3051 Commits

Author SHA1 Message Date
Jim Graham
e3b02a68ec Add tracing of the number of frames in flight in the pipeline. (flutter/engine#11423) 2019-08-23 16:50:03 -07:00
Dan Field
e8b91f6bb2 Platform View implemenation for Metal (flutter/engine#11070) 2019-08-23 16:15:41 -07:00
Chinmay Garde
7132a8a12d Avoid root surface acquisition during custom composition with software renderer. (flutter/engine#11394)
Uses the same technique used during OpenGL composition to elide root surface access. The refactoring of this approach is tracked in https://github.com/flutter/flutter/issues/38466

Fixes https://github.com/flutter/flutter/issues/39009.
2019-08-23 13:52:06 -07:00
Chinmay Garde
05d4ab774d Remove deprecated ThreadTest::GetThreadTaskRunner and use the newer CreateNewThread API. (flutter/engine#11395)
We will end up creating fewer threads in tests.
2019-08-23 12:21:46 -07:00
Kaushik Iska
0dc2897cca Ios simulator unittests seem to not consider the full compilation unit (flutter/engine#11413)
They only reference the headers, so temporarily declaring and defining
in the header
2019-08-23 09:32:00 -07:00
Chinmay Garde
88361b8cb4 Wire up software rendering in the test compositor. (flutter/engine#11392) 2019-08-22 20:27:34 -07:00
stuartmorgan
11945dd450 Allow overriding the GLFW pixel ratio (flutter/engine#11388)
Allows a client to set a specific pixel ratio rather than using one
computed based on the screen details.

Fixes https://github.com/flutter/flutter/issues/37620
2019-08-22 16:49:23 -07:00
stuartmorgan
97e32ac140 Allow non-resizable windows in GLFW embedding (flutter/engine#11386)
Adds a flag to create non-resizeable windows.

Since the number of parameters is getting awkward, extracts
window-related parameters and engine-related parameters into structs for
clarity. This also removes some duplication in method signatures.

The window parameters struct change is also made to the C++ wrapper,
making this a breaking change for the runners.

Fixes https://github.com/flutter/flutter/issues/37623
2019-08-22 16:48:22 -07:00
stuartmorgan
d717bc38c9 Switch to an incremental runloop for GLFW (flutter/engine#11368)
Rather than running the runloop forever, have the API expose an incremental runloop. This allows clients to do other processing if they need it.

This allows for removing the odd construction of having knowledge of GTK event handling built into the library even though nothing in the library uses it; instead runner applications that use GTK plugins (such as FDE's testbed) can do that processing at the application level instead.
2019-08-22 11:39:00 -07:00
stuartmorgan
f17fc2ff83 Use of App.framework in macOS FlutterDartProject (flutter/engine#11380)
Adds initial use of App.framework in the macOS project configuration,
using that rather than the main bundle as the default Dart bundle, and
expecting flutter_resources to be located there.

This is an incremental step toward aligning with the behvaior of the iOS
version of this class.

Fixes https://github.com/flutter/flutter/issues/38363
2019-08-22 10:40:18 -07:00
Amir Hardon
33e25fa607 Include Java stack trace in method channel invocations (flutter/engine#11361) 2019-08-22 09:02:31 -07:00
Chinmay Garde
7c368ef794 Dry up fixture comparison in embedder unit-tests. (flutter/engine#11359)
No functional change. Just makes testing with fixture images easier. Adding a
whole lot more tests that use this path for the embedder surface rotation
patches. Want to land stuff in smaller chunks.
2019-08-21 16:03:38 -07:00
Tamir Duberstein
0d41194301 [lsc] Remove fuchsia.net.SocketProvider (flutter/engine#11316)
fuchsia.net.SocketProvider has been replaced with fuchsia.net.NameLookup
and fuchsia.posix.socket.Provider.
2019-08-21 07:38:25 -07:00
Emmanuel Garcia
ba08edecf1 Remove engine hash from the output artifact (flutter/engine#11330) 2019-08-21 13:27:55 +00:00
stuartmorgan
d46e7e2737 Clean up Windows and Linux build output (flutter/engine#11324)
Final portion of reworking the names of the Linux and Windows desktop build outputs.

See flutter/flutter#38589
2019-08-21 05:53:38 -07:00
stuartmorgan
59964aa29c Fix change_install_name.py to be GN-friendly (flutter/engine#11309)
change_install_name.py was operating on framework library files
in-place, which breaks GN's timestamp analysis handling since a file
can't be both an input and output of an action. As a result no-op builds
on macOS were not actually no-ops.

