Support for FFI calls with `@Native external` functions through Native assets on Linux. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for Linux.
Mainly follows the design of https://github.com/flutter/flutter/pull/130494.
Some differences are:
* Linux does not support cross compiling or compiling for multiple architectures, so this has not been implemented.
* Linux has no add2app.
The assets copying is done in the install-phase of the CMake build of a flutter app.
CMake requires the native assets folder to exist, so we create it also when the feature is disabled or there are no assets.
### Tests
This PR adds new tests to cover the various use cases.
* packages/flutter_tools/test/general.shard/linux/native_assets_test.dart
* Unit tests the Linux-specific part of building native assets.
It also extends various existing tests:
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for Linux and flutter-tester.
Speeds up the native assets target in the backend by
1. changing other targets `gen_dart_plugin_registrant` and
`release_unpack_ios` to do async I/O,
2. not reparsing the package config, and
3. not calling `dart pub deps --json` for 0 or 1 packages (fixed
package:native_assets_builder).
* https://github.com/flutter/flutter/issues/134427
```
[ +2 ms] native_assets: Starting due to {}
[ +2 ms] Skipping target: gen_localizations
[ +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
[ +33 ms] gen_dart_plugin_registrant: Complete
[ +107 ms] release_unpack_ios: Complete
[ +60 ms] Writing native_assets.yaml.
[ +7 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/be2692bbfbc0b9a27fcd2422d52354c6/native_assets.yaml done.
[ ] native_assets: Complete
```
->
```
[ +4 ms] native_assets: Starting due to {}
[ ] Skipping target: gen_localizations
[ +1 ms] gen_dart_plugin_registrant: Starting due to {InvalidatedReasonKind.inputChanged: The following inputs have updated contents: /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/package_config_subset}
[ +31 ms] Writing native_assets.yaml.
[ +8 ms] Writing /Users/dacoharkes/flt/engine/flutter/examples/hello_world/.dart_tool/flutter_build/f9451a65a465bfab70d004e21d6cc1d6/native_assets.yaml done.
[ +1 ms] native_assets: Complete
```
## Pre-launch Checklist
- [x] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [x] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [x] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [x] I signed the [CLA].
- [x] I listed at least one issue that this PR fixes in the description
above.
- [x] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [x] All existing and new tests are passing.
<!-- Links -->
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[test-exempt]:
https://github.com/flutter/flutter/wiki/Tree-hygiene#tests
[Flutter Style Guide]:
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[flutter/tests]: https://github.com/flutter/tests
[breaking change policy]:
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## Description
This PR fixes `NavigationRail` hover position when text direction is set to RTL and `NavigationRail.extended` is true.
## Related Issue
Fixes https://github.com/flutter/flutter/issues/134361.
## Tests
Adds 1 test.
## Description
This PR fixes `NavigationRail` hover position when using enlarged icons whose size is specified using `NavigationRailThemeData.selectedIconTheme` and `NavigationRailThemeData.unselectedIconTheme`.
## Related Issue
Fixes https://github.com/flutter/flutter/issues/133799.
## Tests
Adds 1 test, updates 1 test (to replace some magic numbers).
Fix issue where if you drag the last element of `ReorderableList` and put it in the same index, a `Null check` error arises. This happens as index in `_items` is out of bounds (when `reverse: true`). Fix is to check if last element, dragged element and drop index is same, and return as nothing has changed. Find this video attached.
https://github.com/flutter/flutter/assets/84124091/8043cac3-eb08-42e1-87e7-8095ecab09dc
Fixes issue #132077
Fixes https://github.com/flutter/flutter/issues/134566.
Prior to this fix, `ShutdownHooks` were run in the private helper
function `_exit()` defined in the `package:flutter_tools/runner.dart`
library. Independent of this, the tool had signal handling logic that
traps SIGINT and SIGTERM. However, these handlers called `exit()` from
`dart:io`, and didn't run these hooks.
This PR moves the `_exit()` private helper to
`package:flutter_tools/src/base/process.dart` and renames it to
`exitWithHooks()`, so that it can be called by the signal handlers in
`package:flutter_tools/src/base/signals.dart`.
Fixes https://github.com/flutter/flutter/issues/133325
Due to the number of uniforms present, the ink_sparkle shader can't run without post processing (on all target platforms) that the impellerc offline compiler doesn't perform. However, we can't just move the uniforms into a uniform buffer object (UBO) because the Skia backend doesn't support it.
Rather than work around this in the compiler, we can reduce the uniform count by 1) packing four floats into a single vec4 2) removing a uniform for what is effectively a constant.
