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[Impeller] Add Rect::GetNormalizingTransform to handle UV coordinate conversion (flutter/engine#47775)
Three places in the code were manually computing the UV coordinates relative to a texture coverage rectangle while also transforming the points. This change will make it easier both to compute the UV conversion matrix and also to consolidate it with the transform that was already being applied to streamline the total computations.
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@ -206,12 +206,23 @@ void CanRenderTiledTexture(AiksTest* aiks_test,
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canvas.DrawRect(Rect::MakeXYWH(0, 0, 600, 600), paint);
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}
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// Should not change the image.
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PathBuilder path_builder;
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path_builder.AddCircle({150, 150}, 150);
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path_builder.AddRoundedRect(Rect::MakeLTRB(300, 300, 600, 600), 10);
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paint.style = Paint::Style::kFill;
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canvas.DrawPath(path_builder.TakePath(), paint);
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{
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// Should not change the image.
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PathBuilder path_builder;
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path_builder.AddCircle({150, 150}, 150);
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path_builder.AddRoundedRect(Rect::MakeLTRB(300, 300, 600, 600), 10);
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paint.style = Paint::Style::kFill;
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canvas.DrawPath(path_builder.TakePath(), paint);
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}
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{
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// Should not change the image. Tests the Convex short-cut code.
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PathBuilder path_builder;
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path_builder.AddCircle({150, 450}, 150);
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path_builder.SetConvexity(Convexity::kConvex);
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paint.style = Paint::Style::kFill;
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canvas.DrawPath(path_builder.TakePath(), paint);
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}
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ASSERT_TRUE(aiks_test->OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
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}
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@ -3744,6 +3755,29 @@ TEST_P(AiksTest, VerticesGeometryUVPositionData) {
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ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
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}
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// Regression test for https://github.com/flutter/flutter/issues/135441 .
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TEST_P(AiksTest, VerticesGeometryUVPositionDataWithTranslate) {
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Canvas canvas;
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Paint paint;
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auto texture = CreateTextureForFixture("table_mountain_nx.png");
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paint.color_source = ColorSource::MakeImage(
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texture, Entity::TileMode::kClamp, Entity::TileMode::kClamp, {},
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Matrix::MakeTranslation({100.0, 100.0}));
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auto vertices = {Point(0, 0), Point(texture->GetSize().width, 0),
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Point(0, texture->GetSize().height)};
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std::vector<uint16_t> indices = {0u, 1u, 2u};
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std::vector<Point> texture_coordinates = {};
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std::vector<Color> vertex_colors = {};
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auto geometry = std::make_shared<VerticesGeometry>(
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vertices, indices, texture_coordinates, vertex_colors,
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Rect::MakeLTRB(0, 0, 1, 1), VerticesGeometry::VertexMode::kTriangleStrip);
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canvas.DrawVertices(geometry, BlendMode::kSourceOver, paint);
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ASSERT_TRUE(OpenPlaygroundHere(canvas.EndRecordingAsPicture()));
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}
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TEST_P(AiksTest, ClearBlendWithBlur) {
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Canvas canvas;
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Paint white;
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@ -82,6 +82,9 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
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RenderPass& pass) {
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using VS = TextureFillVertexShader;
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auto uv_transform =
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texture_coverage.GetNormalizingTransform() * effect_transform;
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if (path_.GetFillType() == FillType::kNonZero && //
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path_.IsConvex()) {
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auto [points, indices] = TessellateConvex(
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@ -93,9 +96,7 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
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for (auto i = 0u; i < points.size(); i++) {
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VS::PerVertexData data;
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data.position = points[i];
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data.texture_coords = effect_transform *
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(points[i] - texture_coverage.origin) /
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texture_coverage.size;
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data.texture_coords = uv_transform * points[i];
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vertex_builder.AppendVertex(data);
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}
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for (auto i = 0u; i < indices.size(); i++) {
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@ -116,16 +117,14 @@ GeometryResult FillPathGeometry::GetPositionUVBuffer(
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auto tesselation_result = renderer.GetTessellator()->Tessellate(
