43 Commits

Author SHA1 Message Date
Chinmay Garde
8973c733a5
Implement Scene::toImage for creating a raster image representation of a scene. (#5021) 2018-04-18 12:42:16 -07:00
Chinmay Garde
58e84c8bf0
Re-land "Support multiple shells in a single process. (#4932)" (#4998)
* Re-land "Support multiple shells in a single process. (#4932)"

This reverts commit 723c7d01439da4261bc836075fb55651ce9e7f03.
2018-04-13 13:48:15 -07:00
Vyacheslav Egorov
723c7d0143
Revert "Re-land "Support multiple shells in a single process. (#4932)" (#4977)" (#4981)
This reverts commit a3327bff86800b3e654a2988fa7e6049edeb679c.
2018-04-12 18:28:55 +02:00
Chinmay Garde
a3327bff86
Re-land "Support multiple shells in a single process. (#4932)" (#4977)
This reverts commit 9199b40f2a2a6e448cd251de44e020ec3b75002d.
2018-04-11 15:41:23 -07:00
Chinmay Garde
9199b40f2a
Revert "Support multiple shells in a single process. (#4932)" (#4964)
This reverts commit 6baff4c821350bbcb64e7d029574b567f3801a1a.
2018-04-10 15:28:43 -07:00
Chinmay Garde
6baff4c821
Support multiple shells in a single process. (#4932)
* Support multiple shells in a single process.

The Flutter Engine currently works by initializing a singleton shell
instance. This shell has to be created on the platform thread. The shell
is responsible for creating the 3 main threads used by Flutter (UI, IO,
GPU) as well as initializing the Dart VM. The shell, references to task
runners of the main threads as well as all snapshots used for VM
initialization are stored in singleton objects. The Flutter shell only
creates the threads, rasterizers, contexts, etc. to fully support a
single Flutter application. Current support for multiple Flutter
applications is achieved by making multiple applications share the same
resources (via the platform views mechanism).

This scheme has the following limitations:

* The shell is a singleton and there is no way to tear it down. Once you
  run a Flutter application in a process, all resources managed by it
  will remain referenced till process termination.
* The threads on which the shell performs its operations are all
  singletons. These threads are never torn down and multiple Flutter
  applications (if present) have to compete with one another on these
  threads.
* Resources referenced by the Dart VM are leaked because the VM isn't
  shutdown even when there are no more Flutter views.
* The shell as a target does not compile on Fuchsia. The Fuchsia content
  handler uses specific dependencies of the shell to rebuild all the
  shell dependencies on its own. This leads to differences in frame
  scheduling, VM setup, service protocol endpoint setup, tracing, etc..
  Fuchsia is very much a second class citizen in this world.
* Since threads and message loops are managed by the engine, the engine
  has to know about threading and platform message loop interop on each
  supported platform.

Specific updates in this patch:

