560 Commits

Author SHA1 Message Date
Emmanuel Garcia
b716cbba71
Reland unobstructed platform views (#17336) 2020-03-27 16:39:29 -07:00
Brian Osman
662e7804f4
Guard SkCanvas bitmap virtuals for deprecation and removal (#17371) 2020-03-27 13:28:03 -04:00
Chinmay Garde
67e66f7c81
Disable ShellTest.OnServiceProtocolGetSkSLsWorks. (#17367)
Re-enabling tracked in https://github.com/flutter/flutter/issues/53399.
2020-03-27 01:10:15 -07:00
liyuqian
b3075b3091
Rename GPU thread to raster thread in code comments (#17329)
1. Simple "GPU thread" to "raster thread" replacement.

2. Regex replace "GPU([\n\r\s]+//+ thread)" with "raster$1".

3. Regex replace "// gpu$" with "// raster".

4. Simple test change.

5. Run ci/format.sh
2020-03-25 22:49:59 -07:00
Emmanuel Garcia
b235233e9d
Revert unobstructed platform views (#17326) 2020-03-25 14:36:10 -07:00
Kaushik Iska
f1d8026637
[metrics] Record the frame target time on the layer tree (#17281)
This lets us measure stats on when the frame was
scheduled to be rendered vs when it finished rasterizing.

Note: This isn't propagated to the FrameTimings struct yet,
that is to be followed.
2020-03-24 22:00:21 -07:00
liyuqian
bb35963050
Add service protocol to get SkSLs (#17300)
Fixes https://github.com/flutter/flutter/issues/53114
2020-03-24 21:42:12 -07:00
Chinmay Garde
518c9e09cc
Remove checks for the always true using_fuchsia_sdk flag in all GN files. (#17261) 2020-03-23 18:31:02 -07:00
Emmanuel Garcia
f5d25da83c
Reland: Implement unobstructed Platform Views on iOS (#17237) 2020-03-20 18:58:55 -07:00
Emmanuel Garcia
70f6d18bfa
Revert "Implement unobstructed Platform Views on iOS (#17049)" (#17233)
This reverts commit 2627634be807a28f4d56c5d7cd878c3ff6ce07ac.
2020-03-20 14:46:09 -07:00
Emmanuel Garcia
2627634be8
Implement unobstructed Platform Views on iOS (#17049) 2020-03-20 12:38:58 -07:00
Chris Yang
2d42c74a34
Replace Pipeline's ProduceToFront with ProduceIfEmpty to handle thread merging. (#17122) 2020-03-20 11:04:47 -07:00
Jonah Williams
857859f801
Remove unused PackagesUri rpc param in OnServiceProtocolRunInView (#17195)
This is not actually used by hot reload since we've switched to compilation from kernel.
2020-03-18 13:41:41 -07:00
gaaclarke
fddb0c272e
Made it so you can whitelist what events you want to listen to (#17108) 2020-03-16 11:00:03 -07:00
Brian Osman
cf2424bbd2
Canvas: Remove some unused virtuals, and prepare for signature change (#17135)
* Canvas: Remove some unused virtuals, and prepare for signature change

* Better vertices fix

* Add empty placeholders for old signature
2020-03-13 15:25:01 -04:00
Nathan Rogers
29b455d850
[fuchsia] Change vsync trace name back to "vsync callback" on Fuchsia (#17118)
Fuchsia benchmarks depend the name being precisely "vsync callback".
Since this is causing immediate build issues, change it back to "vsync
callback" on Fuchsia.  Stronger testing for this in the long run is
currently under discussion.

b/150902962
2020-03-12 14:57:50 -07:00
Chinmay Garde
a37560a074
Use the standard [[nodiscard]] attribute instead of an FML macro. (#17100) 2020-03-11 13:36:01 -07:00
Chinmay Garde
17e07c537e
Implement asynchronous texture uploads when using the Metal backend on iOS. (#17046)
This moves the Metal `GrContext` creation utilities from `GPUSurfaceMetal` into
a separate `IOSContext` object subclass. An analogue of this object was used in
the GL regime for the management of onscreen and offscreen contexts that were
not tied to the lifecycle of the `GPUSurface`. This pattern has now been
generalized for use with all backends that need a resource context
(`IOSContextGL` and `IOContextMetal`).

The platform views controller management in the `ExternalViewEmbedder` interface
implementation was repeated three times for [Metal][metal], [OpenGL](opengl) and
[Software](software) rendering. This repetition has been removed and a single
implementation present in the base `IOSSurface` and used on all platforms.
Addition of new client rendering APIs should not affect how the engine renders
into the platform view interleaving levels.

All rendering API selection logic has been moved into a single set of utilities
in `rendering_api_selection.h`. This enables the removal of a lot of code blocks
guarded by `FLUTTER_SHELL_ENABLE_METAL`. The remaining uses of this will be
removed when unified builds are enabled.

