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Windows: Allow win32 apps to initialize with different assets path or AOT filename (flutter/engine#27098)
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@ -35,4 +35,11 @@ TEST_F(DartProjectTest, StandardProjectFormat) {
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EXPECT_EQ(GetProjectAotLibraryPath(project), L"test\\app.so");
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}
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TEST_F(DartProjectTest, ProjectWithCustomPaths) {
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DartProject project(L"data\\assets", L"icu\\icudtl.dat", L"lib\\file.so");
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EXPECT_EQ(GetProjectIcuDataPath(project), L"icu\\icudtl.dat");
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EXPECT_EQ(GetProjectAssetsPath(project), L"data\\assets");
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EXPECT_EQ(GetProjectAotLibraryPath(project), L"lib\\file.so");
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}
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} // namespace flutter
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@ -13,22 +13,23 @@ namespace flutter {
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// A set of Flutter and Dart assets used to initialize a Flutter engine.
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class DartProject {
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public:
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#ifdef WINUWP
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// Creates a DartProject from a series of absolute paths.
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// The directory should contain the following top-level items:
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// - icudtl.dat (provided as a resource by the Flutter tool)
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// - flutter_assets (as built by the Flutter tool)
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// - app.so, for an AOT build (as built by the Flutter tool)
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// The three paths are:
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// - assets_path: Path to the assets directory as built by the Flutter tool.
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// - icu_data_path: Path to the icudtl.dat file.
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// - aot_library_path: Path to the AOT snapshot file.
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//
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// The path must be absolute.
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explicit DartProject(const std::wstring& assetspath,
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const std::wstring& icupath,
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const std::wstring& aotpath) {
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assets_path_ = assetspath;
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icu_data_path_ = icupath;
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aot_library_path_ = aotpath;
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// The paths must be absolute in a UWP app. In a win32 app, they can be
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// relative to the directory containing the running executable.
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explicit DartProject(const std::wstring& assets_path,
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const std::wstring& icu_data_path,
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const std::wstring& aot_library_path) {
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assets_path_ = assets_path;
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icu_data_path_ = icu_data_path;
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aot_library_path_ = aot_library_path;
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}
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#else
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#ifndef WINUWP
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// Creates a DartProject from a directory path. The directory should contain
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// the following top-level items:
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// - icudtl.dat (provided as a resource by the Flutter tool)
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