This should have no visible effects, and if any scubas fail it means I did this wrong ð
Xcode uses the CONFIGURATION_BUILD_DIR build setting to determine the location of the bundle to build and install. When launching an app via Xcode with the Xcode debug workflow (for iOS 17 physical devices), temporarily set the CONFIGURATION_BUILD_DIR to the location of the bundle so Xcode can find it.
Also, added a Xcode Debug version of the `microbenchmarks_ios` integration test since it uses `flutter run --profile` without using `--use-application-binary`.
Fixes https://github.com/flutter/flutter/issues/134186.
Fixes https://github.com/flutter/flutter/issues/133545
` child._layoutSurrogate.markNeedsLayout();` was called when `_skipMarkNeedsLayout` is set true so when there's no relayout boundary between the layout surrogate and the RenderTheater, no dirty render objects will be added to the PipelineOwner's dirty list.
It's ok to mark the RenderTheater dirty when there's no layout boundary between it and the layout surrogate.
Fixes https://github.com/flutter/flutter/issues/134142
The description for the SliverList.list example was just wrong, describing something other than the sample. ð
Tweaked some of the language on the others while I was here.
Fixes https://github.com/flutter/flutter/issues/113431
Currently we only support specifying all slivers to have the same extent.
This patch introduces an `itemExtentBuilder` property for `ListView`, allowing the slivers to have different extents while still having scrolling performance, especially when the scroll position changes drastically(such as scrolling by the scrollbar or controller.jumpTo()).
@Piinks Hi, Any thoughts about this? :)
Fixes https://github.com/flutter/flutter/issues/133404.
Per the dart2js team on the linked issue, `-O0` is not intended for end users, but more for actual debugging/development of the compiler.
`AnimationController` and `CurvedAnimation` objects were not disposed in `RenderAnimatedSize`.
### Description
- Fixes https://github.com/flutter/flutter/issues/133903;
- Adds the missing `dispose()` calls for `AnimationController` and `CurvedAnimation` in `RenderAnimatedSize`.
### Tests
- Updates `animated_size_test.dart` to test that `AnimationController` and `CurvedAnimation` are disposed after `RenderSize` disposal.
Support for FFI calls with `@Native external` functions through Native assets on MacOS and iOS. This enables bundling native code without any build-system boilerplate code.
For more info see:
* https://github.com/flutter/flutter/issues/129757
### Implementation details for MacOS and iOS.
Dylibs are bundled by (1) making them fat binaries if multiple architectures are targeted, (2) code signing these, and (3) copying them to the frameworks folder. These steps are done manual rather than via CocoaPods. CocoaPods would have done the same steps, but (a) needs the dylibs to be there before the `xcodebuild` invocation (we could trick it, by having a minimal dylib in the place and replace it during the build process, that works), and (b) can't deal with having no dylibs to be bundled (we'd have to bundle a dummy dylib or include some dummy C code in the build file).
The dylibs are build as a new target inside flutter assemble, as that is the moment we know what build-mode and architecture to target.
The mapping from asset id to dylib-path is passed in to every kernel compilation path. The interesting case is hot-restart where the initial kernel file is compiled by the "inner" flutter assemble, while after hot restart the "outer" flutter run compiled kernel file is pushed to the device. Both kernel files need to contain the mapping. The "inner" flutter assemble gets its mapping from the NativeAssets target which builds the native assets. The "outer" flutter run get its mapping from a dry-run invocation. Since this hot restart can be used for multiple target devices (`flutter run -d all`) it contains the mapping for all known targets.
### Example vs template
The PR includes a new template that uses the new native assets in a package and has an app importing that. Separate discussion in: https://github.com/flutter/flutter/issues/131209.
### Tests
This PR adds new tests to cover the various use cases.
* dev/devicelab/bin/tasks/native_assets_ios.dart
* Runs an example app with native assets in all build modes, doing hot reload and hot restart in debug mode.
* dev/devicelab/bin/tasks/native_assets_ios_simulator.dart
* Runs an example app with native assets, doing hot reload and hot restart.
* packages/flutter_tools/test/integration.shard/native_assets_test.dart
* Runs (incl hot reload/hot restart), builds, builds frameworks for iOS, MacOS and flutter-tester.
* packages/flutter_tools/test/general.shard/build_system/targets/native_assets_test.dart
* Unit tests the new Target in the backend.
* packages/flutter_tools/test/general.shard/ios/native_assets_test.dart
* packages/flutter_tools/test/general.shard/macos/native_assets_test.dart
* Unit tests the native assets being packaged on a iOS/MacOS build.
It also extends various existing tests:
* dev/devicelab/bin/tasks/module_test_ios.dart
* Exercises the add2app scenario.
* packages/flutter_tools/test/general.shard/features_test.dart
* Unit test the new feature flag.