The Metal backend now also adds traces similar to the GL backend.

The `IOGLContext` has been renamed to `IOContextGL` to be more in line with the
convention used in this library.

Fixes https://github.com/flutter/flutter/issues/41827
Adds https://github.com/flutter/flutter/issues/52150

[metal]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_metal.mm (L55)
[opengl]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_gl.mm (L95)
[software]: 1194ba2b21/shell/platform/darwin/ios/ios_surface_software.mm (L146)
2020-03-10 16:01:53 -07:00
Chinmay Garde
bcefcdb880
Use the ELF loader to setup AOT symbols in benchmark runner. (#17051)
We no longer package AOT artifacts as discrete blobs. The portable ELF loader
from the testing library may be used instead.

Fixes https://github.com/flutter/flutter/issues/52263
2020-03-10 12:28:24 -07:00
Kirill Nikolaev
7381ca8ddf
Avoid generating VSYNC trace events from Flutter common code. (#16248)
Chrome Trace viewer treats events labeled "VSYNC" as special and highlights them (when the "Highlight Vsync" checkbox is enabled). Ideally VSYNC events are generated by the host system at their source. System VSYNC events are indeed present in full-system systraces. Flutter-level traces (as seen in Observatory/Flutter devtools) do not contain the system VSYNC events, so we rely on the engine to generate them (as close to where they would be generated by the system ideally).

Currently the common (platform-independent code) generates VSYNC events at the time when the UI thread starts processing a frame. This has two drawbacks:
1. The traces are generated with a delay (we wait for the callback to be have been scheduled on the UI thread instead of tracing as soon as the system notified us.
2. When inspecting system-wide traces we'll have both the system and the Flutter app (or potentially multiple Flutter apps) generate VSYNC events at the same time. This confuses both the developers and the trace viewer.

This change moves the VSYNC event generation to the platform-specific embedder implementations:
1. On Android/iOS we always generate the VSYNC event since Android/iOS developers use Flutter tools to debug the apps.
2. On Fuchsia we do not generate VSYNC events since the systraces always contain them.
3. In the Embedder wrapper we don not generate VSYNC events and rely on the actual embedder to do this in a way appropriate for the target system.
2020-03-05 16:59:43 +01:00
Dan Field
888a62cf22
Revert "Enable lazy-async-stacks by-default in all modes (#16556)" (#16781)
This reverts commit fdabcaddf45deaf93a5238c99c2acbeb25a3a027.
2020-02-24 20:04:40 -08:00
Chinmay Garde
92abb22c64
Reland "Lift restriction that embedders may not trample the render thread OpenGL context in composition callbacks." (#16711)
This reverts commit ef9e7b1a1365c07ab0df2e2016c4442c3963c2c7 with the following changes to accommodate an embedder for whom the original optimizations caused issues:

* Ensure stable order in the backing stores presented to the embedder. This is a pessimization that will be reverted when the embedder migrates. Tracked in  https://github.com/flutter/flutter/issues/51228
* Forego the optimization where the unused layers would be collected before allocation of new layers needs to happen. This is a pessimization that will be reverted when the embedder migrates. Tracked in  https://github.com/flutter/flutter/issues/51229

More context in b/146142979.
2020-02-24 11:48:32 -08:00
George Wright
8eb727ec3d
Flush the SkCanvas when submitting a frame in ShellTestPlatformViewVulkan::OffscreenSurface (#16717) 2020-02-20 15:18:36 -08:00
freiling
bc4a27fc2f
[shell tests] Integrate Vulkan with Shell Tests (#16621)
This change creates a test only implementation of flutter::Surface backed by an
offscreen Vulkan GrContext. Much of the code in this test Surface was lifted
from flutter::VulkanWindow which I was unable to use without extricating it
from the VkSurface/VkSwapchain code which we do not want to use in offscreen
tests. I would recommend refactoring VulkanWindow to separate GrContext
creation and VkSwapchain creation in order to promote greater code reuse
between onscreen and offscreen vulkan paths.

This change is excersised thoroughly by the shell tests and was manually
tested against these tests on Fuchsia on Intel.
2020-02-20 11:37:00 -08:00
Martin Kustermann
fdabcaddf4
Enable lazy-async-stacks by-default in all modes (#16556)
This was already enabled by-default in AOT mode in [0] - which made the
gen_snapshot invocations use "--lazy-async-stacks --no-causal-async-stacks".

See go/dart-10x-faster-async for more information.

