This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
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---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
Reverts: flutter/flutter#142942
Initiated by: zanderso
Reason for reverting: Seems to have affected iOS platform view focus: https://ci.chromium.org/ui/p/flutter/builders/prod/Mac_ios%20native_platform_view_ui_tests_ios/10626/overview
Original PR Author: gspencergoog
Reviewed By: {yjbanov, goderbauer, chunhtai}
This change reverts the following previous change:
## Description
This causes the `Focus` widget to request focus on its focus node if the accessibility system (screen reader) focuses a widget via the `SemanticsAction.focus` action.
## Related Issues
- https://github.com/flutter/flutter/issues/83809
## Tests
- Added a test to make sure that focus is requested when `SemanticsAction.focus` is sent by the engine.
## Description
This causes the `Focus` widget to request focus on its focus node if the accessibility system (screen reader) focuses a widget via the `SemanticsAction.focus` action.
## Related Issues
- https://github.com/flutter/flutter/issues/83809
## Tests
- Added a test to make sure that focus is requested when `SemanticsAction.focus` is sent by the engine.
…t trap the focus
fixes https://github.com/flutter/flutter/issues/112567
Several things I done:
1. add new enum `parentScope`
2. refactor _sortAllDescendants so that it doesn't recursively looking
into its descendant when it encounter a FocusScopeNode.
3. When the nextFocus try to focus into a FocusScopeNode, it will try to
find the first focusable FocusNode in traversal order and focus it
instead if it doesn't have a first focus.
4. Change the default in Navigator to always be `parentScope`
5. Only the root navigator will use `leaveFlutterView` if platform is
web.
Previously 2 and 3 are not needed because once a focusscope trapped the
focus, there isn't a chance where the parent focusscope have to deal
with next focus.
If we don't do 2 and 3 after the change, it will cause it to stuck in
the current scope again. Because once the focus leave the current scope,
it needs to also remove the first focus in that scope (so that it can
start fresh when focus traversal back to the scope in the future). At
this point the current scope will have the primary focus without the
first focus. The parent scope will then try to find the next focus, and
it will place the focus to the first traversal child in the current
scope again.
## Pre-launch Checklist
- [ ] I read the [Contributor Guide] and followed the process outlined
there for submitting PRs.
- [ ] I read the [Tree Hygiene] wiki page, which explains my
responsibilities.
- [ ] I read and followed the [Flutter Style Guide], including [Features
we expect every widget to implement].
- [ ] I signed the [CLA].
- [ ] I listed at least one issue that this PR fixes in the description
above.
- [ ] I updated/added relevant documentation (doc comments with `///`).
- [ ] I added new tests to check the change I am making, or this PR is
[test-exempt].
- [ ] All existing and new tests are passing.
If you need help, consider asking for advice on the #hackers-new channel
on [Discord].
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[test-exempt]:
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* allow focus to leave FlutterView
* fix tests and docs
* small doc update
* fix analysis lint
* use closed loop for dialogs
* add tests for new API
* address comments
* test FocusScopeNode.traversalEdgeBehavior setter; reverse wrap-around
* rename actionResult to invokeResult
* address comments
This adds a simple VoidCallbackAction and VoidCallbackIntent that allows configuring an intent that will invoke a void callback when the intent is sent to the action subsystem. This allows binding a shortcut directly to a void callback in a Shortcuts widget.
I also added an instance of VoidCallbackAction to the default actions so that simply binding a shortcut to a VoidCallbackIntent works anywhere in the app, and you don't need to add a VoidCallbackAction at the top of your app to make it work.
This removes the nullOk parameter from Actions.invoke, and adds an Actions.maybeInvoke function. The difference is that invoke will now always (in debug mode) throw if an enabled action isn't found, and maybeInvoke will return null if an enabled action isn't found. The invoke function can still return null as the result of the invocation, though, so I purposely didn't change the return value to Object from Object?.
Change the semantics of Actions.invoke so that if the action it finds is disabled, then it keeps looking for an ancestor Actions widgets that has a matching intent where the action is not disabled.
This removes the nullOk parameter from Shortcuts.of, Actions.find and Actions.handler and created Shortcuts.maybeOf and Actions.maybeFind. Shortcuts.of and Actions.find now return non-nullable values, and the maybe versions return a nullable value. I didn't create a non-nullable version of Actions.handler, since it needs to be able to return null if an action is not enabled, but I did remove the nullOk parameter, effectively setting it to true permanently, since setting it to false doesn't make much sense if the function can still return null when the action is not enabled.
- - When I added notification of key events before processing them as text, it made it so that shortcut key bindings like the spacebar would prevent spaces from being inserted into text fields, which is obviously not desirable (and so that change was reverted). At the same time, we do want to make it possible to override key events so that they can do things like intercept a tab key or arrow keys that change the focus.
This PR changes the behavior of the Shortcuts widget so that if it has a shortcut defined, but no action is bound to the intent, then instead of responding that the key is "handled", it responds as if nothing handled it. This allows the engine to continue to process the key as text entry.
This PR includes:
- Modification of the callback type for key handlers to return a KeyEventResult instead of a bool, so that we can return more information (i.e. the extra state of "stop propagation").
- Modification of the ActionDispatcher.invokeAction contract to require that Action.isEnabled return true before calling it. It will now assert if the action isn't enabled when invokeAction is called. This is to allow optimization of the number of calls to isEnabled, since the shortcuts widget now wants to know if the action was enabled before deciding to either handle the key or to return ignored.
- Modification to ShortcutManager.handleKeypress to return KeyEventResult.ignored for keys which don't have an enabled action associated with them.
- Adds an attribute to DoNothingAction that allows it to mark a key as not handled, even though it does have an action associated with it. This will allow disabling of a shortcut for a subtree.