This changes the script to operate on an output copy, both fixing the
no-op build issue, and simplifying the GN framework construction scripts
by combining the copy step and the install-name step.

Fixes https://github.com/flutter/flutter/issues/33465
2019-08-20 21:15:42 -07:00
Chinmay Garde
288c3c01ef Migrate Embedder API documentation to Doxygen format. (flutter/engine#11255)
Fixes https://github.com/flutter/flutter/issues/38870
2019-08-20 20:20:06 -07:00
Chinmay Garde
68a6bf0c1f When using a custom compositor, ensure the root canvas is flushed. (flutter/engine#11310)
The root canvas is managed by the external view embedder when using a custom
compositor. Due to this, frame submission on the surface will not end up
flushing the same (because the surface doesn’t have it to begin with). Fixed
with tests.
2019-08-20 17:06:57 -07:00
Francisco Magdaleno
319bd2c07e [glfw] Send the glfw key data to the framework. (flutter/engine#9386) 2019-08-20 15:55:51 -07:00
stuartmorgan
e4f3ceb32c Set FlutterMacOS podspec min version to 10.11 (flutter/engine#11306)
The framework is built using 10.11 as the deployment version; update the
podspec accordingly.

See https://github.com/flutter/flutter/issues/33200
2019-08-20 14:51:16 -07:00
Jason Simmons
b7345ada3c Fix a segfault in EmbedderTest.CanSpecifyCustomTaskRunner (flutter/engine#11305)
This test queues tasks to a custom task runner that runs the tasks on the
platform thread.  After shutting down the engine, the test must wait until
these tasks are drained before the test exits.
2019-08-20 14:11:45 -07:00
Matt Carroll
9d0ff95b12 Remove dart entrypoint Intent parameter from FlutterActivity. (#38713) (flutter/engine#11239) 2019-08-19 17:21:21 -07:00
Chinmay Garde
4aa768d100 Provide a placeholder queue ID for the custom embedder task runner. (flutter/engine#11062)
This issue would only manifest when a custom task runner was being used with
a custom compositor. Both were tested separately but not together. A new
test has been added for this. We still create the GPU thread merger
unnecessarily but I can patch that later. I also cleaned up the existing
custom task runner test to not submit tasks on a dead engine as they just
log errors unnecessarily.

Filed new: https://github.com/flutter/flutter/issues/38844
2019-08-19 15:56:58 -07:00
Matt Carroll
afb3cb3f89 Notify framework to clear input connection when app is backgrounded (#35054) (flutter/engine#9498) 2019-08-19 14:12:45 -07:00
Chinmay Garde
ea84fb80da Update metal layer drawable size on relayout. (flutter/engine#11224)
This makes it so that the texture obtained by the next frame has the same dimensions as the frame being renderered.

Fixes https://github.com/flutter/flutter/issues/38754
2019-08-19 13:01:11 -07:00
Kaushik Iska
d43a5a5346 [b/139487101] Dont present session twice (flutter/engine#11222) 2019-08-19 12:03:06 -07:00
Kaushik Iska
a8139b6786 [dynamic_thread_merging] Resubmit only on the frame where the merge (flutter/engine#11075)
fixes https://github.com/flutter/flutter/issues/38735
2019-08-17 01:48:28 -07:00
Michael Klimushyn
fe1797c17e More updates to the Robolectric test harness (flutter/engine#11068)
Previously the test wasn't correctly re-building the engine when its
files changed on multiple runs of `testing/run_tests.py`. It looks like
this is because the test build target wasn't depending on the entire
engine Android dependency, so some code changes were being ignored.
Update the build.
2019-08-16 17:09:09 -07:00
Shi-Hao Hong
cb707fb34a Pass Android Q insets.systemGestureInsets to Window (flutter/engine#10413)
* Pass Android Q system gesture inset information from insets.systemGestureInsets to Window.systemGestureInsets
2019-08-16 13:42:56 -04:00
Jason Simmons
d3d9f509eb Disable a deprecation warning for use of a TaskDescription constructor for older platforms (flutter/engine#11029) 2019-08-15 15:22:37 -07:00
Matt Carroll
b4d4a675d4 Re-lands platform brightness support on iOS, plus platform contrast (flutter/engine#10791) 2019-08-15 14:51:07 -07:00
stuartmorgan
3746a89cb2 Add _glfw versions of the GLFW desktop libraries (flutter/engine#11024)
Part of restructuring the artifacts to support transitioning away from
GLFW embeddings on desktop.