[0] https://github.com/flutter/flutter/commit/347823234fd
2020-02-20 18:31:26 +01:00
Chinmay Garde
ef9e7b1a13
Revert "Lift restriction that embedders may not trample the render thread OpenGL context in composition callbacks. (#16653)" (#16674)
This reverts commit 110c1c9adf0f580d16c8252e3b37992af93e9cea.
2020-02-18 18:59:21 -08:00
Chinmay Garde
110c1c9adf
Lift restriction that embedders may not trample the render thread OpenGL context in composition callbacks. (#16653)
During the implementation of custom compositor integration, the embedder gets
callbacks on the render thread to prepare render targets (framebuffers,
textures, etc) for the engine to render into, callbacks to present these render
targets along with platform managed contents, and, callbacks to collect render
targets once they can no longer be recycled by the engine in subsequent frames.
During these callbacks, the engine mandates the OpenGL state on the render
thread be preserved. This restriction has been the source of hard to isolate
issues where the embedder trampled on the OpenGL bindings state in the callback
but failed to restore state before control went back to the engine. Due to the
nature of the OpenGL API, such errors are easy to make and overlook. This patch
lifts the restriction from the embedder. Embedders may now freely work with the
OpenGL state in custom compositor callbacks and the engine will make sure to
disregard OpenGL bindings when control flows back to it.

Disregarding current OpenGL state has a certain performance penalty and the
majority of this patch handles refactoring various engine embedder components
such that this happens only once per frame. The most trivial version of this
patch would reset context bindings on every transition of control flow from the
embedder to the engine. However, that naive approach would have necessitated
more than 50 binding resets in existing unit-test cases (depending on the number
of platform view interleaving levels and render target recycling hit rates). In
this implementation, bindings will be reset only once per frame and this does
not depend on the number of platform views in the scene.

The majority of this patch is a refactoring of engine subsystems used in
`ExternalViewEmbedder::SubmitFrame` which is thoroughly documented with each
opportunity for the embedder to invalidate OpenGL state tagged.

The refactoring also enables the implementation of the following optimizations
to engine behavior which should aid in reducing the memory needed for the
creation of render targets. These optimization include:
* The engine will only ask the embedder for render targets in which it expects
  to render into. This was a quirk in the way in which root and non-root render
  targets were handled. The engine could require the embedder to create a render
  target but then realize it didn’t have anything to render into it. In the
  presentation callback, it would skip that render target. But the embedder
  still had to allocate that extra render target. This will no longer be the
  case and should reduce memory use.
* The engine may now skip always realizing (via the embedder render target
  creation callback) and presenting the root render target. This was also a side
  effect of the same quirk. Previously, the engine would always ask the embedder
  to present the root render target even if it was empty. Since this is no
  longer the case, few render targets should be allocated which will reduce
  memory consumption.
* The engine will now ask the embedder to collect unused render targets before
  it asks it to create new ones. The previous behavior was to ask the embedder
  for new targets and then collect old ones. This would cause spikes in memory
  use when the size of the render targets would change. These memory use spikes
  should now be troughs.
* The previous render target cache also considered the platform view ID in cache
  viability considerations (instead of just the size of the render target). This
  was a bug which has been fixed. This should lead to better cache utilization
  in some situations.

These optimizations are now codified in unit-tests and the updated test
expectations are a result of these optimizations now being in place.

* Fixes https://github.com/flutter/flutter/issues/50751
* Fixes https://github.com/flutter/flutter/issues/46911
* Fixes https://github.com/flutter/flutter/issues/43778
* Fixes b/146142979
2020-02-18 12:51:49 -08:00
George Wright
400ed7cebc Revert "[shell tests] Integrate Vulkan with Shell Tests"
This reverts commit 594f6608276cbcb7be2b89defcfb6eef03321fad.
2020-02-14 13:02:38 -08:00
Forrest Reiling
594f660827 [shell tests] Integrate Vulkan with Shell Tests
This change creates a test only implementation of flutter::Surface backed by an
offscreen Vulkan GrContext. Much of the code in this test Surface was lifted
from flutter::VulkanWindow which I was unable to use without extricating it
from the VkSurface/VkSwapchain code which we do not want to use in offscreen
tests. I would recommend refactoring VulkanWindow to separate GrContext
creation and VkSwapchain creation in order to promote greater code reuse
between onscreen and offscreen vulkan paths.

This change is excersised thoroughly by the shell tests and was manually
tested against these tests on Fuchsia on Intel.
2020-02-14 12:56:16 -08:00
George Wright
c477c06446
Enable verbose logging for shell unittests on Fuchsia (#16526) 2020-02-10 14:39:03 -08:00
George Wright
d2aab27b4f
Enable shell_unittests on Fuchsia with Vulkan dependencies. (#16376)
This also adds a dependency on SwiftShader's Vulkan frontend.
2020-02-06 15:07:01 -08:00
stuartmorgan
9ad81dae16
Wrap strdup to use compliant name on Windows (#16372)
A number of POSIX methods were renamed on Windows to match standards
requirements, giving deprecation warnings when calling strdup on Windows.
This adds a wrapper, to allow calling _strdup on Windows instead.