* The shell is no longer a singleton and the embedder holds the unique
  reference to the shell.
* Shell setup and teardown is deterministic.
* Threads are no longer managed by the shell. Instead, the shell is
  given a task runner configuration by the embedder.
* Since the shell does not own its threads, the embedder can control
  threads and the message loops operating on these threads. The shell is
  only given references to the task runners that execute tasks on these
  threads.
* The shell only needs task runner references. These references can be
  to the same task runner. So, if the embedder thinks that a particular
  Flutter application would not need all the threads, it can pass
  references to the same task runner. This effectively makes Flutter
  application run in single threaded mode. There are some places in the
  shell that make synchronous calls, these sites have been updated to
  ensure that they don’t deadlock.
* The test runner and the headless Dart code runner are now Flutter
  applications that are effectively single threaded (since they don’t
  have rendering concerns of big-boy Flutter application).
* The embedder has to guarantee that the threads and outlive the shell.
  It is easy for the embedder to make that guarantee because shell
  termination is deterministic.
* The embedder can create as many shell as it wants. Typically it
  creates a shell per Flutter application with its own task runner
  configuration. Most embedders obtain these task runners from threads
  dedicated to the shell. But, it is entirely possible that the embedder
  can obtain these task runners from a thread pool.
* There can only be one Dart VM in the process. The numerous shell
  interact with one another to manage the VM lifecycle. Once the last
  shell goes away, the VM does as well and hence all resources
  associated with the VM are collected.
* The shell as a target can now compile and run on Fuchsia. The current
  content handler has been removed from the Flutter engine source tree
  and a new implementation has been written that uses the new shell
  target.
* Isolate management has been significantly overhauled. There are no
  owning references to Dart isolates within the shell. The VM owns the
  only strong reference to the Dart isolate. The isolate that has window
  bindings is now called the root isolate. Child isolates can now be
  created from the root isolate and their bindings and thread
  configurations are now inherited from the root isolate.
* Terminating the shell terminates its root isolates as well as all the
  isolates spawned by this isolate. This is necessary be shell shutdown
  is deterministic and the embedder is free to collect the threads on
  which the isolates execute their tasks (and listen for mircrotasks
  flushes on).
* Launching the root isolate is now significantly overhauled. The shell
  side (non-owning) reference to an isolate is now a little state
  machine and illegal state transitions should be impossible (barring
  construction issues). This is the only way to manage Dart isolates in
  the shell (the shell does not use the C API is dart_api.h anymore).
* Once an isolate is launched, it must be prepared (and hence move to
  the ready phase) by associating a snapshot with the same. This
  snapshot can either be a precompiled snapshot, kernel snapshot, script
  snapshot or source file. Depending on the kind of data specified as a
  snapshot as well as the capabilities of the VM running in the process,
  isolate preparation can fail preparation with the right message.
* Asset management has been significantly overhauled. All asset
  resolution goes through an abstract asset resolver interface. An asset
  manager implements this interface and manages one or more child asset
  resolvers. These asset resolvers typically resolve assets from
  directories, ZIP files (legacy FLX assets if provided), APK bundles,
  FDIO namespaces, etc…
* Each launch of the shell requires a separate and fully configured
  asset resolver. This is necessary because launching isolates for the
  engine may require resolving snapshots as assets from the asset
  resolver. Asset resolvers can be shared by multiple launch instances
  in multiple shells and need to be thread safe.
* References to the command line object have been removed from the
  shell. Instead, the shell only takes a settings object that may be
  configured from the command line. This makes it easy for embedders and
  platforms that don’t have a command line (Fuchsia) to configure the
  shell. Consequently, there is only one spot where the various switches
  are read from the command line (by the embedder and not the shell) to
  form the settings object.
* All platform now respect the log tag (this was done only by Android
  till now) and each shell instance have its own log tag. This makes
  logs from multiple Flutter application in the same process (mainly
  Fuchsia) more easily decipherable.
* The per shell IO task runner now has a new component that is
  unfortunately named the IOManager. This component manages the IO
  GrContext (used for asynchronous texture uploads) that cooperates with
  the GrContext on the GPU task runner associated with the shell. The
  IOManager is also responsible for flushing tasks that collect Skia
  objects that reference GPU resources during deterministic shell
  shutdown.
* The embedder now has to be careful to only enable Blink on a single
  instance of the shell. Launching the legacy text layout and rendering
  engine multiple times is will trip assertions. The entirety of this
  runtime has been separated out into a separate object and can be
  removed in one go when the migration to libtxt is complete.
* There is a new test target for the various C++ objects that the shell
  uses to interact with the Dart VM (the shell no longer use the C API
  in dart_api.h). This allows engine developers to test VM/Isolate
  initialization and teardown without having the setup a full shell
  instance.
* There is a new test target for the testing a single shell instances
  without having to configure and launch an entire VM and associated
  root isolate.
* Mac, Linux & Windows used to have different target that created the
  flutter_tester referenced by the tool. This has now been converted
  into a single target that compiles on all platforms.
* WeakPointers vended by the fml::WeakPtrFactory(notice the difference
  between the same class in the fxl namespace) add threading checks on
  each use. This is enabled by getting rid of the “re-origination”
  feature of the WeakPtrFactory in the fxl namespace. The side effect of
  this is that all non-thread safe components have to be created, used
  and destroyed on the same thread. Numerous thread safety issues were
  caught by this extra assertion and have now been fixed.
  * Glossary of components that are only safe on a specific thread (and
    have the fml variants of the WeakPtrFactory):
    * Platform Thread: Shell
    * UI Thread: Engine, RuntimeDelegate, DartIsolate, Animator
    * GPU Thread: Rasterizer, Surface
    * IO Thread: IOManager

This patch was reviewed in smaller chunks in the following pull
requests. All comments from the pulls requests has been incorporated
into this patch:

