Use target platform name when generating artifacts. (flutter/engine#40519)

Use target platform name when generating artifacts.
This commit is contained in:
godofredoc 2023-03-23 13:58:57 -07:00 committed by GitHub
parent cc8e00d2f4
commit e11ed85b7a

View File

@ -38,13 +38,16 @@ if (build_engine_artifacts && !is_android) {
# TODO(godofredoc): Remove after paths are standardized flutter/flutter#105351.
# Mac artifacts sometimes use mac and sometimes darwin. Standardizing the
# names will require changes in the list of artifacts the tool is downloading.
prefix = "darwin-$target_cpu/"
if (flutter_runtime_mode == "debug") {
prefix = "darwin-$target_cpu/"
} else {
prefix = "darwin-$target_cpu-$flutter_runtime_mode/"
}
} else if (flutter_runtime_mode != "debug") {
prefix = "$full_target_platform_name-$flutter_runtime_mode/"
} else {
prefix = "$full_target_platform_name/"
}
if (flutter_runtime_mode != "debug") {
prefix = "$full_platform_name-$flutter_runtime_mode/"
}
output = "$prefix/artifacts.zip"
exe = ""