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path_.GetFillType(),
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path_.CreatePolyline(entity.GetTransformation().GetMaxBasisLength()),
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[&vertex_builder, &texture_coverage, &effect_transform](
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[&vertex_builder, &uv_transform](
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const float* vertices, size_t vertices_count, const uint16_t* indices,
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size_t indices_count) {
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for (auto i = 0u; i < vertices_count * 2; i += 2) {
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VS::PerVertexData data;
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Point vtx = {vertices[i], vertices[i + 1]};
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data.position = vtx;
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data.texture_coords = effect_transform *
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(vtx - texture_coverage.origin) /
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texture_coverage.size;
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data.texture_coords = uv_transform * vtx;
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vertex_builder.AppendVertex(data);
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}
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FML_DCHECK(vertex_builder.GetVertexCount() == vertices_count);
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@ -75,12 +75,13 @@ GeometryResult ComputeUVGeometryForRect(Rect source_rect,
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RenderPass& pass) {
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auto& host_buffer = pass.GetTransientsBuffer();
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auto uv_transform =
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texture_coverage.GetNormalizingTransform() * effect_transform;
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std::vector<Point> data(8);
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auto points = source_rect.GetPoints();
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for (auto i = 0u, j = 0u; i < 8; i += 2, j++) {
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data[i] = points[j];
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data[i + 1] = effect_transform * (points[j] - texture_coverage.origin) /
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texture_coverage.size;
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data[i + 1] = uv_transform * points[j];
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}
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return GeometryResult{
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@ -227,8 +227,8 @@ GeometryResult VerticesGeometry::GetPositionUVBuffer(
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auto index_count = indices_.size();
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auto vertex_count = vertices_.size();
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auto size = texture_coverage.size;
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auto origin = texture_coverage.origin;
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auto uv_transform =
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texture_coverage.GetNormalizingTransform() * effect_transform;
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auto has_texture_coordinates = HasTextureCoordinates();
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std::vector<VS::PerVertexData> vertex_data(vertex_count);
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{
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@ -236,9 +236,7 @@ GeometryResult VerticesGeometry::GetPositionUVBuffer(
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auto vertex = vertices_[i];
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auto texture_coord =
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has_texture_coordinates ? texture_coordinates_[i] : vertices_[i];
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auto uv =
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effect_transform * Point((texture_coord.x - origin.x) / size.width,
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(texture_coord.y - origin.y) / size.height);
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auto uv = uv_transform * texture_coord;
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// From experimentation we need to clamp these values to < 1.0 or else
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// there can be flickering.
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vertex_data[i] = {
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@ -214,6 +214,35 @@ struct TRect {
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return TRect::MakePointBounds(points.begin(), points.end()).value();
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}
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/// @brief Constructs a Matrix that will map all points in the coordinate
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/// space of the rectangle into a new normalized coordinate space
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/// where the upper left corner of the rectangle maps to (0, 0)
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/// and the lower right corner of the rectangle maps to (1, 1).
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///
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/// Empty and non-finite rectangles will return a zero-scaling
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/// transform that maps all points to (0, 0).
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constexpr Matrix GetNormalizingTransform() const {
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if (!IsEmpty()) {
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Scalar sx = 1.0 / size.width;
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Scalar sy = 1.0 / size.height;
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Scalar tx = origin.x * -sx;
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Scalar ty = origin.y * -sy;
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// Exclude NaN and infinities and either scale underflowing to zero
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if (sx != 0.0 && sy != 0.0 && 0.0 * sx * sy * tx * ty == 0.0) {
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// clang-format off
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return Matrix( sx, 0.0f, 0.0f, 0.0f,
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0.0f, sy, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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tx, ty, 0.0f, 1.0f);
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// clang-format on
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}
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}
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// Map all coordinates to the origin.
