Rename Mozart SceneManager to "Scenic". (flutter/engine#4056)

This commit is contained in:
Josh Gargus 2017-09-01 17:40:27 -07:00 committed by GitHub
parent aa1377d11e
commit e4f4e785ba
11 changed files with 47 additions and 47 deletions

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@ -72,8 +72,8 @@ source_set("flow") {
]
deps += [
"//apps/mozart/lib/scene:client",
"//apps/mozart/services/scene",
"//apps/mozart/lib/scenic:client",
"//apps/mozart/services/scenic",
"//garnet/public/lib/fidl/dart/sdk_ext",
]

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@ -16,7 +16,7 @@ ExportNodeHolder::ExportNodeHolder(
}
void ExportNodeHolder::Bind(SceneUpdateContext& context,
mozart::client::ContainerNode& container,
scenic_lib::ContainerNode& container,
const SkPoint& offset,
bool hit_testable) {
ASSERT_IS_GPU_THREAD;
@ -41,14 +41,14 @@ ExportNode::~ExportNode() {
}
void ExportNode::Bind(SceneUpdateContext& context,
mozart::client::ContainerNode& container,
scenic_lib::ContainerNode& container,
const SkPoint& offset,
bool hit_testable) {
ASSERT_IS_GPU_THREAD;
if (export_token_) {
// Happens first time we bind.
node_.reset(new mozart::client::EntityNode(container.session()));
node_.reset(new scenic_lib::EntityNode(container.session()));
node_->Export(std::move(export_token_));
// Add ourselves to the context so it can call Dispose() on us if the Mozart
@ -61,8 +61,8 @@ void ExportNode::Bind(SceneUpdateContext& context,
container.AddChild(*node_);
node_->SetTranslation(offset.x(), offset.y(), 0.f);
node_->SetHitTestBehavior(hit_testable
? mozart2::HitTestBehavior::kDefault
: mozart2::HitTestBehavior::kSuppress);
? scenic::HitTestBehavior::kDefault
: scenic::HitTestBehavior::kSuppress);
}
}

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@ -9,7 +9,7 @@
#include <mx/eventpair.h>
#include "apps/mozart/lib/scene/client/resources.h"
#include "apps/mozart/lib/scenic/client/resources.h"
#include "flutter/flow/scene_update_context.h"
#include "lib/fidl/dart/sdk_ext/src/handle.h"
#include "lib/ftl/build_config.h"
@ -31,7 +31,7 @@ class ExportNodeHolder : public ftl::RefCountedThreadSafe<ExportNodeHolder> {
// Calls Bind() on the wrapped ExportNode.
void Bind(SceneUpdateContext& context,
mozart::client::ContainerNode& container,
scenic_lib::ContainerNode& container,
const SkPoint& offset,
bool hit_testable);
@ -57,7 +57,7 @@ class ExportNode {
// Binds the export token to the entity node and adds it as a child of
// the specified container. Must be called on the Rasterizer thread.
void Bind(SceneUpdateContext& context,
mozart::client::ContainerNode& container,
scenic_lib::ContainerNode& container,
const SkPoint& offset,
bool hit_testable);
@ -72,7 +72,7 @@ class ExportNode {
// Member variables can only be read or modified on Rasterizer thread.
SceneUpdateContext* scene_update_context_ = nullptr;
mx::eventpair export_token_;
std::unique_ptr<mozart::client::EntityNode> node_;
std::unique_ptr<scenic_lib::EntityNode> node_;
FTL_DISALLOW_COPY_AND_ASSIGN(ExportNode);
};

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@ -6,7 +6,7 @@
#if defined(OS_FUCHSIA)
#include "apps/mozart/lib/scene/session_helpers.h" // nogncheck
#include "apps/mozart/lib/scenic/fidl_helpers.h" // nogncheck
#endif // defined(OS_FUCHSIA)
@ -33,7 +33,7 @@ void ClipPathLayer::UpdateScene(SceneUpdateContext& context) {
// TODO(MZ-140): Must be able to specify paths as shapes to nodes.
// Treating the shape as a rectangle for now.
auto bounds = clip_path_.getBounds();
mozart::client::Rectangle shape(context.session(), // session
scenic_lib::Rectangle shape(context.session(), // session
bounds.width(), // width
bounds.height() // height
);

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@ -24,7 +24,7 @@ void ClipRectLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
void ClipRectLayer::UpdateScene(SceneUpdateContext& context) {
FTL_DCHECK(needs_system_composite());
mozart::client::Rectangle shape(context.session(), // session
scenic_lib::Rectangle shape(context.session(), // session
clip_rect_.width(), // width
clip_rect_.height() // height
);

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@ -25,7 +25,7 @@ void ClipRRectLayer::UpdateScene(SceneUpdateContext& context) {
FTL_DCHECK(needs_system_composite());
// TODO(MZ-137): Need to be able to express the radii as vectors.
mozart::client::RoundedRectangle shape(
scenic_lib::RoundedRectangle shape(
context.session(), // session
clip_rrect_.width(), // width
clip_rrect_.height(), // height

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@ -25,8 +25,8 @@
#if defined(OS_FUCHSIA)
#include "apps/mozart/lib/scene/client/resources.h" //nogncheck
#include "apps/mozart/lib/scene/client/session.h" //nogncheck
#include "apps/mozart/lib/scenic/client/resources.h" //nogncheck
#include "apps/mozart/lib/scenic/client/session.h" //nogncheck
#include "flutter/flow/scene_update_context.h" //nogncheck
#endif // defined(OS_FUCHSIA)

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@ -40,7 +40,7 @@ void LayerTree::Preroll(CompositorContext::ScopedFrame& frame,
#if defined(OS_FUCHSIA)
void LayerTree::UpdateScene(SceneUpdateContext& context,
mozart::client::ContainerNode& container) {
scenic_lib::ContainerNode& container) {
TRACE_EVENT0("flutter", "LayerTree::UpdateScene");
SceneUpdateContext::Transform transform(context, 1.f / device_pixel_ratio_,

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@ -36,7 +36,7 @@ class LayerTree {
}
void UpdateScene(SceneUpdateContext& context,
mozart::client::ContainerNode& container);
scenic_lib::ContainerNode& container);
#endif
void Paint(CompositorContext::ScopedFrame& frame);

View File

@ -12,7 +12,7 @@
namespace flow {
SceneUpdateContext::SceneUpdateContext(mozart::client::Session* session,
SceneUpdateContext::SceneUpdateContext(scenic_lib::Session* session,
SurfaceProducer* surface_producer)
: session_(session), surface_producer_(surface_producer) {
FTL_DCHECK(surface_producer_ != nullptr);
@ -48,7 +48,7 @@ void SceneUpdateContext::RemoveExportNode(ExportNode* export_node) {
export_nodes_.erase(export_node);
}
void SceneUpdateContext::CreateFrame(mozart::client::EntityNode& entity_node,
void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
const SkRRect& rrect,
SkColor color,
const SkRect& paint_bounds,
@ -64,7 +64,7 @@ void SceneUpdateContext::CreateFrame(mozart::client::EntityNode& entity_node,
// and possibly for its texture.
// TODO(MZ-137): Need to be able to express the radii as vectors.
SkRect shape_bounds = rrect.getBounds();
mozart::client::RoundedRectangle shape(
scenic_lib::RoundedRectangle shape(
session_, // session
rrect.width(), // width
rrect.height(), // height
@ -73,7 +73,7 @@ void SceneUpdateContext::CreateFrame(mozart::client::EntityNode& entity_node,
rrect.radii(SkRRect::kLowerRight_Corner).x(), // bottom_right_radius
rrect.radii(SkRRect::kLowerLeft_Corner).x() // bottom_left_radius
);
mozart::client::ShapeNode shape_node(session_);
scenic_lib::ShapeNode shape_node(session_);
shape_node.SetShape(shape);
shape_node.SetTranslation(shape_bounds.width() * 0.5f + shape_bounds.left(),
shape_bounds.height() * 0.5f + shape_bounds.top(),
@ -101,9 +101,9 @@ void SceneUpdateContext::CreateFrame(mozart::client::EntityNode& entity_node,
if (inner_bounds != shape_bounds && rrect.contains(inner_bounds)) {
SetShapeColor(shape_node, color);
mozart::client::Rectangle inner_shape(session_, inner_bounds.width(),
scenic_lib::Rectangle inner_shape(session_, inner_bounds.width(),
inner_bounds.height());
mozart::client::ShapeNode inner_node(session_);
scenic_lib::ShapeNode inner_node(session_);
inner_node.SetShape(inner_shape);
inner_node.SetTranslation(inner_bounds.width() * 0.5f + inner_bounds.left(),
inner_bounds.height() * 0.5f + inner_bounds.top(),
@ -120,16 +120,16 @@ void SceneUpdateContext::CreateFrame(mozart::client::EntityNode& entity_node,
}
void SceneUpdateContext::SetShapeTextureOrColor(
mozart::client::ShapeNode& shape_node,
scenic_lib::ShapeNode& shape_node,
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers) {
mozart::client::Image* image = GenerateImageIfNeeded(
scenic_lib::Image* image = GenerateImageIfNeeded(
color, scale_x, scale_y, paint_bounds, std::move(paint_layers));
if (image != nullptr) {
mozart::client::Material material(session_);
scenic_lib::Material material(session_);
material.SetTexture(*image);
shape_node.SetMaterial(material);
return;
@ -138,18 +138,18 @@ void SceneUpdateContext::SetShapeTextureOrColor(
SetShapeColor(shape_node, color);
}
void SceneUpdateContext::SetShapeColor(mozart::client::ShapeNode& shape_node,
void SceneUpdateContext::SetShapeColor(scenic_lib::ShapeNode& shape_node,
SkColor color) {
if (SkColorGetA(color) == 0)
return;
mozart::client::Material material(session_);
scenic_lib::Material material(session_);
material.SetColor(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color),
SkColorGetA(color));
shape_node.SetMaterial(material);
}
mozart::client::Image* SceneUpdateContext::GenerateImageIfNeeded(
scenic_lib::Image* SceneUpdateContext::GenerateImageIfNeeded(
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
@ -227,10 +227,10 @@ SceneUpdateContext::Entity::~Entity() {
}
SceneUpdateContext::Clip::Clip(SceneUpdateContext& context,
mozart::client::Shape& shape,
scenic_lib::Shape& shape,
const SkRect& shape_bounds)
: Entity(context) {
mozart::client::ShapeNode shape_node(context.session());
scenic_lib::ShapeNode shape_node(context.session());
shape_node.SetShape(shape);
shape_node.SetTranslation(shape_bounds.width() * 0.5f + shape_bounds.left(),
shape_bounds.height() * 0.5f + shape_bounds.top(),

