4898 Commits

Author SHA1 Message Date
Adam Perry
181ee0e750 [fuchsia] Remove component framework v1 support. (flutter/engine#39732)
There are no longer any CMX-based components outside of prebuilts
which are run by existing flutter runner prebuilts.
2023-03-01 20:07:03 -08:00
Robert Ancell
d7dbc85328 Fix FlView self variables using non-standard names. (flutter/engine#39468)
By convention, use `self` for the pointer to the current object. Fixes this inconsistency in FlView.
2023-03-01 16:00:15 -08:00
Robert Ancell
a226775bdc Simplify FlView (flutter/engine#39467)
This PR simplifies the FlView GL interactions. It removes some code paths that were never being used (possibly for future use with platform views?) and complex internal APIs that could be done in a single method call. This is motivated in investigating https://github.com/ubuntu-flutter-community/software/issues/868.

I plan to take this further, since there doesn't seem to be any reason why multiple FlGLArea widgets are used - we can draw all the layers in one widget.

For reviewers - the individual commits aren't particularly interesting, I just did it that way to be sure I wasn't breaking anything along the way and help to diagnose any regressions in the future.

The structural changes that this PR is simplifying came in 0561c75b4d6036e7d2c7e06163a3f0629464db9f.
2023-03-01 12:34:38 -08:00
Loïc Sharma
d61238974c [Embedder API] Add 'array of pointers' guidance (flutter/engine#39804)
[Embedder API] Add 'array of pointers' guidance
2023-02-28 23:04:11 +00:00
Chinmay Garde
605e76a154 [Impeller] Patch up sundry issues in the Vulkan backend. (flutter/engine#39905)
Kaushik already did most of the great work. This patch gets us to a point where
all the playgrounds tests pass and the common performance optimizations are in
place. All known non-compute Impeller features should be implemented. There are
iOS only performance optimizations that haven’t been opted into because these
are behind define guards. These need to be generalized. Without that, the
performance of this backend will lag behind that of the Metal backend but only
because it is not an apples to apples comparison.

The general rubric was to keep the code and concepts as similar to the Metal
backend as possible.

The list of updates, all to the Vulkan Impeller backend:

* MSAA is wired up.
* Depth and stencil attachments and pipeline states are wired up.
* Got rid of Vulkan specific hacks in the inline pass context that were
  preventing clips from working.
* Storage modes for both device buffer and texture allocation are respected.
  This includes optimal usage of tile memory for device transient attachments.
* Host coherent memory for textures is no longer a requirement with explicit
  mapping management and write flushes.
* Texture uploads should be optimized for the UMA case without needing a staging
  buffer. That entire pipeline has been reworked.
* Textures track their current layout and ensure they get to the right layout
  based on usage without redundant transitions.
* Cube textures are now supported.
* Mipmapping has been reworked to correct image layout errors. With the new
  texture layout transition management, blit passes should be a whole lot easier
  to read and reason about.
* Allocator allocations are named using Vulkan debug utilities and the allocator
  (VMA). Comes in handy when chasing leaks. All of which are chased down.
* Left some handy utilities in there to debug resource leaks after context
  shutdown.  These are validation errors.
* Debug groups are pushed around render pass command encoding as well as the
  entire pass contents. This mimics the behavior of the Metal backend and it
  should be easy to map traces using both backends in Xcode and RenderDoc.
* Command buffer submission allows for tracking the life cycles of all resources
  referenced in the command stream and ensuring that the objects stay alive till
  past the submission of the command buffer. All use-after-free issues due to
  this class of issue have been chased down.
* Command pools are now context global instead of being created per pass.
* Descriptor pool are now context global instead of being created per pass.
  Individual descriptor types are now reference counted and returned to the pool
  when not needed. The pool is still fixed size though (and hence relatively
  large).
* All instances of global waitIdle on the device are removed during normal
  operation. The only times a waitIdle may happen is during swapchain recreation
  and context destruction.
* Swapchain adapt to them going out of date with the underlying surface and
  seamlessly resize as necessary on the next drawable acquisition.
* Playgrounds are resizable.
* Pipeline front face and cull modes are respected.
* Clears for all attachments are respected.
* Maximum textures sizes supported on the device are respected instead of
  hardcoding the minimum Vulkan requirement.