https://github.com/flutter/flutter/issues/38589
2019-08-15 14:41:15 -07:00
Dan Field
748fef82a9 Fix first frame logic (flutter/engine#11027) 2019-08-15 14:38:43 -07:00
Jason Simmons
d471afafe4 Remove the output directory prefix from the Android engine JAR filename (flutter/engine#11015) 2019-08-15 09:42:19 -07:00
inthroxify
beff0828ed Fix flutter/flutter #34791 (flutter/engine#9977)
This is a fix for [flutter/flutter issue #34791](https://github.com/flutter/flutter/issues/34791).

PR #8048 in flutter/engine produced a bug/regression (flutter/flutter #34791) in flutter for Android that doesn't permit the Recents app bar color to be changed. This restores the original arguments to the function found in the previous version (7187e271f2/shell/platform/android/io/flutter/plugin/platform/PlatformPlugin.java) of PlatformPlugin.java while preserving the enhancements for the linter.

I've compiled and tested this fix locally. The bar changes color again.
2019-08-15 09:20:30 -07:00
Chinmay Garde
3ad272ccda On iOS report the preferred frames per second to tools via service protocol. (flutter/engine#11006) 2019-08-14 16:47:57 -07:00
xster
afab9f34b1 some drive-by docs while I was reading the embedding classes (flutter/engine#9341) 2019-08-14 16:35:50 -07:00
Jason Simmons
ced3e0d1e5 Initialize the engine in the running state to match the animator's default state (flutter/engine#11011)
The engine's activity_running flag tracks whether the app is in the paused or
running lifecycle state.  The engine had been defaulting activity_running to
false (meaning paused).  But the animator had been defaulting its paused flag
to false, which allowed frames to render at startup.  If the engine loses and
regains its surface, then frames would stop rendering because activity_running
is false (even though frames had been rendering when the engine initially
acquired its surface).

This change puts the engine and the animator into a consistent state at
startup.  Frames will continue to render until the embedder sends a lifecycle
message that will pause both the engine and the animator.

See https://github.com/flutter/flutter/issues/32624
2019-08-14 16:20:44 -07:00
stuartmorgan
b0f5aaaa32 Rename macOS FLE* classes to Flutter* (flutter/engine#11010)
Renames all FLE* classes in the macOS embedding to Flutter*. With the exception
of -[FlutterDartProject engineSwitches], which is very clearly called out in the
comment, the APIs should be stable at this point, so the marker prefix is no
longer needed.

This is a breaking change for macOS embedders, but going forward breaking
changes at the source level for the macOS API should now be rare.

Some of these classes will likely merge with the iOS versions in the future (e.g.,
FlutterDartProject), but that will be an implementation detail that will not affect
clients.

Fixes flutter/flutter#31735
2019-08-14 15:53:17 -07:00
James Clarke
7dccb1596a [Windows] Alternative Windows shell platform implementation (flutter/engine#9835)
Start work on flutter/flutter#30726 by adding an alternative win32 shell platform implementation for Windows that is not based on GLFW and that uses LIBANGLE for rendering and native win32 windowing and input. This change does not replace the GLFW implementation but rather runs side by side with it producing a secondary flutter_windows_win32.dll artifact. The following items must be added to attain parity with the GLFW implementation:
- Custom task scheduling
- Support for keyboard modifier keys
- Async texture uploads
- Correct high DPI handling on Windows versions < 1703
and will be added in subsequent changes.
2019-08-14 15:52:52 -07:00
Jason Simmons
cf6fbe1fdc Avoid dynamic lookups of the engine library's symbols on Android (flutter/engine#11001)
The dynamic linker on some older versions of Android on x86 fails when doing
dlsym(RTLD_DEFAULT) lookups of symbols exported by the engine library itself.
The engine needs to do this for some data files that are linked into the engine
library (ICU data and Dart snapshot blobs).

To work around this, the engine will declare static symbols for these data
objects on the affected platforms.

Fixes https://github.com/flutter/flutter/issues/20091
2019-08-14 12:40:40 -07:00
Dan Field
16c2058bf2 Add isDisplayingFlutterUI to FlutterViewController (flutter/engine#10816) 2019-08-14 09:10:22 -07:00
Chinmay Garde
591f55b39d Allow embedder controlled composition of Flutter layers. (flutter/engine#10195)
This patch allows embedders to split the Flutter layer tree into multiple
chunks. These chunks are meant to be composed one on top of another. This gives
embedders a chance to interleave their own contents between these chunks.