Part of #16256
2020-02-05 22:32:56 -08:00
Jonah Williams
7e1d1440a3
Expose enable-service-port-fallback switch (#16366) 2020-02-04 12:00:58 -08:00
Chinmay Garde
f7b78e001d
Remove all uses of the redundant flutter_root variable. (#16311)
This was only necessary when the Engine had to build in multiple buildroots
where the sources where checked out at different paths relative to the
buildroot. This is no longer the case and there are already cases GN rules
have been written that mix and match variable usage with the direct
specification of the path to the Flutter sources relative to the sole buildroot.
2020-01-31 21:49:48 -08:00
Chinmay Garde
dffe3fb276
Isolate and move common portable ELF loading from fixtures into //flutter/testing. (#16305)
Also update all known test harnesses to use this and fixes the broken shell_unittests harness.

Fixes https://github.com/flutter/flutter/issues/49853
2020-01-31 12:52:00 -08:00
George Wright
6b8c150639
Use static constexpr for iphone_xs_times (#16264) 2020-01-31 10:04:39 -08:00
Jonah Williams
020222ddd0
Allow --enable-service-port-fallback as a whitelisted arg (#16167) 2020-01-29 09:17:45 -08:00
Chinmay Garde
c5329ef5c4
Allow embedders to schedule a callback on all engine managed threads. (#15980)
`FlutterEnginePostCallbackOnAllNativeThreads` schedule a callback to be run on
all engine managed threads. The engine will attempt to service this callback the
next time the message loops for each managed thread is idle. Since the engine
manages the entire lifecycle of multiple threads, there is no opportunity for
the embedders to finely tune the priorities of threads directly, or, perform
other thread specific configuration (for example, setting thread names for
tracing). This callback gives embedders a chance to affect such tuning.

Fixes flutter/flutter#49551
Fixes b/143774406
Fixes b/148278215
Fixes b/148278931
2020-01-27 13:49:39 -08:00
Chinmay Garde
276481c4d3
Move tonic into //flutter/third_party. (#15895)
Tonic used to be used by multiple consumers outside of Flutter Engine. Due to
this, it has an unnecessary abstraction layer as well as utilities duplicated in
FML and other engine subsystems. The sole user of Tonic is now the Flutter
Engine. It is intended that the Flutter Engine team now owns this subsystem,
remove unnecessary utilities and document the headers. This is the first step in
the transition. No history is being imported as the initial history was already
lost in the transition of this component to fuchsia.googlesource. As this
component was unmaintained there, I could see no additional value in importing
the history of the patches there.

No functional change. Just moved the repo from //third_party to
//flutter/third_party and updates GN refs.
2020-01-25 17:01:56 -08:00
George Wright
abdf4bde63
Refactor ShellTest to allow for different ShellTestPlatformViews (#15972)
This paves the way for us to have shell_unittests backed by different rendering APIs (e.g. OpenGL, Vulkan, Metal).
2020-01-24 13:29:12 -08:00
Dan Field
89f3471fa7
the the fix (#15973) 2020-01-24 12:43:32 -08:00
Brian Osman
14fefe31ce
Implement new SkCanvas virtuals in testing canvases (#15893) 2020-01-22 15:52:46 -05:00
Nathan Rogers
c561e610b1
[fuchsia] Support Skia tracing arguments (#15745)
When running on Fuchsia, respect the argument values that Skia passes
into the Flutter implementation of the |SkEventTracer| interface.

Bug: https://github.com/flutter/flutter/issues/48864
2020-01-21 10:00:11 -08:00
Kirill Nikolaev
348805107f
Add --lazy_async_stacks to the set of whitelisted VM flags. (#15602)
This flags was added in d5dbf10672.
2020-01-15 19:21:08 +01:00
chunhtai
7a27e75c67
Add shell api to set default for windows data (#14002) 2020-01-08 19:36:10 -08:00
Kaushik Iska
f2dbeb8aa7
Reland Wire up Opacity on Fuchsia (#14559)
This reverts commit 6ea69a0d4339dd153899bb6c299689f1dd43329d.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b930ebf552bc7dbd678a35ee6a129c39.
2019-12-18 16:05:38 -08:00
Kaushik Iska
6ea69a0d43
Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (#14543)
This reverts commit d117ac979c28363a0a6b02d4a54945212a88b6f9.
2019-12-18 10:29:47 -08:00
Gityuan
86456e1ee6 Support timeline can enabled in release mode (#14521) 2019-12-17 13:40:50 -08:00
Gary Qian
9b369ad197
Rename 'test_vsync_waiters' to 'vsync_waiters_test' for consistency. (#14519) 2019-12-18 04:32:03 +09:00
Chinmay Garde
5f9e558a98
Forward low memory notifications from the shell to DartVM. (#14517) 2019-12-16 16:55:08 -08:00