It wasn't taking padding into account when deciding which children were
visible. I modeled the solution off of the way ScrollableList handles
this.
Fixes https://github.com/flutter/flutter/issues/5522
* Added OverscrollIndicatorEdge et al
* RefreshIndicator only clamps its scrollable edge
* added a test
* Updated the test
* fixed lint-os
* fixed a typo
* Scrollable should restore its viewport dimensions when it reappears
* removed an accidental commit
* updated per review feedback
Previously, pumpWidget() would do a partial pump (it didn't trigger
Ticker callbacks or post-frame callbacks), and pump() would do a full
pump. This patch brings them closer together. It also makes runApp run a
full actual frame, rather than skipping the transient callback part of
the frame logic. Having "half-frames" in the system was confusing and
could lead to bugs where code expecting to run before the next layout
pass didn't because a "half-frame" ran first.
Also, make Tickers start ticking in the frame that they were started in,
if they were started during a frame. This means we no longer spin a
frame for t=0, we jump straight to the first actual frame.
Other changes in this patch:
* rename WidgetsBinding._runApp to WidgetsBinding.attachRootWidget, so
that tests can use it to more accurately mock out runApp.
* allow loadStructuredData to return synchronously.
* make handleBeginFrame handle not being given a time stamp.
* make DataPipeImageProvider.loadAsync protected (rather than private),
and document it. There wasn't really a reason for it to be private.
* fix ImageConfiguration.toString.
* introduce debugPrintBuildScope and debugPrintScheduleBuildForStacks,
which can help debug problems with widgets getting marked as dirty but
not cleaned.
* make debugPrintRebuildDirtyWidgets say "Building" the first time and
"Rebuilding" the second, to make it clearer when a widget is first
created. This makes debugging widget lifecycle issues much easier.
* make debugDumpApp more resilient.
* debugPrintStack now takes a label that is printed before the stack.
* improve the banner shown for debugPrintBeginFrameBanner.
* various and sundry documentation fixes
This issue got fixed by a recent check-in, but I had a test specifically
for this incarnation so we should probably keep it just in case.
Closes https://github.com/flutter/flutter/issues/5630
Previously, if a StatefulWidget was marked dirty, then removed from the
build, then reinserted using the exact same widget under a widget under
a LayoutBuilder, it wouldn't rebuild.
This fixes that.
It also introduces an assert that's supposed to catch SizeObserver-like
behaviour. Rather than make this patch even bigger, I papered over two
pre-existing bugs which this assert uncovered (and fixed the other
problems it found):
https://github.com/flutter/flutter/issues/5751https://github.com/flutter/flutter/issues/5749
We should fix those before 1.0 though.
Fixed a bug where the size of the AnimatedCrossFade would always
start from the size of the first child, irrespective of the
initial crossFadeState argument.
1: If a route is already dismissed when it's popped, there's no point
trying to animate heroes, because it's going to be gone before the
heroes code can look at it.
2: If a hero animation finishes just as a new one is starting, we
previously blew away the state for the starting one. Now we correctly
segregate the "starting up quest" variables from the "actively ongoing
quest" variables.
The type of rejects should be List<dynamic> to match the type that
DragTarget expects. Since the function doesn't use rejects anyway,
there's no need to tighten the type.
Fixes one of the strong_mode_static_type_error errors that is currently
being ignored.
Changes in this patch:
- iOS now uses a different scrollDrag constant than Android.
- ScrollConfigurationDelegate now knows about target platforms.
- ScrollBehaviors now know about target platforms.
- RawInputLine now has to be told what platform it's targetting.
- PageableList now has a concept of target platform.
- make debugPrintStack filter its stack.
- move debugPrintStack to `assertions.dart`.
- add support for limiting the number of frames to debugPrintStack.
- make defaultTargetPlatform default to android in test environments.
- remove OverscrollStyle and MaterialApp's overscrollStyle argument. You
can now control the overscroll style using Theme.platform.
- the default scroll configuration is now private to avoid people
relying on the defaultTargetPlatform getter in their subclasses (since
they really should use Theme.of(context).platform).
- fix some typos I noticed in some tests.
- added a test for flinging scrollables, that checks that the behavior
differs on the two target platforms.
- made flingFrom and fling in the test API pump the frames.
- added more docs to the test API.
- made the TestAsyncUtils.guard() method report uncaught errors to help
debug errors when using that API.
Why this matters: If you navigate back to a page with a Scrollable that
has a nonzero scrollOffset, we will restore that scrollOffset. We clamp
the scrollOffset to the contentExtent before the first layout, before
contentExtent is updated to its proper value. Initializing contentExtent
to INFINITY effectively disables the first clamp, until we can get a
valid value from layout. Since the previous scrollOffset was valid, it
seems safe to assume it's still valid.
BUG=https://github.com/flutter/flutter/issues/4883
BUG=https://github.com/flutter/flutter/issues/4797
This also required changing the AnimationController state transition
logic to signal completion of the animation during the tick that
finishes the simulation.
Fixes https://github.com/flutter/flutter/issues/3675