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@ -8,7 +8,7 @@
#include <memory>
#include <vector>
#include "apps/mozart/lib/scene/client/resources.h"
#include "apps/mozart/lib/scenic/client/resources.h"
#include "flutter/flow/compositor_context.h"
#include "lib/ftl/build_config.h"
#include "lib/ftl/logging.h"
@ -39,7 +39,7 @@ class SceneUpdateContext {
virtual void SignalWritesFinished(
std::function<void(void)> on_writes_committed) = 0;
virtual mozart::client::Image* GetImage() = 0;
virtual scenic_lib::Image* GetImage() = 0;
virtual sk_sp<SkSurface> GetSkiaSurface() const = 0;
};
@ -59,19 +59,19 @@ class SceneUpdateContext {
~Entity();
SceneUpdateContext& context() { return context_; }
mozart::client::EntityNode& entity_node() { return entity_node_; }
scenic_lib::EntityNode& entity_node() { return entity_node_; }
private:
SceneUpdateContext& context_;
Entity* const previous_entity_;
mozart::client::EntityNode entity_node_;
scenic_lib::EntityNode entity_node_;
};
class Clip : public Entity {
public:
Clip(SceneUpdateContext& context,
mozart::client::Shape& shape,
scenic_lib::Shape& shape,
const SkRect& shape_bounds);
~Clip();
};
@ -108,15 +108,15 @@ class SceneUpdateContext {
SkRect paint_bounds_;
};
SceneUpdateContext(mozart::client::Session* session,
SceneUpdateContext(scenic_lib::Session* session,
SurfaceProducer* surface_producer);
~SceneUpdateContext();
mozart::client::Session* session() { return session_; }
scenic_lib::Session* session() { return session_; }
bool has_metrics() const { return !!metrics_; }
void set_metrics(mozart2::MetricsPtr metrics) {
void set_metrics(scenic::MetricsPtr metrics) {
metrics_ = std::move(metrics);
}
@ -153,19 +153,19 @@ class SceneUpdateContext {
std::vector<Layer*> layers;
};
void CreateFrame(mozart::client::EntityNode& entity_node,
void CreateFrame(scenic_lib::EntityNode& entity_node,
const SkRRect& rrect,
SkColor color,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers);
void SetShapeTextureOrColor(mozart::client::ShapeNode& shape_node,
void SetShapeTextureOrColor(scenic_lib::ShapeNode& shape_node,
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers);
void SetShapeColor(mozart::client::ShapeNode& shape_node, SkColor color);
mozart::client::Image* GenerateImageIfNeeded(
void SetShapeColor(scenic_lib::ShapeNode& shape_node, SkColor color);
scenic_lib::Image* GenerateImageIfNeeded(
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
@ -176,10 +176,10 @@ class SceneUpdateContext {
float top_scale_x_ = 1.f;
float top_scale_y_ = 1.f;
mozart::client::Session* const session_;
scenic_lib::Session* const session_;
SurfaceProducer* const surface_producer_;
mozart2::MetricsPtr metrics_;
scenic::MetricsPtr metrics_;
std::vector<PaintTask> paint_tasks_;