The Flutter embedder API already provides hooks for the specification of
textures for the Flutter engine to compose within its own hierarchy (for camera
feeds, video, etc..). However, not all embedders can render the contents of such
sources into textures the Flutter engine can accept. Moreover, this composition
model may have overheads that are non-trivial for certain use cases. In such
cases, the embedder may choose to specify multiple render target for Flutter to
render into instead of just one.

The use of this API allows embedders to perform composition very similar to the
iOS embedder. This composition model is used on that platform for the embedding
of UIKit view such and web view and map views within the Flutter hierarchy.
However, do note that iOS also has threading configurations that are currently
not available to custom embedders.

The embedder API updates in this patch are ABI stable and existing embedders
will continue to work are normal. For embedders that want to enable this
composition mode, the API is designed to make it easy to opt into the same in an
incremental manner.

Rendering of contents into the “root” rendering surface remains unchanged.
However, now the application can push “platform views” via a scene builder.
These platform views need to handled by a FlutterCompositor specified in a new
field at the end of the FlutterProjectArgs struct.

When a new platform view in introduced within the layer tree, the compositor
will ask the embedder to create a new render target for that platform view.
Render targets can currently be OpenGL framebuffers, OpenGL textures or software
buffers. The type of the render target returned by the embedder must be
compatible with the root render surface. That is, if the root render surface is
an OpenGL framebuffer, the render target for each platform view must either be a
texture or a framebuffer in the same OpenGL context. New render target types as
well as root renderers for newer APIs like Metal & Vulkan can and will be added
in the future. The addition of these APIs will be done in an ABI & API stable
manner.

As Flutter renders frames, it gives the embedder a callback with information
about the position of the various platform views in the effective hierarchy.
The embedder is then meant to put the contents of the render targets that it
setup and had previously given to the engine onto the screen (of course
interleaving the contents of the platform views).

Unit-tests have been added that test not only the structure and properties of
layer hierarchy given to the compositor, but also the contents of the texels
rendered by a test compositor using both the OpenGL and software rendering
backends.

Fixes b/132812775
Fixes flutter/flutter#35410
2019-08-13 14:53:19 -07:00
Dan Field
4ea3a6b031 Expose isolateId for engine (flutter/engine#10823) 2019-08-12 21:20:59 -07:00
Jim Graham
155dd891db include zx::clock from new location to fix Fuchsia autoroll. (flutter/engine#10968) 2019-08-12 17:50:16 -07:00
Michael Klimushyn
28ffead8a5 Change SemanticsNode#children lists to be non-null (flutter/engine#10952)
Prevents NPEs and simplifies the code needed to handle these collections. There doesn't seem to have been a meaningful difference between null and empty collection here. The specific crash was happening when `object.scrollChildren > 0` while `object.childrenInHitTestOrder == null`, which looks like it may be a bug on its own and probably needs further investigation.
2019-08-12 17:16:59 -07:00
Kaushik Iska
22c7c6422f Fix format (flutter/engine#10955) 2019-08-12 14:23:27 -07:00
Kaushik Iska
3519a8bfdf Fix iOS references to PostPrerollResult (flutter/engine#10949) 2019-08-12 13:01:11 -07:00
Kaushik Iska
de1c728dab Allow for dynamic thread merging on IOS for embedded view mutations (flutter/engine#9819)
After pre-roll we know if there have been any mutations made to the IOS embedded UIViews. If there are any mutations and the thread configuration is such chat the mutations will be committed on an illegal thread (GPU thread), we merge the threads and keep them merged until the lease expires. The lease is currently set to expire after 10 frames of no mutations. If there are any mutations in the interim we extend the lease.

TaskRunnerMerger will ultimately be responsible for enforcing the correct thread configurations.

This configuration will be inactive even after this change since still use the same thread when we create the iOS engine. That is slated to change in the coming PRs.
2019-08-12 12:32:38 -07:00
Michael Klimushyn
7f6d60a1b4 Report JUnit test failures (flutter/engine#10941)
Previously this script was not reporting any JUNit failures and somehow
ended up included a non-existent jar for Java tests to test against.

It looks like one of the JUnit tests is now failing. Disabling it for
now to turn on CI again as soon as possible, will fix and enable it in a
follow up.
2019-08-12 12:17:15 -07:00