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return Matrix::MakeScale({0.0f, 0.0f, 1.0f});
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}
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constexpr TRect Union(const TRect& o) const {
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auto this_ltrb = GetLTRB();
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auto other_ltrb = o.GetLTRB();
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@ -14,14 +14,14 @@ namespace testing {
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TEST(RectTest, RectOriginSizeGetters) {
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{
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Rect r = Rect::MakeOriginSize({10, 20}, {50, 40});
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ASSERT_EQ(r.GetOrigin(), Point(10, 20));
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ASSERT_EQ(r.GetSize(), Size(50, 40));
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EXPECT_EQ(r.GetOrigin(), Point(10, 20));
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EXPECT_EQ(r.GetSize(), Size(50, 40));
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}
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{
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Rect r = Rect::MakeLTRB(10, 20, 50, 40);
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ASSERT_EQ(r.GetOrigin(), Point(10, 20));
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ASSERT_EQ(r.GetSize(), Size(40, 20));
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EXPECT_EQ(r.GetOrigin(), Point(10, 20));
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EXPECT_EQ(r.GetSize(), Size(40, 20));
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}
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}
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@ -44,14 +44,152 @@ TEST(RectTest, RectMakeSize) {
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Size s(100, 200);
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IRect r = IRect::MakeSize(s);
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IRect expected = IRect::MakeLTRB(0, 0, 100, 200);
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ASSERT_EQ(r, expected);
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EXPECT_EQ(r, expected);
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}
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{
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ISize s(100, 200);
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IRect r = IRect::MakeSize(s);
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IRect expected = IRect::MakeLTRB(0, 0, 100, 200);
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ASSERT_EQ(r, expected);
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EXPECT_EQ(r, expected);
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}
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}
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TEST(RectTest, RectGetNormalizingTransform) {
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{
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// Checks for expected matrix values
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auto r = Rect::MakeXYWH(100, 200, 200, 400);
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EXPECT_EQ(r.GetNormalizingTransform(),
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Matrix::MakeScale({0.005, 0.0025, 1.0}) *
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Matrix::MakeTranslation({-100, -200}));
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}
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{
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// Checks for expected transformation of points relative to the rect
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auto r = Rect::MakeLTRB(300, 500, 400, 700);
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auto m = r.GetNormalizingTransform();
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// The 4 corners of the rect => (0, 0) to (1, 1)
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EXPECT_EQ(m * Point(300, 500), Point(0, 0));
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EXPECT_EQ(m * Point(400, 500), Point(1, 0));
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EXPECT_EQ(m * Point(400, 700), Point(1, 1));
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EXPECT_EQ(m * Point(300, 700), Point(0, 1));
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// The center => (0.5, 0.5)
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EXPECT_EQ(m * Point(350, 600), Point(0.5, 0.5));
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// Outside the 4 corners => (-1, -1) to (2, 2)
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EXPECT_EQ(m * Point(200, 300), Point(-1, -1));
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EXPECT_EQ(m * Point(500, 300), Point(2, -1));
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EXPECT_EQ(m * Point(500, 900), Point(2, 2));
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EXPECT_EQ(m * Point(200, 900), Point(-1, 2));
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}
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{
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// Checks for behavior with empty rects
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auto zero = Matrix::MakeScale({0.0, 0.0, 1.0});
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// Empty for width and/or height == 0
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 0, 10).GetNormalizingTransform(), zero);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 10, 0).GetNormalizingTransform(), zero);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 0, 0).GetNormalizingTransform(), zero);
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// Empty for width and/or height < 0
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EXPECT_EQ(Rect::MakeXYWH(10, 10, -1, 10).GetNormalizingTransform(), zero);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 10, -1).GetNormalizingTransform(), zero);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, -1, -1).GetNormalizingTransform(), zero);
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}
