- Cleanup many HTML special cases and skips in framework tests.
- Update some dartdocs that referred to the HTML renderer.
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---------
Co-authored-by: Kate Lovett <katelovett@google.com>
Co-authored-by: LongCatIsLooong <31859944+LongCatIsLooong@users.noreply.github.com>
Fix: Submenu anchor misaligned with child panel in web (Resolved#151081)
- The issue comes from different in calculating the position of the menu in web and mobile.
- The calculation is currently base on function `getPositionForChild()` inside `_MenuLayout` in `menu_anchor.dart`, which base on the `anchorRect`
- The calculation of `anchorRect` is from `upperLeft` and `bottomRight`
- `upperLeft` is result of `localToGlobal()` function, which take the `point` arguments to be the base line. Right now, `point` is refer to `Offset.zero`, but it should not be Offset.zero since we having `densityAdjustment`, which is different between web and mobile
- Change `point` from `Offset.zero` to `Offset(dx, -dy)` should fix the error. Use `dx` instead of `-dx` since `dx` already be recalculated refer to the above comment on `densityAdjustment`.
Before:

After:

Issue: https://github.com/flutter/flutter/issues/151081
fixes [MenuItemButton does not constrain its child](https://github.com/flutter/flutter/issues/129439)
fixes [DropdownMenuEntry Text Overflow when width of DropdownMenu is not specified](https://github.com/flutter/flutter/issues/140596)
### Description
- This PR continues the fix from https://github.com/flutter/flutter/pull/141314#issuecomment-1945804640 and adds controlled widths for the `MenuBar` children to fix the unbounded width issue which blocked the PR earlier. (Widgets with non-zero flex value cannot be laid out in a horizontal scroll view which is created by `MenuBar` widget)
- Added tests coverage.
- Added documentation.
### Code sample
<details>
<summary>expand to view the code sample</summary>
```dart
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
MenuController menuController = MenuController();
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
DropdownMenu<int>(
expandedInsets: EdgeInsets.zero,
dropdownMenuEntries: <DropdownMenuEntry<int>>[
DropdownMenuEntry<int>(
value: 0,
label:
'This is a long text that is multiplied by 10. ' * 10,
style: const ButtonStyle(
textStyle: MaterialStatePropertyAll(
TextStyle(overflow: TextOverflow.ellipsis),
),
),
),
],
),
SizedBox(
width: 200,
child: MenuItemButton(
onPressed: () {},
leadingIcon: const Icon(Icons.menu),
trailingIcon: const Icon(Icons.arrow_forward_ios),
child: const Text(
'This is a very long text that will wrap to the multiple lines.',
maxLines: 1,
overflow: TextOverflow.ellipsis,
),
),
),
// MenuBar(
// children: [
// MenuItemButton(
// onPressed: () {
// },
// child: Text('Short Text Menu'),
// ),
// MenuItemButton(
// onPressed: () {},
// child: Text('Very very very very very long text menu'),
// ),
// ],
// ),
],
),
),
),
);
}
}
```
</details>
### Before

### After

Updates most of the unit tests in the packages/flutter/test/material folder so that they'll pass if ThemeData.useMaterial3 defaults to true.
All of the tests have wired useMaterial3 to false and will need to be updated with a M3 version.
related to #127064
This implements a MenuBar widget that can render a Material menu bar, and a MenuAnchor widget used to create a cascading menu in a region. The menus are drawn in the overlay, while the menu bar itself is in the regular widget tree. Keyboard traversal works between the two.
This implementation of the MenuBar uses MenuAnchor to create a cascading menu that contains widgets representing the menu items. These menu items can be any kind of widget, but are typically SubmenuButtons that host submenus, or MenuItemButtons that have shortcut hints (but don't actually activate the shortcuts) and don't host submenus.
Cascading menus can be created outside of a MenuBar by using a MenuAnchor. They can be either given a specific location to appear (a coordinate), or they can be located by the MenuAnchor region that wraps the control that opens them.
The developer may also create a MenuController to pass to the various menu primitives (MenuBar or MenuAnchor) to associate menus so that they can be traversed together and closed together. Creating a controller is not required.