Fixes https://github.com/flutter/flutter/issues/112388
Fixes https://github.com/flutter/flutter/issues/112648
Fixes https://github.com/flutter/flutter/issues/112647 and a few other issues...
2023-02-27 21:14:06 -08:00
Xilai Zhang
067d157989 [gn + codesign] add android artifact metadata to legacy build target (flutter/engine#39696)
[gn + codesign] add android artifact metadata to legacy build target
2023-02-28 00:06:46 +00:00
Jaeheon Yi
203ba859ed [fuchsia] Avoid log spam (flutter/engine#39862)
[fuchsia] Avoid log spam
2023-02-27 21:55:15 +00:00
gaaclarke
e52501822b Turned off wide gamut color pixel format for the simulator since it (flutter/engine#39825)
Turned off wide gamut color pixel format for the simulator
2023-02-27 18:19:14 +00:00
yaakovschectman
ae5f401e8c Unregister the FlutterWindowsView on its destruction (flutter/engine#39824)
* Test view destruction

* Test engine view set to nullptr

* Formatting
2023-02-24 14:35:47 -05:00
Jim Graham
0fa8cbec8a Create DlCanvas interface and implement with DisplayListBuilder and SkCanvasAdapter (flutter/engine#39762)
* Create DlCanvas interface and implement with DisplayListBuilder and SkCanvasAdapter
2023-02-23 22:09:35 -08:00
Tong Mu
dafb738c0a Remove surface check when querying ExternalViewEmbedder (flutter/engine#39803) 2023-02-23 13:51:15 -08:00
luckysmg
7d62bf9aef [iOS][Text Input] Avoid crash when its UIViewController.view is nil. (flutter/engine#39768)
* [iOS] Avoid handle method calls when host UIViewController.view is nil.

* Modify code.

* ++
2023-02-23 02:46:06 +00:00
Jason Simmons
f2c5edb7fc Fix a race in ShellTest.PushBackdropFilterToVisitedPlatformViews (flutter/engine#39798)
Fixes https://github.com/flutter/flutter/issues/121096
2023-02-22 22:08:21 +00:00
Jim Graham
1cf1c0e8d8 save/restore around clipping the (potentially cached) frame canvas (flutter/engine#39797) 2023-02-22 21:41:37 +00:00
chunhtai
ef7d53ae51 Add more log when receiving semantics node not part of update (flutter/engine#39777) 2023-02-22 10:38:42 -08:00
Chris Bracken
827671aaef [common] Use FML macro to prevent copy/assignment (flutter/engine#39786)
Rather than explicitly delete the copy constructor and operator=, use
the standard FML_DISALLOW_COPY_AND_ASSIGN macro used elsewhere across
the codebase. Also ensure that files using this macro #include the
correct FML header directly, rather than relying on a transitive
include.

No test changes/additions since this patch introduces no semantic
changes.
2023-02-22 09:50:06 -08:00
hellohuanlin
a0e967921b [platform_view] fix overlapping platform view not touchable (flutter/engine#39527)
* [platform_view]fix overlapped platform view not touchable

* scenario test

* nit

* actually fix todo
2023-02-21 23:53:20 +00:00
gaaclarke
4be4a44534 Started using bgr10_xr for opaque surfaces. (flutter/engine#39727)
* Started using bgr10_xr for opaque surfaces.

* bdero feedback
2023-02-21 23:31:01 +00:00
Robert Ancell
7d854f318f Fix documentation of FlEngineOnPreEngineRestartHandler (flutter/engine#39759) 2023-02-21 19:02:16 +00:00
Chris Bracken
3a54a69dc9 [Windows] Mark move-only classes as such (flutter/engine#39738)
Applies the FML_DISALLOW_COPY_AND_ASSIGN to non-POD types in the Windows
embedder.

No new tests since no semantic change. Only has the compile-time effect
of preventing copying of classes intended to be move-only.
2023-02-21 18:06:59 +00:00
Chris Bracken
1d4e36274f [macOS] Mark move-only classes as such (flutter/engine#39734)
Applies the FML_DISALLOW_COPY_AND_ASSIGN to non-POD types in the macOS
embedder. Specifically the following three accessibility-related
classes:
* FlutterPlatformNodeDelegateMac
* FlutterTextPlatformNode
* AccessibilityBridgeMac

No new tests since no semantic change. Only has the compile-time effect
of preventing copying of classes intended to be move-only.
2023-02-17 17:18:35 -08:00
Chris Bracken
2b185ea8d8 [linux] Eliminate mirrors support (flutter/engine#39701)
Support for using dart:mirrors has been deprecated for nearly two years.
this removes support for enabling mirrors from the embedder as
documented in the deprecation comment. This was primarily added as a
workaround for an internal tooling usecase, which no longer exists.

Issue: https://github.com/flutter/flutter/issues/120924
2023-02-17 09:37:03 -08:00
Chris Bracken
63fbaec5b1 [macOS] Eliminate mirrors support (flutter/engine#39694)
Support for using dart:mirrors has been deprecated for nearly two years.
this removes support for enabling mirrors from the embedder as
documented in the deprecation comment. This was primarily added as a
workaround for an internal tooling usecase, which no longer exists.

Issue: https://github.com/flutter/flutter/issues/120924
2023-02-16 17:23:38 -08:00
Loïc Sharma
a9e12287f6 [dart:ui] Introduce PlatformDispatcher.implicitView (flutter/engine#39553)
This introduces `PlatformDispatcher.implicitView`, a low-level primitive for the framework's bootstrapping. Most code, including the framework after bootstrapping, will use `View.of(context)` instead of this new API. This new primitive will let us deprecate the `window` global.

Goals:

1. **Enable multi-window**. The `PlatformDispatcher.implicitView` is nullable. If `null`, the app must create a window to get a view it can draw into.
2. **Backwards compatibility**. For "single window" apps, `PlatformDispatcher.instance.implicitView` should behave as similar to `window` as possible.
    1. The `PlatformDispatcher.instance.implicitView.viewId` should be `0`.
    1. The `PlatformDispatcher.instance.implicitView` must be available synchronously at root isolate startup. This allows the framework to determine if it can make single window assumptions at startup.
    2. The `PlatformDispatcher.instance.implicitView` reference must not change after startup: if it is null at startup, it must always be null; if it is non-null at startup, it must always be non-null. If "single window" app enters headless mode, the implicit view must remain non-null.

In the future, the embedder will control whether an implicit view is created: mobile & legacy desktop apps will have an implicit view, multi-window desktop apps won't have an implicit view. This requires updating the engine's embedder API and is out-of-scope for this change. For now, all apps will have an implicit view.

Part of https://github.com/flutter/flutter/issues/120306
2023-02-16 16:32:14 -08:00
Matej Knopp
0a6f4a106e [macOS] Implement platform view mutators (flutter/engine#38699)
* [macOS] Implement platform view mutators

* Add FlutterMutatorViewTest

* Move private declaration to test
2023-02-16 22:32:17 +00:00
Chris Yang
7e60a47eea test (flutter/engine#39630)
more comments
2023-02-16 20:26:16 +00:00
Rulong Chen(陈汝龙)
4fb5044193 Uses int64_t instead of int for the |view_id| parameter. (flutter/engine#39618) 2023-02-16 20:20:15 +00:00
Jenn Magder
6cf3c90e27 Delete dead statusBarPadding iOS code (flutter/engine#39682) 2023-02-16 19:07:03 +00:00
Chris Bracken
a27da69cbd [macOS] Improve TextInputPlugin test readability (flutter/engine#39664)
This just extracts arguments to the TextInputClient.setClient async
method call into an NSDictionary local to reduce the deep
indentation of the formatted code.

