Consistently handle Int32/Int64 types on both 32-bit and 64-bit versions
of iOS. Drop usage of the obsolete hex string encoding for BigInt types.
Fixes https://github.com/flutter/flutter/issues/21313
In cases where a valid IsolateConfiguration cannot be inferred, (e.g.,
settings.kernel_list_asset is missing) RunConfiguration can be created
with a null IsolateConfiguration. In such cases, bail out early with
kInvalidSettings.
Also adds a redundant paranoid check to EmbedderEngine::Run.
As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.
This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.
Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.
This also updates all existing sub-targets to be testonly.
This relands commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763, which was
reverted in commit 494112582932af98b282617d7a34b1fbb8c90307. Rather than
running as prebuilt_dart_action, we use dart_action to ensure the
frontend snapshot it compatible with the VM on which it's executed.
This reverts commit ac9e521a1ddbb99816a93d92ce9fb70e950b3763.
This broke dynamic release mode builds of
//flutter/runtime:runtime_fixtures_kernel (likely all product-mode
builds).
Compile embedder unit test Dart to kernel
As of the migration to Dart 2, it has been necessary to compile Dart to
kernel prior to execution. The embedder currently requires that the
resulting kernel file be named `kernel_blob.bin` and be located at the
root of the assets directory passed to the embedder API.
This patch updates the test_fixtures build rule to perform a kernel
compile using frontend_server, outputting `kernel_blob.bin` to
`fixtures/test_target_name` directory, and updates the embedder
unittests to specify the kernel file rather than the Dart source file.
Since the kernel compiler requires a `main()` function to be defined, it
also updates `simple_main.dart` from runtime_unittests to define
`main()` rather than `simple_main()`.
This also updates all existing sub-targets to be testonly.
After bumping the targetSdk of Flutter apps to 28, the keyboard doesn't open anymore when inputting text on an Android Pie devices. The problem is caused by a change on the way the focus in handled: when the call `mImm.showSoftInput(view, 0);` is made, the currently focused view is the `DecorView` from the `Activity` hosting Flutter but the passed view reference (`view` argument) is the `FlutterView`. As the `InputMethodManager` checks if both views are the same before showing the keyboard, it never appears because the `FlutterView` never has focus.
As Flutter doesn't have any input views as far as the Android side is concerned, the focus should always stay on the `FlutterView` itself and thus, this PR changes the `TextInputPlugin` to focus on the `FlutterView` as soon as it's created, fixing the keyboard issue.
Co-authored-by: Igor Borges <igorborges12@gmail.com>
Technically both of these are part of the public API exposed in
Flutter.framework. Neither is used within Flutter itself, and both have
been broken since the removal of Dart 1 support, so eliminating rather
than marking unavailable.
Reduces spurious error log messages in GLContextMakeCurrent() attempting
set up the GR context:
[ERROR:flutter/shell/gpu/gpu_surface_gl.cc(42)] Could not make the context current to setup the gr context.
Right now we do it whenever the platform views preview flag is on.
This is less efficient, filed
https://github.com/flutter/flutter/issues/24133 to only do this when
there's a platform view in the tree.
Moved the frame buffer specific logic from IOSGLContext to IOSGLRenderTarget.
use recording canvases for overlays
Support platform view overlays with gl rendering.
This also changes the overlay canvases (for both software and gl
rendering) be recording canvases, and only rasterize them after
finishing the paint traversal.
Handing a UIView refererence directly to the engine makes it challenging
for plugin authors to retain a controller for that UIView (e.g the
controller that talks over the platform channel) for as long as the
embedded view is needed.
We instead make the factory return a FlutterPlatformView which is a
wrapper around the UIView that the engine retains as long as the
platform view instance is needed. This allows plugin authors to keep
their control logic in the FlutterPlatformView and know that the engine
is responsible for retaining the reference.
When we visit a PlatformViewLayer during the paint traversal it replaces
the PaintContext's canvas with a new one that is painted ontop of the
embedded view.
We need to make sure that operations applied by parent layers are also
applied to the new canvas.
To achieve this we collect all the canvases in a SkNWayCanvas and use
this canvas by non leaf nodes. Leaf nodes still paint only to the "current"
canvas.
This PR moves the overlay canvas creation from the paint phase to the
preroll phase, collects them into a SkNWayCanvas and set it in
PaintContext.
To keep this PR focused, I only used the internal_nodes_canvas in the
tranform_layer.
Will followup with a PR that changes all internal layers to use the
internal_nodes_canvas.