* Improve documentation
* Potential performance win in hit testing
Rather than copying the list every time we access `path`, this just
exposes it as an `Iterable`. People who want to copy it can use
`toList()`.
(This isn't a breaking change since code that expects a `List` is
still going to get one.)
* Enforce the Oxford Comma.
* Revert "Revert "make LocalHistoryRoute a proper super-mixin (#23382)" (#23430)"
This reverts commit 3bbb3082b89ada4b0c44396148f3c2de731d1c6d.
This relands the LocalHistoryRoute change. The analyzer bug has been fixed.
* mark dartdocs as flaky
Make it possible to disable TextField's default handlers for tap and long press. If enableInteractiveSelection is false then taps no longer move the text caret and long-press no longer selects text and shows the cut/copy/paste menu. Accessibility is similarly limited.
If the scroll is out of range for any reason (for instance, changing scroll physics or manually messing with scroll position), the spring simulation causes the scroll position to slingshot towards the end. Also, before this change, `end` was unused.
Before this PR AndroidView's gestureRecognizers field was a list of
gesture recognizers. This was problematic as when the widget was rebuilt
with the same gesture recognizer instances we would try to re-join the
recognizers to a gesture arena team and crash (as a OneSeqeunceGestureRecognizer
team can only be set once).
With this change, we instead take a set of factories.
This allows AndroidView to create the gesture recognizers just before
adding them to the team, and thus be sure that they are only added once to a
team.
The factories are identified by the type of the object they create, this
allows AndroidView to know when it is given an equivalent set of gesture
recognizer factories, and do nothing in that case.
* Add support for shadows in text.
* Use dart:ui Shadow as base class for Shadows
* Update lerp definition
* Roll engine 3ffa3629523..84fe4a9f7e24e4 - Text Shadows and update goldens for skia roll.
git log 50c2e69daff4e207c54e463d2304139985c7511c..32f417db0d566d354605305cb29c251276fa65ee --oneline --no-merges
32f417db0 Roll tonic to 077be256142ede39a271385907faadf4fcc62a4d. (#6541)
4ee77256c Revert "Roll Dart to 1f4dfce179c8f05c9e48759300a15e671b88cc10 (#6515)" (#6537)
964acafeb Roll src/third_party/skia 646d917d3c71..c6a17104ad68 (1 commits) (#6536)
d4bae4ca4 Roll src/third_party/skia 2b2c00f6ec36..646d917d3c71 (1 commits) (#6535)
ff93ccf47 Roll src/third_party/skia 681692726fc0..2b2c00f6ec36 (1 commits) (#6534)
a4161c895 Roll src/third_party/skia 23775a2e9736..681692726fc0 (1 commits) (#6532)
116072e46 Roll src/third_party/skia 7435f2553f53..23775a2e9736 (1 commits) (#6531)
ef0b0f6e9 Roll src/third_party/skia bc7a51e79c5b..7435f2553f53 (1 commits) (#6530)
f46b7b971 Roll src/third_party/skia b28db529c866..bc7a51e79c5b (1 commits) (#6529)
9033c3902 Roll src/third_party/skia 7e67041a1428..b28db529c866 (1 commits) (#6528)
e6887a412 Add missing imports for unicode/utf16.h (#6524)
1242f6dfe Roll src/third_party/skia d38382d060ca..7e67041a1428 (2 commits) (#6527)
a1bbea77c Add a no-op platform view layer. (#6505)
2bb3afad8 Roll src/third_party/skia 21bd60daa3f3..d38382d060ca (10 commits) (#6526)
75e875240 Fix the Mac embedder build (#6525)
436f9707b Add version check for dismissable (#6522)
7767c785b Provide a default GL function resolver in the embedder (#6523)
32841dd89 Case-insensitive matching of family names for custom fonts (#6519)
a9076c7e6 Roll src/third_party/skia 419709dbb167..21bd60daa3f3 (11 commits) (#6520)
f2e7441b5 An API for loading fonts from a buffer provided by the application (#6508)
05aac0f27 fix ResourceExtractor npe. (#6461)
cf5a2a145 Roll src/third_party/skia b27a9cf2f4a8..419709dbb167 (16 commits) (#6517)
84fe4a9f7 Re-revert invalid line height tests (#6516)
5f529566c Add support for text shadows (#6385)
e44c10c96 Reland "Share engine layers with the framework" (#6412) (#6468)
ba0449971 Roll Dart to 1f4dfce179c8f05c9e48759300a15e671b88cc10 (#6515)
Service extensions can only be activated in debug or profile mode, their code should never be included in release mode. This PR adds guards around all service extension registration calls that enable Dart's tree shaker to remove the extension's code in release mode, which reduces our binary size:
Android Snapshot (uncompressed): minus 127,384 Bytes (-124.40KB)
APK (compressed): minus 38,136 Bytes (-37.24KB)
iOS Snapshot (App.framework, uncompressed): 264,304 Bytes(-258.10KB)
For details: https://docs.google.com/document/d/13JlgvliCn5sWwT2K2SfDwD1NhEfxpJH9DCf22gZZru8/edit
**Benchmark Regressions:** This PR may cause benchmarks to regress because it may change the timing of GC. If you notice a benchmark regression **please note down the exact set of benchmarks that regressed on this PR** and then feel free to revert. I will follow-up with a PR that forces a GC before the effected benchmarks run to get a clean baseline before re-applying this PR.
* Refactor AnimatedSwitcher
This is mostly just a little bit of cleanup with hopefully no semantic
changes, done to teach me how the code works so that I could fix a bug.
* Add debugging information to AnimatedSwitcher
* Fix AnimatedSwitcher to handle the case of back-to-back changes
Previously, if a child was replaced the very next frame after it was
added, we'd get confused because we tried to reverse the controller,
which causes us to remove the child from the going-away list, before
we had added the child to the list in the first place.
The fix is just to move the reverse to after the add.
For retained rendering, we don't want to push the offset down to each leaf layer. Otherwise, changing an offset layer on the very high level could cascade the change to too many leaves, which means that we can't retain them.
To not push the offset downwards, we simply push a TransformLayer when there's an offset. Skia has a fast path for concatenating scale/translation-only matrix so this operation should be fast (no performance regression is measured on Moto G4).
This is our first step towards https://github.com/flutter/flutter/issues/21756