While the bulk of these calls are identical and could be extracted to a
utility function, or a class extension method like
`handleDefaultSetClientCall`, the point of these tests is to exercise
FlutterTextInputPlugin, and the message protocol over the channel are
precisely what's  being tested, so it makes sense to keep these
explicit.

Followup patch to https://github.com/flutter/engine/pull/39632.

Issue: https://github.com/flutter/flutter/issues/120252
2023-02-16 01:20:08 +00:00
LouiseHsu
a63ba37c86 Revert "Revert "Add support for double tap action from Apple Pencil 2 (#39267)" (#39607)" (flutter/engine#39637)
This reverts commit f112c452b80012e456f9ce41deb3009010fe2336.
2023-02-15 20:00:26 +00:00
gaaclarke
6957ed75ed Added wide gamut colors to offscreen buffers (flutter/engine#39482)
* Added wide gamut support for offscreen buffers.

* bdero
2023-02-15 17:02:16 +00:00
Chris Bracken
ba3492c50a [macOS] Set textfield autofill type (flutter/engine#39632) 2023-02-15 09:01:39 -08:00
Kaushik Iska
4beb3bd963 [impeller] Refactored backend specific feature checks to capabilities (flutter/engine#39598)
part of https://github.com/flutter/flutter/issues/120498
2023-02-14 14:19:38 -05:00
Jason Simmons
239f32f794 Fix a flake in EmbedderTest.CompositorRenderTargetsNotRecycledWhenAvoidsCacheSet (flutter/engine#39596)
The test assumes that the fixture app has scheduled a specific number
of frames.  The fixture should stop scheduling after that point.

See https://github.com/flutter/flutter/issues/106589
2023-02-14 19:10:33 +00:00
Chris Yang
3752de518f Revert "[ios_platform_view] MaskView pool to reuse maskViews." (flutter/engine#39608)
* Revert "Revert "Revert "[ios_platform_view] MaskView pool to reuse maskViews. (#38989)" (#39490)" (#39498)"

This reverts commit d1a1fc6b9005519f7b9c09330a5f30d9c974c35a.

* fix build error
2023-02-14 02:14:33 +00:00
Jonah Williams
f112c452b8 Revert "Add support for double tap action from Apple Pencil 2 (#39267)" (flutter/engine#39607)
This reverts commit adb83f7d563aaaa44148f7b6a6c76846feb17cb3.
2023-02-14 02:04:06 +00:00
LouiseHsu
adb83f7d56 Add support for double tap action from Apple Pencil 2 (flutter/engine#39267)
* working commit

* some clean up

* white space fixes

* whitespace

* remove unused import

* Addressing PR comment, fix tests, update touch packet on Andriod

* formatting n whitespace again

* add new field to web ui pointer.dart

* update test

* whitespace

* fix test

* PR comments

* fix test

* whitespace

* fix test by factoring out logic into helper function

* whitespace

* fix malformed string

* pr comments

* fix type issue

* sigh whitespace

* revert test changes :)

* pr comments + separate out tests

* extra space

* change test name
2023-02-13 21:52:45 +00:00
Tong Mu
0c61f95c3f Reland [macOS] Make FlutterEngine support multiple views (flutter/engine#39576) 2023-02-13 10:21:53 -08:00
Jason Simmons
5f09e0fdf0 Remove Libtxt and Minikin (flutter/engine#39499) 2023-02-13 17:16:04 +00:00
gaaclarke
f51ea3b01f [Impeller] Adds wide gamut support for iOS. (flutter/engine#39111)
* Implemented wide gamut images for iOS

Moved the surface to an extended range color format.

