RawEditableLine is now responsible for the scrolling behavior, which
removes the need for callbacks between RawEditableLine and Input. It
also fixes a bug whereby the whole Input widget (including its icon)
would scroll when the text got long.
Turns out linux does have an ideviceinstaller package
however it doesn't contain idevice_id or any of the
other tools we use. Furthermore we don't have
xcrun or the rest of xcode on linux so we can't
manipulate simulators either.
No sense in printing out a warning that ios isn't supported
every time on linux, so I wrapped that block in osx only.
@chinmaygarde @devoncarew
This patch restructures how we size the editing region of the Input widget. Now
RenderEditableLine understands that it's a single-line editing widget and sizes
itself correctly.
Third-party libraries can now provide their own mojo services. They do
so by adding a config.yaml file to their pub package which contains
- a list of service names and java classes which handles that service's
registration.
- a list of pre-built .jar files to statically link with the app's shell
when building the app.
Added TwoLevelList et al, a Material Expand/Collapse List Control
A TwoLevelList can can contain TwoLevelListItems, essentially ordinary list items, or TwoLevelSublists which have a list of items of their own. Tapping on a TwoLevelSublist causes it to expand, showing its items. Tapping again causes it to collapse.
The space for the keyboard is now represented as bottom padding for the window.
By teaching the scaffold to respect the bottom window padding, we move the
floating action button and snackbars out of the way of the keyboard.
This currently works on Android. I'll need to see how to get the keyboard
geometry on iOS for a similar effect.
Fixes#103
Some of the Animation classes that we converted from performances use
the term "master" to refer to the animation upon which they're based.
This patch changes them to use the term "parent", which is consistent
with the rest of the animation classes.
Now that we've decided that Animation<double> isn't confined to the interval
0.0 to 1.0, we can expand AnimationController to cover the use cases that used
to require SimulationStepper.
This patch merges SimulationStepper into AnimationController and ports the one
stand-alone client of simulation stepper over to using AnimationController.
This patch removes Performance and AnimationValue now that we've ported the
framework over to AnimationController and Tween. This patch also cleans up the
names of the AnimationController classes now that they don't have to avoid
conflicts with the old animation API. Specifically, I've made the following
renames:
* Animated -> Animation
* Evaluatable -> Animatable
* PerformanceStatus -> AnimationStatus
This patch is just renames and moving code around. There aren't any changes in
behavior.