diff --git a/examples/widgets/spinning_mixed.dart b/examples/widgets/spinning_mixed.dart index b42a5bf366b..324d0429726 100644 --- a/examples/widgets/spinning_mixed.dart +++ b/examples/widgets/spinning_mixed.dart @@ -13,6 +13,7 @@ import 'package:sky/framework/widgets/wrappers.dart'; import 'package:vector_math/vector_math.dart'; import '../lib/solid_color_box.dart'; +import '../../tests/resources/display_list.dart'; // Solid colour, RenderObject version void addFlexChildSolidColor(RenderFlex parent, sky.Color backgroundColor, { int flex: 0 }) { @@ -59,6 +60,8 @@ UINode builder() { double timeBase; RenderTransform transformBox; +final TestRenderView tester = new TestRenderView(); + void rotate(double timeStamp) { if (timeBase == null) timeBase = timeStamp; @@ -68,9 +71,21 @@ void rotate(double timeStamp) { transformBox.translate(transformBox.size.width / 2.0, transformBox.size.height / 2.0); transformBox.rotateZ(delta); transformBox.translate(-transformBox.size.width / 2.0, -transformBox.size.height / 2.0); + + // tester.checkFrame(); } +final bool debugDisplayList = false; // set this to true to use the test rendering logic + void main() { + // Because we're going to use UINodes, we want to initialise its + // AppView, not use the default one. We don't really need to do + // this, because RenderObjectToUINodeAdapter does it for us, but + // it's good practice in case we happen to not have a + // RenderObjectToUINodeAdapter in our tree at startup, or in case we + // want a renderViewOverride. + UINodeAppView.initUINodeAppView(renderViewOverride: debugDisplayList ? tester : null); + RenderFlex flexRoot = new RenderFlex(direction: FlexDirection.vertical); RenderProxyBox proxy = new RenderProxyBox(); @@ -83,13 +98,6 @@ void main() { transformBox = new RenderTransform(child: flexRoot, transform: new Matrix4.identity()); RenderPadding root = new RenderPadding(padding: new EdgeDims.all(20.0), child: transformBox); - // Because we're going to use UINodes, we want to initialise its - // AppView, not use the default one. We don't really need to do - // this, because RenderObjectToUINodeAdapter does it for us, but - // it's good practice in case we happen to not have a - // RenderObjectToUINodeAdapter in our tree at startup. - UINodeAppView.initUINodeAppView(); UINodeAppView.appView.root = root; - addPersistentFrameCallback(rotate); }