ASL was deprecated in iOS 10 and started causing SIGPIPE issues in iOS
10.3. Under the iOS 8 SDK, syslog() stopped working as of iOS 10.3
devices, with the result that ASL stdout/stderr forwarding was the only
means of logging. The engine now builds against the iOS 10 SDK, with
deployment target of iOS 8. Under this SDK, syslog() works correctly
across all supported OS versions.
NOTE: This is a temporary fix to get developers unblocked. While this
does fix the SIGPIPE issue and put iOS logging on par with the Android
solution, the intent is to move to a dedicated communication channel
with flutter_tools that isn't log-based.
* Revert "Enable line join styles and miter limit. (#3777)"
This reverts commit cafd4b93a06b6d327f1bc59e296bf2c618eb34e4.
* Revert "Revert "Update switches to use StringView." (#3784)"
This reverts commit 5ffa5ef3a6b2c8689c7d12cd67b6823ba25783a5.
* Revert "Initial integration of libtxt with Flutter alongside Blink. (#3771)"
This reverts commit b4a9f9c6d5008f677400826dfa3a0ab30de3db23.
* Add support for join types and miter limits.
* Fix miter limit data type.
* Adding some clearer documentation to painting.dart
* Clarifying more documentation.
* Code review changes
* Fixed debug printing of stroke width and miter limit
* Adding missing periods at the ends of sentences.
* Run Flutter on iOS and Android with color correct Skia (#3716)
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
Eliminates logging to stdout on Android -- now using __android_log_print
only.
Eliminates logging to syslog on iOS -- now writing to stdout with the
existing ASL redirection (from platform_mac.mm) only. syslog() wasn't
ever picked up in logs.
This patch is a pre-factoring change before swapping out iOS engine
logging to a flutter-specific mechanism.
**This is a breaking change on iOS**
Previously, the `paused` state was entered when the application resigned
active status. `inactive` now maps to this status. `paused` now maps to
an app that has been backgrounded.
`inactive` is currently emitted on iOS only and corresponds to iOS's
foreground inactive state.
Current state transitions are:
`resumed` <--> `inactive` <--> `paused`
suspending is currently emitted on Android only and corresponds to the
transition to Android's stopped state.
Current state transitions are:
`resumed` <--> `paused` --> `suspending` --> `resumed`
These transitions may change in future.
Previously, it was a static. Doesn't have much effect in practice because we
only use this microtask queue for main isolates, which exist on a single
thread.
* Remove the Point class.
* Add Size.contains and Rect.translate for consistency
* Make Offset and Size compare == with subclasses.
Without this we would break the _DebugSize hack.
* Fix copy/pasta
* Fix the examples in the engine repo