Remove <canvas>

Folks should use custom paint instead (see sky/engine/core/painting for a
sketch).

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/1001913003
This commit is contained in:
Adam Barth 2015-03-25 16:15:05 -07:00
parent 0e7b1ddb53
commit e6fca05936
2 changed files with 0 additions and 51 deletions

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@ -1,23 +0,0 @@
layer at (0,0) size 800x600
RenderView {#document} at (0,0) size 800x600
RenderBlock {sky} at (0,0) size 800x353
RenderBlock {h3} at (0,0) size 800x19
RenderParagraph (anonymous) at (0,0) size 800x19
RenderText {#text} at (0,0) size 92x19
text run at (0,0) width 92: "It passes if:"
RenderBlock {ul} at (0,19) size 800x57
RenderBlock {li} at (0,0) size 800x19
RenderParagraph (anonymous) at (0,0) size 800x19
RenderText {#text} at (0,0) size 511x19
text run at (0,0) width 511: "the canvas content has rounded corners (top-left and top-right)"
RenderBlock {li} at (0,19) size 800x19
RenderParagraph (anonymous) at (0,0) size 800x19
RenderText {#text} at (0,0) size 457x19
text run at (0,0) width 457: "the 10px red border is visible around the canvas content"
RenderBlock {li} at (0,38) size 800x19
RenderParagraph (anonymous) at (0,0) size 800x19
RenderText {#text} at (0,0) size 200x19
text run at (0,0) width 200: "gray border is not visible"
layer at (0,76) size 277x277
RenderHTMLCanvas {canvas} at (0,76) size 277x277 [bgcolor=#808080] [border: (10px solid #FF0000)]

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@ -1,28 +0,0 @@
<sky>
<import src="../resources/dump-as-render-tree.sky" />
<style>
canvas {
background-color: gray;
border: 10px solid red;
border-radius: 200px 100px 0px 0px;
}
</style>
<!-- TODO(ojan): Make this a reftest. -->
<h3>It passes if:</h3>
<ul>
<li>the canvas content has rounded corners (top-left and top-right)</li>
<li>the 10px red border is visible around the canvas content</li>
<li>gray border is not visible</li>
</ul>
<canvas id="theCanvas" width="257" height="257"></canvas>
<script>
import 'dart:sky';
void main() {
var theCanvas = document.getElementById('theCanvas');
var context = theCanvas.getContext('2d');
context.fillColor = 'green';
context.fillRect(0.0, 0.0, 1.0 * theCanvas.width, 1.0 * theCanvas.width);
}
</script>
</sky>