Chinmay Garde
6d7a56b7ed
Disable instrumentation when rendering to a trace file
2015-10-06 17:29:58 -07:00
Chinmay Garde
b95b5292b8
Setup infrastructure to capture SKP traces when the frame interval exceeds certain thresholds
2015-10-06 17:03:10 -07:00
Chinmay Garde
418ed6f689
Allow visualizing engine and rasterizer statistics simultaneously
2015-09-30 17:18:37 -07:00
Chinmay Garde
60176eb6fa
Account for the canvas flush and surface swap buffers durations in the instrumented frame times (via the ScopedFrame)
2015-09-30 15:07:57 -07:00
Chinmay Garde
f222d57e4d
When capturing a frame, pass the frame size to the top level picture
2015-09-22 14:33:27 -07:00
Chinmay Garde
28aa97988d
Move picture_serializer from sky/shell/gpu to sky/compositor
2015-09-21 16:22:33 -07:00
Chinmay Garde
0a2984c959
Remove the SERIALIZE_LAYER_TREE macro
2015-09-21 15:46:39 -07:00
Chinmay Garde
ef4df93e06
SkPicture tracing to file follows same path as rendering into the OpenGL context
2015-09-21 15:45:09 -07:00
Chinmay Garde
a3af5bd1e8
Remove picture_rasterize.h|cc
2015-09-18 14:31:05 -07:00
Chinmay Garde
08da55706c
Make the paint context own the rasterizer and options. Also give it the ability to vend frames to render into.
2015-09-10 16:41:54 -07:00
Chinmay Garde
d0009550c0
PictureRasterizer for caches pictures as images
2015-09-09 14:52:58 -07:00
Chinmay Garde
153a800578
Update SketchySerializeLayerTree to account for API updates.
...
Usually disabled via the `SERIALIZE_LAYER_TREE` macro.
2015-09-09 10:30:03 -07:00
Chinmay Garde
b44a86c08a
PictureLayers cache the contents of their pictures if the pictures
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dont mutate from frame to frame
2015-09-09 09:54:30 -07:00
Adam Barth
bdc2cdc1e8
Add a sketchy function for serializing SkPictures
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We'll need to make this fancier as the compositor gets smarter.
2015-09-08 14:02:13 -07:00
Adam Barth
e5d7e69346
Pass the sky::LayerTree to the GPU thread for drawing
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Instead of squashing the layers down into a single SkPicture, we now pass the
tree to the GPU thread, which draws everything separately.
2015-09-03 19:20:32 -07:00
Adam Barth
795df1327b
Plumb physical size along with SkPicture
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Previously we were using the cull rect of the SkPicture to size the GPU buffer,
but Skia is too smart and shrinkwraps the cull rect, which meant we weren't
sizing the GPU buffer to the right size.
Fixes #814
2015-08-26 09:26:51 -07:00
Adam Barth
33994d06f7
Don't corrupt drawing when rotating
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Previously there was a race condition when updating the size of the GLSurface.
Now we explicitly update the size of the surface to match what we expect.
Fixes #610
2015-08-17 16:45:20 -07:00
Adam Barth
011ce5d8e7
Clear the frame to black before drawing
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We used to do this in the SkPicture, but it's simpler to do it in the
rasterizer now that we're using multiple SkPictures in Dart.
2015-08-14 10:45:14 -07:00
Adam Barth
5f62ffe1f4
Swith from skia::RefPtr to RefPtr
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Now that we can use WTF everywhere, we don't need to use skia::RefPtr.
2015-08-10 14:18:38 -07:00
Viktor Lidholt
8f4b77fbe1
Fixes path in SerializePicture call
2015-08-04 10:21:19 -07:00
Eric Seidel
c5d8cbc512
Fix two crashes when resuming apps
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@abarth
2015-07-30 13:16:55 -07:00
Chinmay Garde
ba2fe445fa
Avoid manually setting up in-process GL bindings for Skia
2015-07-27 14:30:14 -07:00
Collin Jackson
a64559ab70
After running filter-branch, move root directory into sky/
2015-07-16 11:54:25 -07:00