We have a use for this for the internal messaging plugin. Instead of rolling our own, it made sense to add it here especially since it has the mirror functionality (wrap).
* This adds rpc call to simply set asset path.
This is needed when doing hot reload to pick up updated assets.
* Move asset_directory fetch for after view_id. Clean up return. Fix formatting.
* Add SetAssetBundlePath methods implementations for mac and ios
* Fix mac mm
* Fix formatting
* Merge and use nullptr
* Add a --strong option to the front end server so we can use strong mode with preview-dart-2.
* Plumb the --strong option through the dart controller into the VM.
* - Build a strong version of platform.dill for use with the engine.
- Fix a strong mode static error in the assert statement
* Enable asserts when running debug version even in strong mode.
* Use the correct platform dill file for linking when doing the aot builds.
* Fix formatting issue.
This change ensures that touches are mapped to the Flutter view
co-ordinate system. In the case of a Flutter view that doesn't share the
same origin and orientation as the screen co-ordinate system, touches
were appled in the wrong location. This bug affected Flutter views whose
origin was not the screen origin and Flutter apps running with the
in-call status bar on iPhones other than the iPhone X.
Model top and side system insets as padding and bottom (keyboard) as a
view inset. This avoids applying system insets twice (once as an inset,
once as padding).
This adds support for scrolling the primary scroll view to the top on
status bar touches, on the iPhone X.
Notes:
1. The iPhone X status bar doesn't change height when in in-call/etc.
mode, and unlike other iPhones, does scroll to top when in in-call mode.
2. No matter which model of iOS device, the top safe area inset doesn't
change when in in-call mode. In in-call mode, the OS reduces the app
view height by 20px off the top, and the double-height 'in-call' status
bar covers this new inset (outside the view) and there continues to be a
20px safe area in the app.
On iOS 11, rather than comparing status bar height to a hardcoded 20px
'standard height' we now compare to the top safe area inset (which is
always the standard status bar height, regardless of device). On iOS
versions prior to iOS 11, we use the previous logic.
Fixesflutter/flutter#13439
Keyboard height is now treated as a view inset, which could be used to
shrink the content area of the app as is done in the Material Scaffold,
rather than padding, which is used to indicate content areas where user
interaction should be avoided.
This allows for us to start migrating framework classes (notably
Scaffold) to use window.viewInsets.bottom to get the keyboard height.
Once framework updates have landed, we will land an engine patch to
expose the iOS bottom safe area inset as padding.
This change is already landed for Android.
Related issue: flutter/flutter#12098
Previously, we failed to clear/update the mark text range on updates
from the framework. This resulted in a crash if the incoming text value
was shorter than the current mark range when iOS attempts to extract the
mark range substring from the text.
Fixesflutter/flutter#12585
Fixesflutter/flutter#13308
Overlooked this case when I previously removed linear blending. MakeS32 creates a surface with a color space attached (triggering the linear blending behavior). MakeN32 creates a legacy surface (no color space), which matches what the other backend bindings do (including the GL surface factory, and the raster cache).
Window.viewInsets is the set of window-relative insets that describe the
area of the window that an application may want to treat as effectively
reducing the size of the content. Typically this is due to system UI
that fully obscures underlying content, such as the keyboard.
This area differs from padding in that padding is the set of insets that
describe the area of the window that may be partially (or fully)
obscured by system UI or physical intrusions into the view area (e.g.
iPhone X sensor housing, status bar, or the iPhone X home indicator
widget).
This patch does not yet enable the iOS bottom edge safe area. Once the
framework has been updated to use viewInsets for bottom-edge occlusions
(today, the keyboard), the bottom safe area will be enabled and
framework patches that depend on it, landed.
* Move texture registry ownership to platform view
This enables the texture registry to survive activity pause on Android.
* Remove debug info
* Formatted
* Set texture registry on initial rasterizer
* Remove unneccessary std::move