* flutter/assets: https://github.com/flutter/engine/pull/4829
* flutter/common: https://github.com/flutter/engine/pull/4830
* flutter/content_handler: https://github.com/flutter/engine/pull/4831
* flutter/flow: https://github.com/flutter/engine/pull/4832
* flutter/fml: https://github.com/flutter/engine/pull/4833
* flutter/lib/snapshot: https://github.com/flutter/engine/pull/4834
* flutter/lib/ui: https://github.com/flutter/engine/pull/4835
* flutter/runtime: https://github.com/flutter/engine/pull/4836
* flutter/shell: https://github.com/flutter/engine/pull/4837
* flutter/synchronization: https://github.com/flutter/engine/pull/4838
* flutter/testing: https://github.com/flutter/engine/pull/4839
2018-04-10 14:57:02 -07:00
Jeff Brown
ac552fba4a Port flutter content handler to FIDL2. (#4903) 2018-03-29 21:49:35 -07:00
mikejurka
ac7b81f71b
[fuchsia] Updated scenic fidl prefix (#4798) 2018-03-16 14:13:19 -07:00
mikejurka
0e8331aa1a
Fix low-res rasterized images on Fuchsia. (#4325)
Plumb through Scenic display metrics to use during
Preroll.
2017-11-08 14:59:54 -08:00
Chinmay Garde
9a960f82f5 Add texture support (eg video, camera) (#4159) 2017-11-02 10:57:29 +01:00
Chinmay Garde
a55aa23078 Make flow::Layer::Paint const. (#4200) 2017-10-11 16:48:31 -07:00
Michael Goderbauer
08961f8ec5 Format all c-like sources with clang-format (#4088)
* format

* license script adaptions

* updated licenses

* review comments
2017-09-12 15:36:20 -07:00
Josh Gargus
321e68e8bf Rename Mozart SceneManager to "Scenic". (#4056) 2017-09-01 17:40:27 -07:00
Jeff Brown
8ee1910ca9 Use metrics provided by scene events. (#3922)
Compute the necessary texture resolution using more accurate scaling
information provided by Mozart scene node metrics events instead of the
device pixel ratio provided by the Mozart view properties (which we
might remove in the future).

This allows us to allocate smaller textures when a Flutter view is
being scaled down.
2017-07-24 19:17:55 -07:00
Chinmay Garde
925298d947 Update the content handler to use the Mozart session API. (#3887) 2017-07-18 15:40:18 -07:00
Brian Osman
de00757ddb Revert "Revert "Reland "Run Flutter on iOS and Android with color correct Skia (#3826)" (#3878)" (#3895)
This reverts commit 1db18a40da855b102e391cb11189e73f9c2ec40d.
2017-07-18 15:58:35 -04:00
Collin Jackson
1db18a40da Revert "Reland "Run Flutter on iOS and Android with color correct Skia (#3826)" (#3878)
This reverts commit 2d9155e174d83e9646c951dbbc85fe1eda8b20e9.

Fixes a regression with semitransparent images (flutter/flutter#11169)
2017-07-13 14:22:25 -07:00
Brian Osman
2d9155e174 Reland "Run Flutter on iOS and Android with color correct Skia (#3826)
* Revert "Revert "Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)" (#3823)"

This reverts commit db8d8a9979901d05b011368226ad5bf61b1da13f.

* Fix test code to match internal API change
2017-06-27 13:30:10 -04:00
Brian Osman
db8d8a9979 Revert "Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)" (#3823)
This reverts commit 2650f529a138de9cc9116bb9194dbe22f8e0df25.
2017-06-23 20:28:24 -04:00
Brian Osman
2650f529a1 Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)
* Revert "Revert "Run Flutter on iOS and Android with color correct Skia (#3743)" (#3775)"

This reverts commit cfe70e07d386d6052267fe3772bbd641c8413a54.

* Enable sRGB on IO thread, too

* Add 4444 as a fallback rendering mode

* Use bare ptr to SkColorSpace (not sk_sp) in PrerollContext
2017-06-23 20:21:29 -04:00
Michael Goderbauer
cfe70e07d3 Revert "Run Flutter on iOS and Android with color correct Skia (#3743)" (#3775)
This reverts commit ffe8181ffe7432b61a67323c80fd8025704e4695.
2017-06-14 16:26:20 -07:00
mattsarett
ffe8181ffe Run Flutter on iOS and Android with color correct Skia (#3743)
* Run Flutter on iOS and Android with color correct Skia (#3716)

***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding

Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)

TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
2017-06-09 08:39:21 -04:00
Chinmay Garde
70b71a49ea Revert "Run Flutter on iOS and Android with color correct Skia" (#3738) 2017-06-05 14:08:22 -07:00
mattsarett
fe82757603 Run Flutter on iOS and Android with color correct Skia (#3716)
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding

Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)

TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
2017-06-05 14:59:04 -04:00
Jason Simmons
df5f62f236 Add a flag that checkerboards offscreen render targets created by SkCanvas.saveLayer (#3685)
Fixes https://github.com/flutter/flutter/issues/9473
2017-05-11 15:00:16 -07:00
Chinmay Garde
8ae2d455be Display resident memory statistics on the performance overlay. (#3314) 2017-01-03 12:27:30 -08:00
Adam Barth
21f6aa5270 Composite child views in proper paint order (#3243)
We push a bit up the tree during preroll to learn whether there system
composited layers below each layer. During update scene, we squash down
to paint tasks, which we execute after publishing the new scene.
2016-11-18 12:54:54 -08:00
Adam Barth
2a13567a7e Fix Mozart child views (#3232)
When we pipelined the drawing commands we caused UpdateScene to be called
before Preroll, which isn't allowed. Now we call Preroll, UpdateScene, and
Paint separately.
2016-11-16 15:30:57 -08:00
Chinmay Garde
84a060820a Tell the raster cache when checkerboarding preferences have been updated. (#3205) 2016-11-07 15:29:03 -08:00
Chinmay Garde
3164a97645 Allow checkerboarding raster cache entries for debugging purposes (can be toggled from Dart). (#3200) 2016-11-03 13:59:57 -07:00
Jeff Brown
e13412bd24 Port Flutter to Mozart. (#3094)
Example: $ mojo:launcher mojo:spinning_square
2016-10-04 12:54:54 -07:00
Chinmay Garde
94c5be8e6d When rasterizing to a recorder backed canvas for SKP tracing, don’t attempt to update the raster cache. (#2983)
We could get into a situation where the second time we rasterize a picture for an SKP, the raster cache detects that the same picture is being repeated in subsequent onscreen frames and then proceeds to rasterize the contents to an offscreen texture. This not only causes an unnecessary cache entry, but also shows the cached image in the final SKP trace (which is not what was originally displayed on screen).
2016-08-30 14:52:39 -07:00
Adam Barth
9c09565712 Update paths to account for buildroot 2016-08-09 13:52:15 -07:00
Adam Barth
fcc642e42b Finish removing //base dependency from //flow (#2848)
This patch introduces a //glue library that isolates our dependency on //base.
This will let us clean up our //base dependencies ahead of actually being able
to fully remove them.
2016-08-01 16:27:48 -07:00
Adam Barth
d6476a65c3 Port //flow to //lib/ftl (#2847)
This patch removes almost all //base dependency of //flow. The only dependency
left is on tracing.
2016-08-01 15:11:56 -07:00
Adam Barth
6e3228cf81 Revert "Record layer tree to an SkPicture before rasterization (#2628)"
This reverts commit 5bc5c7b5246d62af70780ec7ba0203ac3f318226.

This commit appears to have caused
https://github.com/flutter/flutter/issues/3658
2016-05-01 14:23:13 -07:00
Adam Barth
5bc5c7b524 Record layer tree to an SkPicture before rasterization (#2628)
This lets Skia run an optimization pass over the SkPicture before actually
issuing GL commands.
2016-04-28 10:15:38 -07:00
Adam Barth
b9ff394182 Break dependency from Layer to PaintContext (#2609)
Instead, make Layer::Paint take a new PaintContext that has just exactly
the state that it needs, mirroring PrerollContext. Also, rename
PaintContext to CompositorContext because it holds the context for the
whole compositor.
2016-04-21 23:05:41 -07:00
Adam Barth
dda79d0312 Fix style in //flow/instrumentation (#2608)
This patch makes these files better match Google C++ style.

Also, add the engine lap time when running on Mojo.
2016-04-21 22:36:46 -07:00
Jason Simmons
94a4b96b40 Fix a typo ("threshold") (#2583) 2016-04-07 10:37:33 -07:00
Adam Barth
3f7d5ef6f8 Update code to account for Mozart changes
The layout protocol in Mozart changed. Now we need to pipe a scene version
through the system to the compositor.
2016-03-30 15:13:58 -07:00
Adam Barth
e3bf0fa3c1 Include child scenes when uploading to Mozart
Previously we just dropped child scenes on the floor. Now we upload them
to Mozart. However, we just draw them on top of all the other content
and don't apply any clips or blends.
2016-02-03 14:16:09 -08:00
Adam Barth
c3c5af1fbe Move Flow layers to //flow/layers 2016-01-30 23:35:22 -08:00