* Revert "Fix documentation build for window changes. (#21780)"
This reverts commit 931a04683d6eb49fc92059b2384ac5b1618d5422.
* Revert "Migration to PlatformDispatcher and multi-window (#20496)"
This reverts commit 85b0031f73544e448354047dc6a236c0b0808252.
This reverts commit 5585ed99039efb3705025e1c58170cdb86af111b.
Additionally, the following _flutter.runInView deadlock is fixed.
Previously, a deadlock would occur when service protocol
_flutter.runInView is used to restart the engine wihtout tearing down
the shell: the shared mutex of the service protocol will be locked
during the restart as it's in the middle of handling a service protocol
message; if ServiceProtocol::AddHandler is also called during the
restart, the deadlock happens as AddHandler also requires such lock.
test/integration.shard/background_isolate_test.dart would fail
without this fix.
This is a PR for converting the dart:ui code in the engine to use a multi-window API. The goal here is to convert from the window singleton to an API that has the concept of multiple windows. Also, I'm matching up the new PlatformDispatcher class to talk directly to the PlatformConfiguration class in the engine. I'm not attempting to actually enable creating multiple windows here, just migrate to an API that has a concept of multiple windows. The multi-window API in this PR currently only ever creates one window.
The design doc for this change is here.
The major changes in this PR:
Move the platfom-specific attributes out of Window, and into the new PlatformDispatcher class that holds all of the platform state, so that the platform code need only update the configuration on this class.
Create FlutterView, FlutterWindow, and SingletonFlutterWindow classes to separate out the concepts of a view (of which there may be multiple in a window), a window (of which there may be multiple on a screen, and they host views), and a window where there is only ever expected to be one (this hosts the entire API of the former Window class, and will eventually be the type of the window singleton).
Next step after this PR lands:
Remove the Window class entirely (it is replaced by SingletonFlutterWindow). Some minor changes in the Framework are needed to switch to using SingletonFlutterWindow directly first.
The Window class still exists in this PR, but will be removed as soon as the framework is converted to point to the SingletonFlutterWindow class instead. They share the same API, just have different names (Window is currently a subclass of SingletonFlutterWindow). The intention is that the Window name will be freed up to use as a widget class name in the framework for managing windows. The singleton called window will remain, and keep the same API it has now.
Cleans up header order/grouping for consistency: associated header, C/C++ system/standard library headers, library headers, platform-specific #includes.
Adds <cstring> where strlen, memcpy are being used: there are a bunch of places we use them transitively.
Applies linter-required cleanups. Disables linter on one file due to included RapidJson header. See https://github.com/flutter/flutter/issues/65676
This patch does not cover flutter/shell/platform/darwin. There's a separate, slightly more intensive cleanup for those in progress.
We currently use a mix of C standard includes (e.g. limits.h) and their
C++ variants (e.g. climits). This migrates to a consistent style for all
cases where the C++ variants are acceptable, but leaves the C
equivalents in place where they are required, such as in the embedder
API and other headers that may be used from C.
Lazy async stacks were already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".
This change does the same with the engine defaults, which makes this be enabled
by-default in JIT mode as well.
See go/dart-10x-faster-async for more information.
This is a re-land: A fix for what we believe to have caused the last revert has landed upstream in Dart in dart-lang/sdk@0004589
[0] flutter/flutter@3478232
This change reverts https://github.com/flutter/engine/pull/15900. The
design of the expected consumer of the original PR changed, and the
feature ended up going unused. Since the unexpected difference in trace
event routing behavior has mostly ended up as a source of confusion,
change things back to route trace events to Fuchsia system tracing on
all configurations.
## Description
As the related issue refer, the application may be doing too much work on its main thread even in a simple hello_world demo.
That is because the creation of `Engine` on the ui thread takes a noticeable time, and it is blocking the platform thread in order to run `Shell::Setup` synchronously.
The cost of `Engine`'s constructor is mainly about the creating of root isolate. Actually, there used to be another time-consuming process, the default font manager setup, which was resolved by https://github.com/flutter/engine/pull/18225.
Similar to https://github.com/flutter/engine/pull/18225, this pr move the creation of root isolate out from creating `Engine`. After this action, the main thread blocking is quite an acceptable slice.
## Related Issues
https://github.com/flutter/flutter/issues/40563 could be resolved by this pr.
Tweak the primary flutter build rule so that fuchsia is more similar to
other platforms in how tests and the shell are built.
Only embedder_unittests and GLFW tests are disabled on Fuchsia now.
TEST: Ran unittests on host/fuchsia; workstation on fuchsia
BUG: fxb/53847, fxb/54056
Additionally create "_next" permutations for all of the test binaries
on Fuchsia, in order to test both code-paths.
Using the #define follow-up CLs can also create a flutter_runner_next
binary that does not contain any legacy integration code.
BUG: 53847
- Adds a way to provide an AOT library to the C API.
- Adds app.so to the information provided by DartProject.
- Fixes the engine to only do static snapshot linking for Windows in
debug mode, not all modes, so that the provided library is used.
Engine side of https://github.com/flutter/flutter/issues/38477
The engine was using a global to store a timestamp representing the
launch of the engine. This timestamp is initialized with a JNI call
on Android and during shell setup on other platforms. Later the
timestamp is added to a FlutterEngineMainEnter timeline event used to
measure engine startup time in benchmarks.
This PR removes the global and the JNI call and moves the timestamp
into the settings object.
* Revert "Do not register UI-related native functions in secondary isolates (#6401)"
This reverts commit 69ae5694de54d2a163743dcec727fcea1c7bc8e1 as it doesn't work when root and secondary isolates run in the same isolate group.
* Confirm it is root isolate that makes UI native calls.
* Fix format, UIDartState reference from Fuchsia source
* No UI isolate check for fuchsia calls
* Fix typo. Remove redundant runtime calls
This patch optimizes C++11 range-based for loops where the variable is
copied in each iteration but it would suffice to obtain it by const
reference. This is only applied to loop variables of types that are
expensive to copy which means they are not trivially copyable or have a
non-trivial copy constructor or destructor.
To ensure that it is safe to replace the copy with a const reference
only the following cases are modified:
* The loop variable is const-qualified.
* The loop variable is not const, but only const methods or operators
are invoked on it, or it is used as const reference or value argument
in constructors or function calls.
This is an application of the internal performance-for-range-copy
clang-tidy analysis.
This PR touches variable names, class names, and file names so it's significantly more risky than its predecessor https://github.com/flutter/engine/pull/17329
Due to file name changes, this PR is expected to change the license files.
We haven't rename `shell/gpu` to `shell/raster` yet. It should be optional but I think it's better to have `raster_surface_software.cc` than `gpu_surface_software.cc`.
This was already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".
See go/dart-10x-faster-async for more information.
[0] https://github.com/flutter/flutter/commit/347823234fd
A number of POSIX methods were renamed on Windows to match standards
requirements, giving deprecation warnings when calling strdup on Windows.
This adds a wrapper, to allow calling _strdup on Windows instead.
Part of #16256