This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
Teach Layer and its implementations, RenderObject and its implementations, and PaintingContext to reuse engine layers. The idea is that a concrete RenderObject creates a Layer and holds on to it as long as it needs it (i.e. when it is composited, and the layer type does not change). In return, each Layer object holds on to an EngineLayer and reports it to the engine via addRetained and oldLayer. This allows the Web engine to reuse DOM elements across frames. Without it, each frame drops all previously rendered HTML and regenerates it from scratch.
* add trailing commas on list/map/parameters
* add trailing commas on Invocation with nb of arg>1
* add commas for widget containing widgets
* add trailing commas if instantiation contains trailing comma
* revert bad change
This reverts commit 5c1f1d7618e27a3ed5a97971edc95eff9d0ba967.
Reverting to see if that fixes flakiness of flutter_gallery__transition_perf_with_semantics in devicelab.
* Upgrade everything except matcher.
* Roll matcher (and test)
* Adjust tests that depend on flutter:test directly to depend on a shim
* Require use of package:test shim and remove other references to package:test
If two repaint boundaries mark themselves dirty, but the second one is a
child of the first, then the second one will get repainted by the first
and then when we come to paint it directly, we get confused because it
isn't dirty any more.
We ran into this in layout before. Apply the same fix. Also, apply the
same fix to composition while we're at it.