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{
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// Checks for behavior with non-finite rects
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auto z = Matrix::MakeScale({0.0, 0.0, 1.0});
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auto nan = std::numeric_limits<Scalar>::quiet_NaN();
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auto inf = std::numeric_limits<Scalar>::infinity();
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// Non-finite for width and/or height == nan
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EXPECT_EQ(Rect::MakeXYWH(10, 10, nan, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 10, nan).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, nan, nan).GetNormalizingTransform(), z);
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// Non-finite for width and/or height == inf
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EXPECT_EQ(Rect::MakeXYWH(10, 10, inf, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 10, inf).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, inf, inf).GetNormalizingTransform(), z);
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// Non-finite for width and/or height == -inf
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EXPECT_EQ(Rect::MakeXYWH(10, 10, -inf, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, 10, -inf).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, 10, -inf, -inf).GetNormalizingTransform(), z);
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// Non-finite for origin X and/or Y == nan
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EXPECT_EQ(Rect::MakeXYWH(nan, 10, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, nan, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(nan, nan, 10, 10).GetNormalizingTransform(), z);
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// Non-finite for origin X and/or Y == inf
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EXPECT_EQ(Rect::MakeXYWH(inf, 10, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, inf, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(inf, inf, 10, 10).GetNormalizingTransform(), z);
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// Non-finite for origin X and/or Y == -inf
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EXPECT_EQ(Rect::MakeXYWH(-inf, 10, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(10, -inf, 10, 10).GetNormalizingTransform(), z);
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EXPECT_EQ(Rect::MakeXYWH(-inf, -inf, 10, 10).GetNormalizingTransform(), z);
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}
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}
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TEST(RectTest, IRectGetNormalizingTransform) {
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{
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// Checks for expected matrix values
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auto r = IRect::MakeXYWH(100, 200, 200, 400);
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EXPECT_EQ(r.GetNormalizingTransform(),
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Matrix::MakeScale({0.005, 0.0025, 1.0}) *
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Matrix::MakeTranslation({-100, -200}));
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}
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{
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// Checks for expected transformation of points relative to the rect
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auto r = IRect::MakeLTRB(300, 500, 400, 700);
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auto m = r.GetNormalizingTransform();
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// The 4 corners of the rect => (0, 0) to (1, 1)
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EXPECT_EQ(m * Point(300, 500), Point(0, 0));
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EXPECT_EQ(m * Point(400, 500), Point(1, 0));
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EXPECT_EQ(m * Point(400, 700), Point(1, 1));
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EXPECT_EQ(m * Point(300, 700), Point(0, 1));
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// The center => (0.5, 0.5)
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EXPECT_EQ(m * Point(350, 600), Point(0.5, 0.5));
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// Outside the 4 corners => (-1, -1) to (2, 2)
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EXPECT_EQ(m * Point(200, 300), Point(-1, -1));
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EXPECT_EQ(m * Point(500, 300), Point(2, -1));
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EXPECT_EQ(m * Point(500, 900), Point(2, 2));
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EXPECT_EQ(m * Point(200, 900), Point(-1, 2));
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}
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{
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// Checks for behavior with empty rects
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auto zero = Matrix::MakeScale({0.0, 0.0, 1.0});
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// Empty for width and/or height == 0
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EXPECT_EQ(IRect::MakeXYWH(10, 10, 0, 10).GetNormalizingTransform(), zero);
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EXPECT_EQ(IRect::MakeXYWH(10, 10, 10, 0).GetNormalizingTransform(), zero);
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EXPECT_EQ(IRect::MakeXYWH(10, 10, 0, 0).GetNormalizingTransform(), zero);
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// Empty for width and/or height < 0
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EXPECT_EQ(IRect::MakeXYWH(10, 10, -1, 10).GetNormalizingTransform(), zero);
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EXPECT_EQ(IRect::MakeXYWH(10, 10, 10, -1).GetNormalizingTransform(), zero);
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EXPECT_EQ(IRect::MakeXYWH(10, 10, -1, -1).GetNormalizingTransform(), zero);
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}
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}
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