* wrong gamma but default pixel format set to bgra10_xr

* BGR10_XR add

* format

* updated todos

* updated todo with information about pixel formats

* switched logic for determining if we have a wide gamut image

* cleaned up gamut math to match style and linked source

* made the color attachment pixel format match the surface

* updated vulkan format switch

* removed comment

* added enable disable switch

* moved default to bgr10 for now since there is a bug where someone is still reading this, msaa?

* fixed the decoder settings to make sure we don't lose wide gamut colors

* fixed stored srgb gamut variable

* fixed false lint

* updated test

* added ability to grab the surface data for tests

* made the screenshot utility return the format

* added width and height to the platform channel payload

* fixed a couple of broken targets

* moved back the default pixel buffer format

* cleanup and add docstrings

* made the surfacedata feature only available in debug builds

* added decoding unit test

* fixed objc tests

* turned off by default

* bdero feedback1

* bdero2

* bdero3

* fixed merge issue

* removed using std::shared_ptr
2023-02-11 00:08:20 +00:00
Chris Bracken
93ef23fca0 [macOS] Add XCode marks for TextInputPlugin (flutter/engine#39550)
Adds marks to cleanly separate the sections of TextInputPlugin when
viewing in XCode and other IDEs that recognise #pragma mark. This file
is getting pretty long.

No tests since this is a cleanup with no functional changes.
2023-02-10 23:46:07 +00:00
Justin McCandless
2e0bee3e44 Revert "Remove deprecated TextInputClient scribble method code" (flutter/engine#39516)
Fixes the scribble feature (iPad handwriting input via Apple Pencil).
2023-02-10 11:48:43 -08:00
Tong Mu
9b1a97cba6 Revert "[macOS] Make FlutterEngine support multiple views (#37976)" (flutter/engine#39536) 2023-02-10 10:18:41 -08:00
Brandon DeRosier
4d586c0346 Add Animated PNG demuxer (flutter/engine#31098) 2023-02-09 22:34:05 -08:00
Callum Moffat
a367fdc132 Fix position of BackdropFilter above PlatformView (flutter/engine#39244)
* Fix position of BackdropFilter in PlatformView

* Add check of PushFilterToVisitedPlatformViews
2023-02-09 23:58:28 +00:00
Rulong Chen(陈汝龙)
97d65c8a45 [ios] Convert int in Dart to long long in Objective-C. (flutter/engine#39331)
For native targets, an `int` in Dart maps to a signed 64-bit integer representation.
2023-02-09 23:01:22 +00:00
Tong Mu
9aeba94a67 [macOS] Make FlutterEngine support multiple views (flutter/engine#37976)
* Rebase all

* Do not remove views on hot restart

* Remove log, fix doc

* Apply suggestions from code review

Co-authored-by: Loïc Sharma <737941+loic-sharma@users.noreply.github.com>

* getDefaultView

* postpone deprecation. Add TODO

* Apply suggestions from code review

Co-authored-by: Loïc Sharma <737941+loic-sharma@users.noreply.github.com>

* Change to single

* Update FlutterEngine.h

* Update FlutterEngine_Internal.h

---------

Co-authored-by: Loïc Sharma <737941+loic-sharma@users.noreply.github.com>
2023-02-09 22:58:19 +00:00
Loïc Sharma
f5f5854e7f [Windows] Prepare keyboard & text input plugins for multi-view (flutter/engine#39464)
* Start

* Add keyboard reset hook

* Update comment

* Format
2023-02-09 22:25:59 +00:00
Matej Knopp
7c8036349d Reland "[macos] Move TextInputPlugin outside of visible area" (flutter/engine#39194) 2023-02-09 21:08:48 +00:00
yaakovschectman
3a963aaf6a Enable UIA in Window (flutter/engine#39513)
* Enable UIA

* Unit test getobject

* Formatting

* Formatting

* Formatting

* Formatting
2023-02-09 15:04:07 -05:00