fix documentation build for window changes. (#21780)"
This reverts commit 931a04683d6eb49fc92059b2384ac5b1618d5422.
* Revert "Migration to PlatformDispatcher and multi-window (#20496)"
This reverts commit 85b0031f73544e448354047dc6a236c0b0808252.
Extracts a TextRange class with a base and extent, and start(), end(),
collapsed(), and length() getters.
The possibility of reversed base and extent in selections and composing
ranges makes reasoning about them complex and increases the chances of
errors in the code. This change migrates most uses of base and extent in
the text model to start()/end() or position(). The position() method is
intended purely as an aid to readability to indicate that a collapsed
selection is expected at the call site; it also enforces a debug-time
assertion that this is the case.
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Follow up from #21436 . That PR works for all embeddings except for Android, which creates a special JNI AssetResolver. Since the shell cannot recreate this resolver, update the logic to preserve existing resolvers instead.
Previously, the selection base and extent were stored internally as
iterators over text_. Since iterators must be treated as invalidated
whenever the underlying container changes, this requires that
selection_base_ and selection_extent_ be re-assigned after every change
to text_.
This is not currently particularly problematic, but once we add fields
to track the base and extent of the composing region for multi-step
input method support, as well as support for the sub-range within the
composing region to which edits/completions apply, we end up having to
regenerate a lot of iterators with each change, many of which are
logically unchanged in position.
A side benefit is that this simplifies inspection of these fields when
debugging.
Adds the ability to pass engine switches temporarily at runtime via
environment variables. Uses the same approach recently added to
Windows and macOS.
This is enabled only for debug/profile to avoid potential issues with
tampering with released applications, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).
Fixesflutter/flutter#60393
Previously, TextInputModel's SetEditingState method was a 1:1 mapping of
the underlying protocol used on the text input channel between the
framework and the engine. This breaks it up into two methods, which
allows the selection to be updated independently of the text, and avoids
tying the API the the underlying protocol.
This will become more important when we add additional state to support
composing regions for multi-step input methods such as those used for
Japanese.
SetText resets the selection rather than making a best-efforts attempt
to preserve it. This choice was primarily to keep the code simple and
make the API easier to reason about. An alternative would have been to
make a best-effort attempt to preserve the selection, potentially
clamping one or both to the end of the new string. In all cases where an
embedder resets the string, it is expected that they also have the
selection, so can call SetSelection with an updated selection if needed.
This change adds support for forwarding scenic's viewConnected,
viewDisconnected and viewStateChanged events to flutter. The
corrensponding change on fuchsia side is at:
https://fuchsia-review.googlesource.com/c/topaz/+/434356
Test: Includes unittest to verify the events are forwarded.
Co-authored-by: Sanjay Chouksey <sanjayc@google.com>
This change adds a response to the platform view message: requestFocus
This allows the caller to handle the case when the request fails with
an error value.
Co-authored-by: Sanjay Chouksey <sanjayc@google.com>
WindowInsetsAnimation.Callback was introduced in API level 30. This
PR moves the text input plugin's WindowInsetsAnimation.Callback subclass
into a class that will only be loaded if the embedding has checked for a
sufficient API level.
See https://github.com/flutter/flutter/issues/66908
When Flutter engine connects to Scenic, Scenic has already
checked the display and graphics device availability before
Scenic starts; so it is guaranteed that display devices are
available and surface is valid when it is created.
Thus this change removes the device watching details from
flutter surface on Fuchsia so that it doesn't need to do
duplicated checks and hides the device-specific details.
The Windows and GLFW embeddings both had cases of missing returns after
calling `Error` on a method channel result object, leading to incorrect
double-calls on the result if the error paths were ever hit.
This switches from using dispatchKeyEvent to using dispatchKeyEventPreIme so that keys can be intercepted before they reach the IME and be handled by the framework.
It also now intercepts key events sent to InputConnection.sendKeyEvent, as some IMEs do (e.g. the Hacker's Keyboard), and sends the to Flutter before sending them to the IME (which it now only does if they are not handled by the framework).
This fixes the problem where pressing TAB on a hardware keyboard sends the tab to both the text field and to the focus traversal system.
Note that we still can't intercept all keystrokes given to a soft keyboard, only those which the soft keyboard decides to send to InputConnection.sendKeyEvent.
Skia is removing the deprecated legacy display setting globals and
associated kLegacyFontHost_InitType. This change replaces all such uses
with default surface properties with no special flags and an unknown
pixel geometry. Flutter never set the associated globals, leaving them
with their initial default values, which were no special flags and
horizontal RGB pixel geometry. The values used here are different but
this change should make no difference as Flutter never mentions
SkFont::kSubpixelAntiAlias to take advantage of the pixel geometry.
Replaces the (temporary) compile-time option to pass engine switches
with the ability to pass them temporarily at runtime via environment
variables. This moves the recently-added code for doing this on Windows
to a shared location for use by all desktop embeddings.
This is enabled only for debug/profile to avoid potential issues with
tampering with released applications, but if there is a need for that in
the future it could be added (potentially with a whitelist, as is
currently used for Dart VM flags).
Temporarily adds a way to enable mirrors as a compile time option,
as is already provided in the Linux embedding, to provide a migration
path for the one remaining known need for compile-time options
that has been raised in flutter/flutter#38569.