This is my attempt to handle
https://github.com/flutter/flutter/issues/6537 for the RefreshIndicator
widget.
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Co-authored-by: Tong Mu <dkwingsmt@users.noreply.github.com>
Co-authored-by: Victor Sanni <victorsanniay@gmail.com>
This auto-formats all *.dart files in the repository outside of the
`engine` subdirectory and enforces that these files stay formatted with
a presubmit check.
**Reviewers:** Please carefully review all the commits except for the
one titled "formatted". The "formatted" commit was auto-generated by
running `dev/tools/format.sh -a -f`. The other commits were hand-crafted
to prepare the repo for the formatting change. I recommend reviewing the
commits one-by-one via the "Commits" tab and avoiding Github's "Files
changed" tab as it will likely slow down your browser because of the
size of this PR.
---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
Refresh Indicator Elevation:
- Added elevation to the refresh indicator using elevation attribute.
- This change improves the indicator's visibility against various background colors and enhances overall UI consistency.
- If we want to get rid of shadow effect from the indicator itself.
The refresh indicator did not provide the control over depth of the progress indicator. This change addresses that issue by adding elevation to the indicator, creating a subtle depth effect that makes it more visually prominent and provides better feedback to the user.
No breaking changes.
| Before | After |
| --- | --- |
|  |  |
Pre-launch Checklist
This PR adds a new constructor to the RefreshIndicator's class, which is `noSpinner`.
The purpose of this new constructor is to create a RefreshIndicator that doesn't show a spinner when the user arms it by pulling.
The work is based on a partial that is here: https://github.com/flutter/flutter/pull/133507
I addressed the following issues reported in the PR above:
- in the example for `noSpinner`, arming the RefreshIndicator now shows a CircularProgressIndicator, instead of just printing text to the console;
- added a test for the new example;
- added a doc comment on the new constructor;
Fixes https://github.com/flutter/flutter/issues/132775
Changes drag release logic so that an armed refresh is only canceled if the user has scrolled back up beyond the point where the refresh indicator was armed. (Fixes https://github.com/flutter/flutter/issues/138848.)
This is the minimal change I found could be made to restore something like the behavior that I would expect.
This may still need a bit of work, because it only masks the second issue I mentioned, that releasing a drag can cause the scroll position to be animated back up from the release point. There is actually a bug about that: https://github.com/flutter/flutter/issues/6052. I would like to see that bug fixed too. This PR doesn't address that, but makes it harder to hit that issue.
@Piinks this is a recreation of #139015 (since I couldn't figure out some issue with a git detached branch, so I fixed the PR and I'm re-submitting it). This version includes one line that was somehow accidentally dropped from the original PR. This will hopefully fix the test failures.
However, I don't have a clue how to write a test for a Flutter UI widget. I'll try to figure that out, but also I don't have a lot of time to work on this. I would appreciate at least some user testing to verify that the new behavior is much more intuitive than the old behavior.
- [?] All existing and new tests are passing.
Updates most of the unit tests in the packages/flutter/test/material folder so that they'll pass if ThemeData.useMaterial3 defaults to true.
All of the tests have wired useMaterial3 to false and will need to be updated with a M3 version.
related to #127064
This contains the test changes for adding TargetPlatform.macOS, which was done in #43457.
The main goal of this PR is to enable tests in the material library that are currently running only on iOS to also run on macOS, but only for the tests where that makes sense. For instance, we don't run any of the haptic feedback tests on macOS.
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs