RenderBlock wasn't constraining the results.
RenderPadding wasn't constraining the results (which matters
especially when the constraints can't fit the padding in the first
place).
RenderViewport wasn't constraining the results.
Add a test for the block case.
To catch this kind of thing in the future, add some asserts to
debugDoesMeetConstraints() that all four intrinsic functions return
values that are within the constraints.
RenderBlockViewport doesn't support returning intrinsics, so turn off
the "no intrinsic support" asserts (and return zero) when we're doing
this new assert.
This new assert screwed up the custom layout classes' tests, so adjust
those tests to ignore the callbacks invoked from these asserts.
Add to the _debugReportException() method a short summary of the
descendants of this node. It's important to have this information when
debugging errors like these intrinsic constraints contract violations
because often nodes just pass the values through to their child so you
have to go several steps down to find the actual problem.
Fixes https://github.com/flutter/flutter/issues/1210
This makes it more consistent with tightFor(), and also makes it
easier to tighten both directions at once when you're not sure you
will always do so (e.g. if you have a height and width that might be
null, and want to tighten whichever ones aren't null).
This patch make grid layout much more flexible. The behavior is factored
out into a GridDelegate that's modeled after the custom layout
delegates. The patch includes a MaxTileWidthGridDelegate that implements
the old behavior and a FixedColumnCountGridDelegate that implements a
grid layout with a fixed number of columns.
Fixes#1048
When assigning a new overlayPainter, we were detaching the old overlay
painter even if the render object itself wasn't attached. Now we only
twiddle the attach/detach state of the overlay painter when we're
attached ourselves.
Fixes#1047
Use the same technique for updating compositing bits as layout and
painting. This avoids walking the entire rendering tree when all you
need to update is a small subtree.