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Re-land "Add a Color class to dart:sky."
The previous patch broke the sky tests. I have updated the framework to use the new Color class. R=jackson@google.com Review URL: https://codereview.chromium.org/1159663003
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@ -33,7 +33,7 @@ class InkSplash {
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void paint(RenderNodeDisplayList canvas) {
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int opacity = (_kInitialOpacity * (1.0 - (radius.value / _kTargetSize))).floor();
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_paint.color = opacity << 24;
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_paint.color = new sky.Color(opacity << 24);
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canvas.drawCircle(position.x, position.y, radius.value, _paint);
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}
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}
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@ -57,7 +57,7 @@ class InkWell extends RenderBox {
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void paint(RenderNodeDisplayList canvas) {
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canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, size.width, size.height),
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new sky.Paint()..color = 0xFFCCCCCC);
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new sky.Paint()..color = const sky.Color(0xFFCCCCCC));
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for (InkSplash splash in _splashes)
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splash.paint(canvas);
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}
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@ -22,7 +22,7 @@ void main() {
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context.clipRect(new Rect.fromLTRB(0.0, 0.0, context.width, radius));
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context.translate(mid.x, mid.y);
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paint.setARGB(128, 255, 0, 255);
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paint.color = const Color.fromARGB(128, 255, 0, 255);
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context.rotateDegrees(45.0);
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context.drawRect(new Rect.fromLTRB(-radius, -radius, radius, radius),
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@ -35,7 +35,7 @@ void main() {
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0.0, 0.0, 1.0
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];
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context.concat(scaleMatrix);
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paint.setARGB(128, 0, 255, 0);
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paint.color = const Color.fromARGB(128, 0, 255, 0);
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context.drawCircle(0.0, 0.0, radius, paint);
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context.restore();
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@ -46,19 +46,19 @@ void main() {
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new DrawLooperLayerInfo()
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..setOffset(150.0, 0.0)..setPaintBits(-1)..setColorMode(1),
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(Paint layerPaint) {
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layerPaint.setARGB(128, 255, 255, 0);
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layerPaint.color = const Color.fromARGB(128, 255, 255, 0);
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layerPaint.setColorFilter(new ColorFilter(0x770000ff, 5));
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})
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..addLayerOnTop(
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new DrawLooperLayerInfo()..setOffset(75.0, 75.0)..setColorMode(1),
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(Paint layerPaint) {
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layerPaint.setARGB(128, 255, 0, 0);
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layerPaint.color = const Color.fromARGB(128, 255, 0, 0);
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})
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..addLayerOnTop(
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new DrawLooperLayerInfo()..setOffset(225.0, 75.0),
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(Paint layerPaint) {
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// Since this layer uses a DST color mode, this has no effect.
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layerPaint.setARGB(128, 255, 0, 0);
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layerPaint.color = const Color.fromARGB(128, 255, 0, 0);
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});
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paint.setDrawLooper(builder.build());
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context.drawCircle(0.0, 0.0, radius, paint);
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